#ifndef __INC_METIN_II_LENGTH_H__ #define __INC_METIN_II_LENGTH_H__ #include "CommonDefines.h" #define WORD_MAX 0xffff enum EMisc { MAX_HOST_LENGTH = 15, IP_ADDRESS_LENGTH = 15, LOGIN_MAX_LEN = 30, PASSWD_MAX_LEN = 16, #ifdef ENABLE_PLAYER_PER_ACCOUNT5 PLAYER_PER_ACCOUNT = 5, #else PLAYER_PER_ACCOUNT = 4, #endif ACCOUNT_STATUS_MAX_LEN = 8, CHARACTER_NAME_MAX_LEN = 24, SHOP_SIGN_MAX_LEN = 32, INVENTORY_PAGE_COLUMN = 5, // 5 (default) INVENTORY_PAGE_ROW = 9, // 9 (default) INVENTORY_PAGE_SIZE = INVENTORY_PAGE_COLUMN*INVENTORY_PAGE_ROW, #ifdef ENABLE_EXTEND_INVEN_SYSTEM INVENTORY_PAGE_COUNT = 4, // 2 (default) #else INVENTORY_PAGE_COUNT = 2, // 2 (default) #endif INVENTORY_MAX_NUM = INVENTORY_PAGE_SIZE*INVENTORY_PAGE_COUNT, // 90 (default) ABILITY_MAX_NUM = 50, EMPIRE_MAX_NUM = 4, BANWORD_MAX_LEN = 24, SOCIAL_ID_MAX_LEN = 18, GUILD_NAME_MAX_LEN = 12, SHOP_HOST_ITEM_MAX_NUM = 40, SHOP_GUEST_ITEM_MAX_NUM = 18, SHOP_PRICELIST_MAX_NUM = 40, CHAT_MAX_LEN = 512, QUICKSLOT_MAX_NUM = 36, JOURNAL_MAX_NUM = 2, QUERY_MAX_LEN = 8192, FILE_MAX_LEN = 128, PLAYER_EXP_TABLE_MAX = 120, PLAYER_MAX_LEVEL_CONST = 250, GUILD_MAX_LEVEL = 20, MOB_MAX_LEVEL = 100, ATTRIBUTE_MAX_VALUE = 20, CHARACTER_PATH_MAX_NUM = 64, SKILL_MAX_NUM = 255, SKILLBOOK_DELAY_MIN = 64800, SKILLBOOK_DELAY_MAX = 108000, SKILL_MAX_LEVEL = 40, APPLY_NAME_MAX_LEN = 32, EVENT_FLAG_NAME_MAX_LEN = 32, MOB_SKILL_MAX_NUM = 5, POINT_MAX_NUM = 255, DRAGON_SOUL_BOX_SIZE = 32, DRAGON_SOUL_BOX_COLUMN_NUM = 8, DRAGON_SOUL_BOX_ROW_NUM = DRAGON_SOUL_BOX_SIZE / DRAGON_SOUL_BOX_COLUMN_NUM, DRAGON_SOUL_REFINE_GRID_SIZE = 15, MAX_AMOUNT_OF_MALL_BONUS = 20, WEAR_MAX_NUM = 32, //LIMIT_GOLD GOLD_MAX = 2000000000, #ifdef ENABLE_CHEQUE_SYSTEM CHEQUE_MAX = 1000, CHEQUE_VNUM = 2, #ifndef ENABLE_IKASHOP_RENEWAL YANG_PER_CHEQUE = 100000000, #endif #endif //END_LIMIT_GOLD SHOP_TAB_NAME_MAX = 32, SHOP_TAB_COUNT_MAX = 3, BELT_INVENTORY_SLOT_WIDTH = 4, BELT_INVENTORY_SLOT_HEIGHT= 4, BELT_INVENTORY_SLOT_COUNT = BELT_INVENTORY_SLOT_WIDTH * BELT_INVENTORY_SLOT_HEIGHT, }; enum EWearPositions { WEAR_BODY, // 0 WEAR_HEAD, // 1 WEAR_FOOTS, // 2 WEAR_WRIST, // 3 WEAR_WEAPON, // 4 WEAR_NECK, // 5 WEAR_EAR, // 6 WEAR_UNIQUE1, // 7 WEAR_UNIQUE2, // 8 WEAR_ARROW, // 9 WEAR_SHIELD, // 10 WEAR_ABILITY1, // 11 WEAR_ABILITY2, // 12 WEAR_ABILITY3, // 13 WEAR_ABILITY4, // 14 WEAR_ABILITY5, // 15 WEAR_ABILITY6, // 16 WEAR_ABILITY7, // 17 WEAR_ABILITY8, // 18 WEAR_COSTUME_BODY, // 19 WEAR_COSTUME_HAIR, // 20 #ifdef ENABLE_MOUNT_COSTUME_SYSTEM WEAR_COSTUME_MOUNT, // 21 #endif #ifdef ENABLE_ACCE_COSTUME_SYSTEM WEAR_COSTUME_ACCE, // 22 #endif WEAR_BELT, // 23 #ifdef ENABLE_WEAPON_COSTUME_SYSTEM WEAR_COSTUME_WEAPON,// 24 #endif WEAR_PENDANT, // 25 WEAR_GLOVE, // 26 WEAR_MAX = 32 }; enum EDragonSoulDeckType { DRAGON_SOUL_DECK_0, DRAGON_SOUL_DECK_1, DRAGON_SOUL_DECK_MAX_NUM = 2, DRAGON_SOUL_DECK_RESERVED_MAX_NUM = 3, }; enum ESex { SEX_MALE, SEX_FEMALE }; enum EDirection { DIR_NORTH, DIR_NORTHEAST, DIR_EAST, DIR_SOUTHEAST, DIR_SOUTH, DIR_SOUTHWEST, DIR_WEST, DIR_NORTHWEST, DIR_MAX_NUM }; #define ABILITY_MAX_LEVEL 10 enum EAbilityDifficulty { DIFFICULTY_EASY, DIFFICULTY_NORMAL, DIFFICULTY_HARD, DIFFICULTY_VERY_HARD, DIFFICULTY_NUM_TYPES }; enum EAbilityCategory { CATEGORY_PHYSICAL, CATEGORY_MENTAL, CATEGORY_ATTRIBUTE, CATEGORY_NUM_TYPES }; enum EJobs { JOB_WARRIOR, JOB_ASSASSIN, JOB_SURA, JOB_SHAMAN, #ifdef ENABLE_WOLFMAN_CHARACTER JOB_WOLFMAN, #endif JOB_MAX_NUM }; enum ESkillGroups { SKILL_GROUP_MAX_NUM = 2, }; enum ERaceFlags { RACE_FLAG_ANIMAL = (1 << 0), RACE_FLAG_UNDEAD = (1 << 1), RACE_FLAG_DEVIL = (1 << 2), RACE_FLAG_HUMAN = (1 << 3), RACE_FLAG_ORC = (1 << 4), RACE_FLAG_MILGYO = (1 << 5), RACE_FLAG_INSECT = (1 << 6), RACE_FLAG_FIRE = (1 << 7), RACE_FLAG_ICE = (1 << 8), RACE_FLAG_DESERT = (1 << 9), RACE_FLAG_TREE = (1 << 10), RACE_FLAG_ATT_ELEC = (1 << 11), RACE_FLAG_ATT_FIRE = (1 << 12), RACE_FLAG_ATT_ICE = (1 << 13), RACE_FLAG_ATT_WIND = (1 << 14), RACE_FLAG_ATT_EARTH = (1 << 15), RACE_FLAG_ATT_DARK = (1 << 16), RACE_FLAG_CZ = (1 << 17), // 1<<11 official }; enum ELoads { LOAD_NONE, LOAD_LIGHT, LOAD_NORMAL, LOAD_HEAVY, LOAD_MASSIVE }; enum { QUICKSLOT_TYPE_NONE, QUICKSLOT_TYPE_ITEM, QUICKSLOT_TYPE_SKILL, QUICKSLOT_TYPE_COMMAND, QUICKSLOT_TYPE_MAX_NUM, }; enum EParts { PART_MAIN, PART_WEAPON, PART_HEAD, PART_HAIR, #ifdef ENABLE_ACCE_COSTUME_SYSTEM PART_ACCE, #endif PART_MAX_NUM, PART_WEAPON_SUB, }; enum EChatType { CHAT_TYPE_TALKING, CHAT_TYPE_INFO, CHAT_TYPE_NOTICE, CHAT_TYPE_PARTY, CHAT_TYPE_GUILD, CHAT_TYPE_COMMAND, CHAT_TYPE_SHOUT, CHAT_TYPE_WHISPER, CHAT_TYPE_BIG_NOTICE, CHAT_TYPE_MONARCH_NOTICE, #ifdef ENABLE_DICE_SYSTEM CHAT_TYPE_DICE_INFO, //11 #endif CHAT_TYPE_MAX_NUM }; enum EWhisperType { WHISPER_TYPE_NORMAL = 0, WHISPER_TYPE_NOT_EXIST = 1, WHISPER_TYPE_TARGET_BLOCKED = 2, WHISPER_TYPE_SENDER_BLOCKED = 3, WHISPER_TYPE_ERROR = 4, WHISPER_TYPE_GM = 5, WHISPER_TYPE_SYSTEM = 0xFF }; enum ECharacterPosition { POSITION_GENERAL, POSITION_BATTLE, POSITION_DYING, POSITION_SITTING_CHAIR, POSITION_SITTING_GROUND, POSITION_INTRO, POSITION_MAX_NUM }; enum EGMLevels { GM_PLAYER, GM_LOW_WIZARD, GM_WIZARD, GM_HIGH_WIZARD, GM_GOD, GM_IMPLEMENTOR, GM_DISABLE, }; enum EMobRank { MOB_RANK_PAWN, MOB_RANK_S_PAWN, MOB_RANK_KNIGHT, MOB_RANK_S_KNIGHT, MOB_RANK_BOSS, MOB_RANK_KING, MOB_RANK_MAX_NUM }; enum ECharType { CHAR_TYPE_MONSTER, CHAR_TYPE_NPC, CHAR_TYPE_STONE, CHAR_TYPE_WARP, CHAR_TYPE_DOOR, CHAR_TYPE_BUILDING, CHAR_TYPE_PC, CHAR_TYPE_POLYMORPH_PC, CHAR_TYPE_HORSE, CHAR_TYPE_GOTO }; enum EBattleType { BATTLE_TYPE_MELEE, BATTLE_TYPE_RANGE, BATTLE_TYPE_MAGIC, BATTLE_TYPE_SPECIAL, BATTLE_TYPE_POWER, BATTLE_TYPE_TANKER, BATTLE_TYPE_SUPER_POWER, BATTLE_TYPE_SUPER_TANKER, BATTLE_TYPE_MAX_NUM }; enum EApplyTypes { APPLY_NONE, // 0 APPLY_MAX_HP, // 1 APPLY_MAX_SP, // 2 APPLY_CON, // 3 APPLY_INT, // 4 APPLY_STR, // 5 APPLY_DEX, // 6 APPLY_ATT_SPEED, // 7 APPLY_MOV_SPEED, // 8 APPLY_CAST_SPEED, // 9 APPLY_HP_REGEN, // 10 APPLY_SP_REGEN, // 11 APPLY_POISON_PCT, // 12 APPLY_STUN_PCT, // 13 APPLY_SLOW_PCT, // 14 APPLY_CRITICAL_PCT, // 15 APPLY_PENETRATE_PCT, // 16 APPLY_ATTBONUS_HUMAN, // 17 APPLY_ATTBONUS_ANIMAL, // 18 APPLY_ATTBONUS_ORC, // 19 APPLY_ATTBONUS_MILGYO, // 20 APPLY_ATTBONUS_UNDEAD, // 21 APPLY_ATTBONUS_DEVIL, // 22 APPLY_STEAL_HP, // 23 APPLY_STEAL_SP, // 24 APPLY_MANA_BURN_PCT, // 25 APPLY_DAMAGE_SP_RECOVER, // 26 APPLY_BLOCK, // 27 APPLY_DODGE, // 28 APPLY_RESIST_SWORD, // 29 APPLY_RESIST_TWOHAND, // 30 APPLY_RESIST_DAGGER, // 31 APPLY_RESIST_BELL, // 32 APPLY_RESIST_FAN, // 33 APPLY_RESIST_BOW, // 34 APPLY_RESIST_FIRE, // 35 APPLY_RESIST_ELEC, // 36 APPLY_RESIST_MAGIC, // 37 APPLY_RESIST_WIND, // 38 APPLY_REFLECT_MELEE, // 39 APPLY_REFLECT_CURSE, // 40 APPLY_POISON_REDUCE, // 41 APPLY_KILL_SP_RECOVER, // 42 APPLY_EXP_DOUBLE_BONUS, // 43 APPLY_GOLD_DOUBLE_BONUS, // 44 APPLY_ITEM_DROP_BONUS, // 45 APPLY_POTION_BONUS, // 46 APPLY_KILL_HP_RECOVER, // 47 APPLY_IMMUNE_STUN, // 48 APPLY_IMMUNE_SLOW, // 49 APPLY_IMMUNE_FALL, // 50 APPLY_SKILL, // 51 APPLY_BOW_DISTANCE, // 52 APPLY_ATT_GRADE_BONUS, // 53 APPLY_DEF_GRADE_BONUS, // 54 APPLY_MAGIC_ATT_GRADE, // 55 APPLY_MAGIC_DEF_GRADE, // 56 APPLY_CURSE_PCT, // 57 APPLY_MAX_STAMINA, // 58 APPLY_ATTBONUS_WARRIOR, // 59 APPLY_ATTBONUS_ASSASSIN, // 60 APPLY_ATTBONUS_SURA, // 61 APPLY_ATTBONUS_SHAMAN, // 62 APPLY_ATTBONUS_MONSTER, // 63 APPLY_MALL_ATTBONUS, APPLY_MALL_DEFBONUS, APPLY_MALL_EXPBONUS, APPLY_MALL_ITEMBONUS, APPLY_MALL_GOLDBONUS, APPLY_MAX_HP_PCT, APPLY_MAX_SP_PCT, APPLY_SKILL_DAMAGE_BONUS, APPLY_NORMAL_HIT_DAMAGE_BONUS, APPLY_SKILL_DEFEND_BONUS, APPLY_NORMAL_HIT_DEFEND_BONUS, APPLY_PC_BANG_EXP_BONUS, //reserved for backwards compatibility APPLY_PC_BANG_DROP_BONUS, //reserved for backwards compatibility APPLY_EXTRACT_HP_PCT, APPLY_RESIST_WARRIOR, APPLY_RESIST_ASSASSIN, APPLY_RESIST_SURA, APPLY_RESIST_SHAMAN, APPLY_ENERGY, APPLY_DEF_GRADE, APPLY_COSTUME_ATTR_BONUS, APPLY_MAGIC_ATTBONUS_PER, APPLY_MELEE_MAGIC_ATTBONUS_PER, APPLY_RESIST_ICE, APPLY_RESIST_EARTH, APPLY_RESIST_DARK, APPLY_ANTI_CRITICAL_PCT, APPLY_ANTI_PENETRATE_PCT, #ifdef ENABLE_WOLFMAN_CHARACTER APPLY_BLEEDING_REDUCE = 92, //92 APPLY_BLEEDING_PCT = 93, //93 APPLY_ATTBONUS_WOLFMAN = 94, APPLY_RESIST_WOLFMAN = 95, APPLY_RESIST_CLAW = 96, #endif #ifdef ENABLE_ACCE_COSTUME_SYSTEM APPLY_ACCEDRAIN_RATE = 97, //97 #endif #ifdef ENABLE_MAGIC_REDUCTION_SYSTEM APPLY_RESIST_MAGIC_REDUCTION = 98, //98 #endif APPLY_ENCHANT_ELECT = 99, APPLY_ENCHANT_FIRE = 100, APPLY_ENCHANT_ICE = 101, APPLY_ENCHANT_WIND = 102, APPLY_ENCHANT_EARTH = 103, APPLY_ENCHANT_DARK = 104, APPLY_ATTBONUS_CZ = 105, APPLY_ATTBONUS_INSECT = 106, APPLY_ATTBONUS_DESERT = 107, APPLY_ATTBONUS_SWORD = 108, APPLY_ATTBONUS_TWOHAND = 109, APPLY_ATTBONUS_DAGGER = 110, APPLY_ATTBONUS_BELL = 111, APPLY_ATTBONUS_FAN = 112, APPLY_ATTBONUS_BOW = 113, #ifdef ENABLE_WOLFMAN_CHARACTER APPLY_ATTBONUS_CLAW = 114, #endif APPLY_RESIST_HUMAN = 115, APPLY_RESIST_MOUNT_FALL = 116, APPLY_MOUNT = 118, MAX_APPLY_NUM = 127, }; enum EOnClickEvents { ON_CLICK_NONE, ON_CLICK_SHOP, ON_CLICK_TALK, ON_CLICK_MAX_NUM }; enum EOnIdleEvents { ON_IDLE_NONE, ON_IDLE_GENERAL, ON_IDLE_MAX_NUM }; enum EWindows { RESERVED_WINDOW, INVENTORY, EQUIPMENT, SAFEBOX, MALL, DRAGON_SOUL_INVENTORY, BELT_INVENTORY, GROUND, WINDOW_TYPE_MAX, }; enum EMobSizes { MOBSIZE_RESERVED, MOBSIZE_SMALL, MOBSIZE_MEDIUM, MOBSIZE_BIG }; enum EAIFlags { AIFLAG_AGGRESSIVE = (1 << 0), AIFLAG_NOMOVE = (1 << 1), AIFLAG_COWARD = (1 << 2), AIFLAG_NOATTACKSHINSU = (1 << 3), AIFLAG_NOATTACKJINNO = (1 << 4), AIFLAG_NOATTACKCHUNJO = (1 << 5), AIFLAG_ATTACKMOB = (1 << 6), AIFLAG_BERSERK = (1 << 7), AIFLAG_STONESKIN = (1 << 8), AIFLAG_GODSPEED = (1 << 9), AIFLAG_DEATHBLOW = (1 << 10), AIFLAG_REVIVE = (1 << 11), AIFLAG_HEALER = (1 << 12), AIFLAG_COUNT = (1 << 13), AIFLAG_NORECOVERY = (1 << 14), AIFLAG_REFLECT = (1 << 15), AIFLAG_FALL = (1 << 16), AIFLAG_VIT = (1 << 17), AIFLAG_RATTSPEED = (1 << 18), AIFLAG_RCASTSPEED = (1 << 19), AIFLAG_RHP_REGEN = (1 << 20), AIFLAG_TIMEVIT = (1 << 21), }; enum EMobStatType { MOB_STATTYPE_POWER, MOB_STATTYPE_TANKER, MOB_STATTYPE_SUPER_POWER, MOB_STATTYPE_SUPER_TANKER, MOB_STATTYPE_RANGE, MOB_STATTYPE_MAGIC, MOB_STATTYPE_MAX_NUM }; enum EImmuneFlags { IMMUNE_STUN = (1 << 0), IMMUNE_SLOW = (1 << 1), IMMUNE_FALL = (1 << 2), IMMUNE_CURSE = (1 << 3), IMMUNE_POISON = (1 << 4), IMMUNE_TERROR = (1 << 5), IMMUNE_REFLECT = (1 << 6), }; enum EMobEnchants { MOB_ENCHANT_CURSE, MOB_ENCHANT_SLOW, MOB_ENCHANT_POISON, MOB_ENCHANT_STUN, MOB_ENCHANT_CRITICAL, MOB_ENCHANT_PENETRATE, #if defined(ENABLE_WOLFMAN_CHARACTER) && !defined(USE_MOB_BLEEDING_AS_POISON) MOB_ENCHANT_BLEEDING, #endif MOB_ENCHANTS_MAX_NUM }; enum EMobResists { MOB_RESIST_SWORD, MOB_RESIST_TWOHAND, MOB_RESIST_DAGGER, MOB_RESIST_BELL, MOB_RESIST_FAN, MOB_RESIST_BOW, MOB_RESIST_FIRE, MOB_RESIST_ELECT, MOB_RESIST_MAGIC, MOB_RESIST_WIND, MOB_RESIST_POISON, #if defined(ENABLE_WOLFMAN_CHARACTER) && !defined(USE_MOB_CLAW_AS_DAGGER) MOB_RESIST_CLAW, #endif #if defined(ENABLE_WOLFMAN_CHARACTER) && !defined(USE_MOB_BLEEDING_AS_POISON) MOB_RESIST_BLEEDING, #endif MOB_RESISTS_MAX_NUM }; enum { SKILL_ATTR_TYPE_NORMAL = 1, SKILL_ATTR_TYPE_MELEE, SKILL_ATTR_TYPE_RANGE, SKILL_ATTR_TYPE_MAGIC /* SKILL_ATTR_TYPE_FIRE, SKILL_ATTR_TYPE_ICE, SKILL_ATTR_TYPE_ELEC, SKILL_ATTR_TYPE_DARK, */ }; enum { SKILL_NORMAL, SKILL_MASTER, SKILL_GRAND_MASTER, SKILL_PERFECT_MASTER, }; enum EGuildWarType { GUILD_WAR_TYPE_FIELD, GUILD_WAR_TYPE_BATTLE, GUILD_WAR_TYPE_FLAG, GUILD_WAR_TYPE_MAX_NUM }; enum EGuildWarState { GUILD_WAR_NONE, GUILD_WAR_SEND_DECLARE, GUILD_WAR_REFUSE, GUILD_WAR_RECV_DECLARE, GUILD_WAR_WAIT_START, GUILD_WAR_CANCEL, GUILD_WAR_ON_WAR, GUILD_WAR_END, GUILD_WAR_OVER, GUILD_WAR_RESERVE, GUILD_WAR_DURATION = 30*60, GUILD_WAR_WIN_POINT = 1000, GUILD_WAR_LADDER_HALF_PENALTY_TIME = 12*60*60, }; enum EAttributeSet { ATTRIBUTE_SET_WEAPON, ATTRIBUTE_SET_BODY, ATTRIBUTE_SET_WRIST, ATTRIBUTE_SET_FOOTS, ATTRIBUTE_SET_NECK, ATTRIBUTE_SET_HEAD, ATTRIBUTE_SET_SHIELD, ATTRIBUTE_SET_EAR, #ifdef ENABLE_ITEM_ATTR_COSTUME ATTRIBUTE_SET_COSTUME_BODY, ATTRIBUTE_SET_COSTUME_HAIR, #if defined(ENABLE_ITEM_ATTR_COSTUME) && defined(ENABLE_WEAPON_COSTUME_SYSTEM) ATTRIBUTE_SET_COSTUME_WEAPON, #endif #endif #ifdef ENABLE_PENDANT_SYSTEM ATTRIBUTE_SET_PENDANT, #endif #ifdef ENABLE_GLOVE_SYSTEM ATTRIBUTE_SET_GLOVE, #endif ATTRIBUTE_SET_MAX_NUM }; enum EPrivType { PRIV_NONE, PRIV_ITEM_DROP, PRIV_GOLD_DROP, PRIV_GOLD10_DROP, PRIV_EXP_PCT, MAX_PRIV_NUM, }; enum EMoneyLogType { MONEY_LOG_RESERVED, MONEY_LOG_MONSTER, MONEY_LOG_SHOP, MONEY_LOG_REFINE, MONEY_LOG_QUEST, MONEY_LOG_GUILD, MONEY_LOG_MISC, MONEY_LOG_MONSTER_KILL, MONEY_LOG_DROP, MONEY_LOG_TYPE_MAX_NUM, }; enum EPremiumTypes { PREMIUM_EXP, PREMIUM_ITEM, PREMIUM_SAFEBOX, PREMIUM_AUTOLOOT, PREMIUM_FISH_MIND, PREMIUM_MARRIAGE_FAST, PREMIUM_GOLD, PREMIUM_MAX_NUM = 9 }; enum SPECIAL_EFFECT { SE_NONE, SE_HPUP_RED, SE_SPUP_BLUE, SE_SPEEDUP_GREEN, SE_DXUP_PURPLE, SE_CRITICAL, SE_PENETRATE, SE_BLOCK, SE_DODGE, SE_CHINA_FIREWORK, SE_SPIN_TOP, SE_SUCCESS, SE_FAIL, SE_FR_SUCCESS, SE_LEVELUP_ON_14_FOR_GERMANY, SE_LEVELUP_UNDER_15_FOR_GERMANY, SE_PERCENT_DAMAGE1, SE_PERCENT_DAMAGE2, SE_PERCENT_DAMAGE3, SE_AUTO_HPUP, SE_AUTO_SPUP, SE_EQUIP_RAMADAN_RING, SE_EQUIP_HALLOWEEN_CANDY, SE_EQUIP_HAPPINESS_RING, SE_EQUIP_LOVE_PENDANT, #ifdef ENABLE_ACCE_COSTUME_SYSTEM SE_EFFECT_ACCE_SUCESS_ABSORB, SE_EFFECT_ACCE_EQUIP, #endif }; #include "item_length.h" enum EDragonSoulRefineWindowSize { DRAGON_SOUL_REFINE_GRID_MAX = 15, }; enum EMisc2 { DRAGON_SOUL_EQUIP_SLOT_START = INVENTORY_MAX_NUM + WEAR_MAX_NUM, DRAGON_SOUL_EQUIP_SLOT_END = DRAGON_SOUL_EQUIP_SLOT_START + (DS_SLOT_MAX * DRAGON_SOUL_DECK_MAX_NUM), DRAGON_SOUL_EQUIP_RESERVED_SLOT_END = DRAGON_SOUL_EQUIP_SLOT_END + (DS_SLOT_MAX * DRAGON_SOUL_DECK_RESERVED_MAX_NUM), BELT_INVENTORY_SLOT_START = DRAGON_SOUL_EQUIP_RESERVED_SLOT_END, BELT_INVENTORY_SLOT_END = BELT_INVENTORY_SLOT_START + BELT_INVENTORY_SLOT_COUNT, INVENTORY_AND_EQUIP_SLOT_MAX = BELT_INVENTORY_SLOT_END, }; #pragma pack(push, 1) typedef struct SItemPos { BYTE window_type; WORD cell; SItemPos () { window_type = INVENTORY; cell = WORD_MAX; } SItemPos (BYTE _window_type, WORD _cell) { window_type = _window_type; cell = _cell; } bool IsValidItemPosition() const { switch (window_type) { case RESERVED_WINDOW: return false; case INVENTORY: case EQUIPMENT: case BELT_INVENTORY: return cell < INVENTORY_AND_EQUIP_SLOT_MAX; case DRAGON_SOUL_INVENTORY: return cell < (DRAGON_SOUL_INVENTORY_MAX_NUM); case SAFEBOX: case MALL: return false; default: return false; } return false; } bool IsSamePosition(const SItemPos & other) const { return *this==other || ((INVENTORY == window_type || EQUIPMENT == window_type) && (INVENTORY == other.window_type || EQUIPMENT == other.window_type) && cell == other.cell); } bool IsEquipPosition() const { return ((INVENTORY == window_type || EQUIPMENT == window_type) && cell >= INVENTORY_MAX_NUM && cell < INVENTORY_MAX_NUM + WEAR_MAX_NUM) || IsDragonSoulEquipPosition(); } bool IsDragonSoulEquipPosition() const { return (window_type == INVENTORY) && (DRAGON_SOUL_EQUIP_SLOT_START <= cell) && (DRAGON_SOUL_EQUIP_SLOT_END > cell); // @fixme184 } bool IsBeltInventoryPosition() const // @fixme324 (INVENTORY n EQUIPMENT) { return (window_type == INVENTORY || window_type == EQUIPMENT) && (BELT_INVENTORY_SLOT_START <= cell) && (BELT_INVENTORY_SLOT_END > cell); } bool IsDefaultInventoryPosition() const { return INVENTORY == window_type && cell < INVENTORY_MAX_NUM; } bool operator==(const struct SItemPos& rhs) const { return (window_type == rhs.window_type) && (cell == rhs.cell); } bool operator<(const struct SItemPos& rhs) const { return (window_type < rhs.window_type) || ((window_type == rhs.window_type) && (cell < rhs.cell)); } } TItemPos; const TItemPos NPOS (RESERVED_WINDOW, WORD_MAX); typedef struct SItemPosEx { TItemPos pos; int id{ 0 }; } TItemPosEx; typedef enum { SHOP_COIN_TYPE_GOLD, // DEFAULT VALUE SHOP_COIN_TYPE_SECONDARY_COIN, } EShopCoinType; #pragma pack(pop) #endif //martysama0134's 623a0779c74cb7565145d45548376308