#ifndef __INC_METIN_II_GAME_DRAGON_SOUL_H__ #define __INC_METIN_II_GAME_DRAGON_SOUL_H__ #include "../../common/length.h" class CHARACTER; class CItem; class DragonSoulTable; class DSManager : public singleton { public: DSManager(); ~DSManager(); bool ReadDragonSoulTableFile(const char * c_pszFileName); void GetDragonSoulInfo(DWORD dwVnum, OUT BYTE& bType, OUT BYTE& bGrade, OUT BYTE& bStep, OUT BYTE& bRefine) const; WORD GetBasePosition(const LPITEM pItem) const; bool IsValidCellForThisItem(const LPITEM pItem, const TItemPos& Cell) const; int GetDuration(const LPITEM pItem) const; bool ExtractDragonHeart(LPCHARACTER ch, LPITEM pItem, LPITEM pExtractor = NULL); bool PullOut(LPCHARACTER ch, TItemPos DestCell, IN OUT LPITEM& pItem, LPITEM pExtractor = NULL); bool DoRefineGrade(LPCHARACTER ch, TItemPos (&aItemPoses)[DRAGON_SOUL_REFINE_GRID_SIZE]); bool DoRefineStep(LPCHARACTER ch, TItemPos (&aItemPoses)[DRAGON_SOUL_REFINE_GRID_SIZE]); bool DoRefineStrength(LPCHARACTER ch, TItemPos (&aItemPoses)[DRAGON_SOUL_REFINE_GRID_SIZE]); bool DragonSoulItemInitialize(LPITEM pItem); bool IsTimeLeftDragonSoul(LPITEM pItem) const; int LeftTime(LPITEM pItem) const; bool ActivateDragonSoul(LPITEM pItem); bool DeactivateDragonSoul(LPITEM pItem, bool bSkipRefreshOwnerActiveState = false); bool IsActiveDragonSoul(LPITEM pItem) const; private: void SendRefineResultPacket(LPCHARACTER ch, BYTE bSubHeader, const TItemPos& pos); void RefreshDragonSoulState(LPCHARACTER ch); DWORD MakeDragonSoulVnum(BYTE bType, BYTE grade, BYTE step, BYTE refine); bool PutAttributes(LPITEM pDS); bool RefreshItemAttributes(LPITEM pItem); DragonSoulTable* m_pTable; }; #endif //martysama0134's 623a0779c74cb7565145d45548376308