#pragma once #include "../eterLib/GrpScreen.h" #include "EffectElementBaseInstance.h" #include "SimpleLightData.h" class CLightInstance : public CEffectElementBaseInstance { public: friend class CLightData; CLightInstance(); virtual ~CLightInstance(); protected: void OnSetDataPointer(CEffectElementBase * pElement); void OnInitialize(); void OnDestroy(); bool OnUpdate(float fElapsedTime); void OnRender(); DWORD m_LightID; CLightData * m_pData; DWORD m_dwRangeIndex; DWORD m_iLoopCount; public: static void DestroySystem(); static CLightInstance* New(); static void Delete(CLightInstance* pkData); static CDynamicPool ms_kPool; }; //martysama0134's 2e58d0b8baeb072acdf3afc4a5d1999f