#pragma once #include "ActorInstance.h" /////////////////////////////////////////////////////////////////////////////////////////////////// // // CGameEventManager // // // class CGameEventManager : public CSingleton, public CScreen { public: CGameEventManager(); virtual ~CGameEventManager(); void SetCenterPosition(float fx, float fy, float fz); void Update(); void ProcessEventScreenWaving(CActorInstance * pActorInstance, const CRaceMotionData::TScreenWavingEventData * c_pData); protected: TPixelPosition m_CenterPosition; }; //martysama0134's 2e58d0b8baeb072acdf3afc4a5d1999f