import app import pack import os MAP_TRENT02 = "MAP_TRENT02" MAP_WL = "MAP_WL" MAP_NUSLUCK = "MAP_NUSLUCK" MAP_TREE2 = "MAP_TREE2" BLEND_POTION_NO_TIME = "BLEND_POTION_NO_TIME" BLEND_POTION_NO_INFO = "BLEND_POTION_NO_INFO" APP_TITLE = "METIN2" GUILD_HEADQUARTER = "Main Building" GUILD_FACILITY = "Facility" GUILD_OBJECT = "Object" GUILD_MEMBER_COUNT_INFINITY = "INFINITY" LOGIN_FAILURE_WEB_BLOCK = "BLOCK_LOGIN(WEB)" LOGIN_FAILURE_BLOCK_LOGIN = "BLOCK_LOGIN" CHANNEL_NOTIFY_FULL = "CHANNEL_NOTIFY_FULL" GUILD_BUILDING_LIST_TXT = app.GetLocalePath() + "/GuildBuildingList.txt" GUILD_MARK_MIN_LEVEL = "3" GUILD_MARK_NOT_ENOUGH_LEVEL = "Guild mark not enough level." ERROR_MARK_UPLOAD_NEED_RECONNECT = "UploadMark: Reconnect to game" ERROR_MARK_CHECK_NEED_RECONNECT = "CheckMark: Reconnect to game" VIRTUAL_KEY_ALPHABET_LOWERS = r"[1234567890]/qwertyuiop\=asdfghjkl;`'zxcvbnm.," VIRTUAL_KEY_ALPHABET_UPPERS = r'{1234567890}?QWERTYUIOP|+ASDFGHJKL:~"ZXCVBNM<>' VIRTUAL_KEY_SYMBOLS = '!@#$%^&*()_+|{}:"<>?~' VIRTUAL_KEY_NUMBERS = "1234567890-=\[];',./`" VIRTUAL_KEY_SYMBOLS_BR = '!@#$%^&*()_+|{}:"<>?~áàãâéèêíìóòôõúùç' __IS_ENGLISH = "ENGLISH" == app.GetLocaleServiceName() __IS_HONGKONG = "HONGKONG" == app.GetLocaleServiceName() __IS_NEWCIBN = "locale/newcibn" == app.GetLocalePath() __IS_EUROPE = "EUROPE" == app.GetLocaleServiceName() __IS_CANADA = "locale/ca" == app.GetLocalePath() __IS_BRAZIL = "locale/br" == app.GetLocalePath() __IS_SINGAPORE = "locale/sg" == app.GetLocalePath() __IS_VIETNAM = "locale/vn" == app.GetLocalePath() __IS_ARABIC = "locale/ae" == app.GetLocalePath() __IS_CIBN10 = "locale/cibn10" == app.GetLocalePath() __IS_WE_KOREA = "locale/we_korea" == app.GetLocalePath() __IS_TAIWAN = "locale/taiwan" == app.GetLocalePath() __IS_JAPAN = "locale/japan" == app.GetLocalePath() LOGIN_FAILURE_WRONG_SOCIALID = "ASDF" LOGIN_FAILURE_SHUTDOWN_TIME = "ASDF" if __IS_CANADA: __IS_EUROPE = True def IsYMIR(): return "locale/ymir" == app.GetLocalePath() def IsJAPAN(): return "locale/japan" == app.GetLocalePath() def IsENGLISH(): global __IS_ENGLISH return __IS_ENGLISH def IsHONGKONG(): global __IS_HONGKONG return __IS_HONGKONG def IsTAIWAN(): return "locale/taiwan" == app.GetLocalePath() def IsNEWCIBN(): return "locale/newcibn" == app.GetLocalePath() def IsCIBN10(): global __IS_CIBN10 return __IS_CIBN10 def IsEUROPE(): global __IS_EUROPE return __IS_EUROPE def IsCANADA(): global __IS_CANADA return __IS_CANADA def IsBRAZIL(): global __IS_BRAZIL return __IS_BRAZIL def IsVIETNAM(): global __IS_VIETNAM return __IS_VIETNAM def IsSINGAPORE(): global __IS_SINGAPORE return __IS_SINGAPORE def IsARABIC(): global __IS_ARABIC return __IS_ARABIC def IsWE_KOREA(): return "locale/we_korea" == app.GetLocalePath() # SUPPORT_NEW_KOREA_SERVER def LoadLocaleData(): app.LoadLocaleData(app.GetLocalePath()) def IsCHEONMA(): return IsYMIR() # END_OF_SUPPORT_NEW_KOREA_SERVER def mapping(**kwargs): return kwargs def SNA(text): def f(x): return text return f def SA(text): def f(x): return text % x return f ## PET_SKILL_INFO FNCS BEGIN def SAN(text): def f(x): return text % x return f def SAA(text): def f(x): return text % x return f def SAAAA(text): def f(x): return text % x return f ## PET_SKILL_INFO FNCS END if app.__BL_MULTI_LANGUAGE__: def LoadLocaleFile(srcFileName): localeDict = {} funcDict = {"SA":SA, "SNA":SNA, "SAA":SAA, "SAN":SAN, "SAAAA":SAAAA} lineIndex = 1 try: lines = open(srcFileName, "r").readlines() except IOError: import dbg dbg.LogBox("LoadLocaleError(%s)" % srcFileName) app.Abort() for line in lines: try: # @fixme010 BEGIN if not line: lineIndex += 1 continue # @fixme010 END tokens = line[:-1].split("\t") if len(tokens) == 2: localeDict[tokens[0]] = tokens[1] elif len(tokens) >= 3: type = tokens[2].strip() if type: localeDict[tokens[0]] = funcDict[type](tokens[1]) else: localeDict[tokens[0]] = tokens[1] # @fixme010 BEGIN elif len(tokens) == 1: localeDict[tokens[0]] = "" elif len(tokens) == 0: localeDict[tokens.rstrip()] = "" # @fixme010 END else: raise RuntimeError, "Unknown TokenSize" lineIndex += 1 except: import dbg dbg.LogBox("%s: line(%d): %s" % (srcFileName, lineIndex, line), "Error") raise globals().update(localeDict) def ReloadLocaleFile(): global FN_GM_MARK, LOCALE_FILE_NAME, GUILD_BUILDING_LIST_TXT FN_GM_MARK = "%s/effect/gm.mse" % app.GetLocalePath() LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath() GUILD_BUILDING_LIST_TXT = app.GetLocalePath() + "/GuildBuildingList.txt" global __IS_ENGLISH, __IS_HONGKONG, __IS_NEWCIBN, __IS_EUROPE global __IS_CANADA, __IS_BRAZIL, __IS_SINGAPORE, __IS_VIETNAM global __IS_ARABIC, __IS_CIBN10, __IS_WE_KOREA, __IS_TAIWAN, __IS_JAPAN __IS_ENGLISH = "ENGLISH" == app.GetLocaleServiceName() __IS_HONGKONG = "HONGKONG" == app.GetLocaleServiceName() __IS_NEWCIBN = "locale/newcibn" == app.GetLocalePath() __IS_EUROPE = "EUROPE" == app.GetLocaleServiceName() __IS_CANADA = "locale/ca" == app.GetLocalePath() __IS_BRAZIL = "locale/br" == app.GetLocalePath() __IS_SINGAPORE = "locale/sg" == app.GetLocalePath() __IS_VIETNAM = "locale/vn" == app.GetLocalePath() __IS_ARABIC = "locale/ae" == app.GetLocalePath() __IS_CIBN10 = "locale/cibn10" == app.GetLocalePath() __IS_WE_KOREA = "locale/we_korea" == app.GetLocalePath() __IS_TAIWAN = "locale/taiwan" == app.GetLocalePath() __IS_JAPAN = "locale/japan" == app.GetLocalePath() LoadLocaleFile(LOCALE_FILE_NAME) if app.ENABLE_LOCALE_COMMON: def TryLoadLocaleFile(filename): if pack.Exist(filename) or os.path.exists(filename): LoadLocaleFile(filename) TryLoadLocaleFile("locale/common/locale_game_ex.txt") TryLoadLocaleFile("%s/locale_game_ex.txt" % app.GetLocalePath()) global OPTION_PVPMODE_MESSAGE_DICT OPTION_PVPMODE_MESSAGE_DICT = { 0 : PVP_MODE_NORMAL, 1 : PVP_MODE_REVENGE, 2 : PVP_MODE_KILL, 3 : PVP_MODE_PROTECT, 4 : PVP_MODE_GUILD, } global GUILDWAR_NORMAL_DESCLIST, GUILDWAR_WARP_DESCLIST, GUILDWAR_CTF_DESCLIST GUILDWAR_NORMAL_DESCLIST = [GUILD_WAR_USE_NORMAL_MAP, GUILD_WAR_LIMIT_30MIN, GUILD_WAR_WIN_CHECK_SCORE] GUILDWAR_WARP_DESCLIST = [GUILD_WAR_USE_BATTLE_MAP, GUILD_WAR_WIN_WIPE_OUT_GUILD, GUILD_WAR_REWARD_POTION] GUILDWAR_CTF_DESCLIST = [GUILD_WAR_USE_BATTLE_MAP, GUILD_WAR_WIN_TAKE_AWAY_FLAG1, GUILD_WAR_WIN_TAKE_AWAY_FLAG2, GUILD_WAR_REWARD_POTION] global MINIMAP_ZONE_NAME_DICT MINIMAP_ZONE_NAME_DICT = { "metin2_map_a1" : MAP_A1, "map_a2" : MAP_A2, "metin2_map_a3" : MAP_A3, "metin2_map_b1" : MAP_B1, "map_b2" : MAP_B2, "metin2_map_b3" : MAP_B3, "metin2_map_c1" : MAP_C1, "map_c2" : MAP_C2, "metin2_map_c3" : MAP_C3, "map_n_snowm_01" : MAP_SNOW, "metin2_map_n_flame_01" : MAP_FLAME, "metin2_map_n_desert_01" : MAP_DESERT, "metin2_map_milgyo" : MAP_TEMPLE, "metin2_map_spiderdungeon" : MAP_SPIDER, "metin2_map_deviltower1" : MAP_SKELTOWER, "metin2_map_guild_01" : MAP_AG, "metin2_map_guild_02" : MAP_BG, "metin2_map_guild_03" : MAP_CG, "metin2_map_trent" : MAP_TREE, "metin2_map_trent02" : MAP_TREE2, "season1/metin2_map_WL_01" : MAP_WL, "season1/metin2_map_nusluck01" : MAP_NUSLUCK, "Metin2_map_CapeDragonHead" : MAP_CAPE, "metin2_map_Mt_Thunder" : MAP_THUNDER, "metin2_map_dawnmistwood" : MAP_DAWN, "metin2_map_BayBlackSand" : MAP_BAY, } global JOBINFO_TITLE JOBINFO_TITLE = [ [JOB_WARRIOR0, JOB_WARRIOR1, JOB_WARRIOR2,], [JOB_ASSASSIN0, JOB_ASSASSIN1, JOB_ASSASSIN2,], [JOB_SURA0, JOB_SURA1, JOB_SURA2,], [JOB_SHAMAN0, JOB_SHAMAN1, JOB_SHAMAN2,], ] if app.ENABLE_WOLFMAN_CHARACTER: JOBINFO_TITLE += [[JOB_WOLFMAN0,JOB_WOLFMAN1,JOB_WOLFMAN2,],] global WHISPER_ERROR WHISPER_ERROR = { 1 : CANNOT_WHISPER_NOT_LOGON, 2 : CANNOT_WHISPER_DEST_REFUSE, 3 : CANNOT_WHISPER_SELF_REFUSE, } global NOTIFY_MESSAGE NOTIFY_MESSAGE = { "CANNOT_EQUIP_SHOP" : CANNOT_EQUIP_IN_SHOP, "CANNOT_EQUIP_EXCHANGE" : CANNOT_EQUIP_IN_EXCHANGE, } global ATTACK_ERROR_TAIL_DICT ATTACK_ERROR_TAIL_DICT = { "IN_SAFE" : CANNOT_ATTACK_SELF_IN_SAFE, "DEST_IN_SAFE" : CANNOT_ATTACK_DEST_IN_SAFE, } global SHOT_ERROR_TAIL_DICT SHOT_ERROR_TAIL_DICT = { "EMPTY_ARROW" : CANNOT_SHOOT_EMPTY_ARROW, "IN_SAFE" : CANNOT_SHOOT_SELF_IN_SAFE, "DEST_IN_SAFE" : CANNOT_SHOOT_DEST_IN_SAFE, } global USE_SKILL_ERROR_TAIL_DICT USE_SKILL_ERROR_TAIL_DICT = { "IN_SAFE" : CANNOT_SKILL_SELF_IN_SAFE, "NEED_TARGET" : CANNOT_SKILL_NEED_TARGET, "NEED_EMPTY_BOTTLE" : CANNOT_SKILL_NEED_EMPTY_BOTTLE, "NEED_POISON_BOTTLE" : CANNOT_SKILL_NEED_POISON_BOTTLE, "REMOVE_FISHING_ROD" : CANNOT_SKILL_REMOVE_FISHING_ROD, "NOT_YET_LEARN" : CANNOT_SKILL_NOT_YET_LEARN, "NOT_MATCHABLE_WEAPON" : CANNOT_SKILL_NOT_MATCHABLE_WEAPON, "WAIT_COOLTIME" : CANNOT_SKILL_WAIT_COOLTIME, "NOT_ENOUGH_HP" : CANNOT_SKILL_NOT_ENOUGH_HP, "NOT_ENOUGH_SP" : CANNOT_SKILL_NOT_ENOUGH_SP, "CANNOT_USE_SELF" : CANNOT_SKILL_USE_SELF, "ONLY_FOR_ALLIANCE" : CANNOT_SKILL_ONLY_FOR_ALLIANCE, "CANNOT_ATTACK_ENEMY_IN_SAFE_AREA" : CANNOT_SKILL_DEST_IN_SAFE, "CANNOT_APPROACH" : CANNOT_SKILL_APPROACH, "CANNOT_ATTACK" : CANNOT_SKILL_ATTACK, "ONLY_FOR_CORPSE" : CANNOT_SKILL_ONLY_FOR_CORPSE, "EQUIP_FISHING_ROD" : CANNOT_SKILL_EQUIP_FISHING_ROD, "NOT_HORSE_SKILL" : CANNOT_SKILL_NOT_HORSE_SKILL, "HAVE_TO_RIDE" : CANNOT_SKILL_HAVE_TO_RIDE, } global LEVEL_LIST LEVEL_LIST=["", HORSE_LEVEL1, HORSE_LEVEL2, HORSE_LEVEL3] global HEALTH_LIST HEALTH_LIST=[ HORSE_HEALTH0, HORSE_HEALTH1, HORSE_HEALTH2, HORSE_HEALTH3, ] global USE_SKILL_ERROR_CHAT_DICT USE_SKILL_ERROR_CHAT_DICT = { "NEED_EMPTY_BOTTLE" : SKILL_NEED_EMPTY_BOTTLE, "NEED_POISON_BOTTLE" : SKILL_NEED_POISON_BOTTLE, "ONLY_FOR_GUILD_WAR" : SKILL_ONLY_FOR_GUILD_WAR, } global SHOP_ERROR_DICT SHOP_ERROR_DICT = { "NOT_ENOUGH_MONEY" : SHOP_NOT_ENOUGH_MONEY, "SOLDOUT" : SHOP_SOLDOUT, "INVENTORY_FULL" : SHOP_INVENTORY_FULL, "INVALID_POS" : SHOP_INVALID_POS, "NOT_ENOUGH_MONEY_EX" : SHOP_NOT_ENOUGH_MONEY_EX, } if app.ENABLE_CHEQUE_SYSTEM: SHOP_ERROR_DICT["NOT_ENOUGH_CHEQUE"] = SHOP_NOT_ENOUGH_CHEQUE SHOP_ERROR_DICT["NOT_ENOUGH_MONEY_CHEQUE"] = SHOP_NOT_ENOUGH_MONEY_CHEQUE global STAT_MINUS_DESCRIPTION STAT_MINUS_DESCRIPTION = { "HTH-" : STAT_MINUS_CON, "INT-" : STAT_MINUS_INT, "STR-" : STAT_MINUS_STR, "DEX-" : STAT_MINUS_DEX, } global MODE_NAME_LIST, TITLE_NAME_LIST MODE_NAME_LIST = ( PVP_OPTION_NORMAL, PVP_OPTION_REVENGE, PVP_OPTION_KILL, PVP_OPTION_PROTECT, ) TITLE_NAME_LIST = ( PVP_LEVEL0, PVP_LEVEL1, PVP_LEVEL2, PVP_LEVEL3, PVP_LEVEL4, PVP_LEVEL5, PVP_LEVEL6, PVP_LEVEL7, PVP_LEVEL8, ) else: def LoadLocaleFile(srcFileName, localeDict): funcDict = {"SA":SA, "SNA":SNA, "SAA":SAA, "SAN":SAN, "SAAAA":SAAAA} lineIndex = 1 try: lines = open(srcFileName, "r").readlines() except IOError: import dbg dbg.LogBox("LoadLocaleError(%(srcFileName)s)" % locals()) app.Abort() for line in lines: try: # @fixme010 BEGIN if not line: lineIndex += 1 continue # @fixme010 END tokens = line[:-1].split("\t") if len(tokens) == 2: localeDict[tokens[0]] = tokens[1] elif len(tokens) >= 3: type = tokens[2].strip() if type: localeDict[tokens[0]] = funcDict[type](tokens[1]) else: localeDict[tokens[0]] = tokens[1] # @fixme010 BEGIN elif len(tokens) == 1: localeDict[tokens[0]] = "" elif len(tokens) == 0: localeDict[tokens.rstrip()] = "" # @fixme010 END else: raise RuntimeError, "Unknown TokenSize" lineIndex += 1 except: import dbg dbg.LogBox("%s: line(%d): %s" % (srcFileName, lineIndex, line), "Error") raise all = ["locale","error"] FN_GM_MARK = "%s/effect/gm.mse" % app.GetLocalePath() LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath() if app.__BL_MULTI_LANGUAGE__: LoadLocaleFile(LOCALE_FILE_NAME) else: LoadLocaleFile(LOCALE_FILE_NAME, locals()) if app.ENABLE_LOCALE_COMMON: def TryLoadLocaleFile(filename): if pack.Exist(filename) or os.path.exists(filename): if app.__BL_MULTI_LANGUAGE__: LoadLocaleFile(filename) else: LoadLocaleFile(filename, globals()) TryLoadLocaleFile("locale/common/locale_game_ex.txt") TryLoadLocaleFile("%s/locale_game_ex.txt" % app.GetLocalePath()) if app.ENABLE_CHEQUE_SYSTEM: def NumberToGold(n) : if n <= 0 : return "0 %s" % (MONETARY_UNIT0) return "%s %s" % ('.'.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]), MONETARY_UNIT0) def NumberToGoldNotText(n) : if n <= 0 : return "0 %s" % ("") return "%s%s" % ('.'.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]), "") def NumberToCheque(n) : if n <= 0 : return "0 %s" % (CHEQUE_SYSTEM_UNIT_CHEQUE) return "%s %s" % ('.'.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]), CHEQUE_SYSTEM_UNIT_CHEQUE) def DO_YOU_BUY_ITEM_YANG_CHEQUE(buyItemName, buyItemCount, buyItemPrice, buyItemCheque) : if buyItemCount > 1 : return DO_YOU_BUY_ITEM2_CHEQUE % ( buyItemName, buyItemCount, buyItemCheque, buyItemPrice) else: return DO_YOU_BUY_ITEM1_CHEQUE % ( buyItemName, buyItemCheque, buyItemPrice) def DO_YOU_BUY_ITEM_CHEQUE_SIN_YANG(buyItemName, buyItemCount, buyItemCheque) : if buyItemCount > 1 : return DO_YOU_BUY_ITEM2_CHEQUE1 % ( buyItemName, buyItemCount, buyItemCheque) else: return DO_YOU_BUY_ITEM1_CHEQUE1 % ( buyItemName, buyItemCheque) def CutMoneyString(sourceText, startIndex, endIndex, insertingText, backText): sourceLength = len(sourceText) if sourceLength < startIndex: return backText text = sourceText[max(0, sourceLength-endIndex):sourceLength-startIndex] if not text: return backText if int(text) <= 0: return backText text = str(int(text)) if backText: backText = " " + backText return text + insertingText + backText def SecondToDHM(time): if time < 60: if IsARABIC(): return "%.2f %s" % (time, SECOND) else: return "0" + MINUTE second = int(time % 60) minute = int((time / 60) % 60) hour = int((time / 60) / 60) % 24 day = int(int((time / 60) / 60) / 24) text = "" if day > 0: text += str(day) + DAY text += " " if hour > 0: text += str(hour) + HOUR text += " " if minute > 0: text += str(minute) + MINUTE return text def SecondToHM(time): if time < 60: if IsARABIC(): return "%.2f %s" % (time, SECOND) else: return "0" + MINUTE second = int(time % 60) minute = int((time / 60) % 60) hour = int((time / 60) / 60) text = "" if hour > 0: text += str(hour) + HOUR if hour > 0: text += " " if minute > 0: text += str(minute) + MINUTE return text def GetAlignmentTitleName(alignment): if alignment >= 12000: return TITLE_NAME_LIST[0] elif alignment >= 8000: return TITLE_NAME_LIST[1] elif alignment >= 4000: return TITLE_NAME_LIST[2] elif alignment >= 1000: return TITLE_NAME_LIST[3] elif alignment >= 0: return TITLE_NAME_LIST[4] elif alignment > -4000: return TITLE_NAME_LIST[5] elif alignment > -8000: return TITLE_NAME_LIST[6] elif alignment > -12000: return TITLE_NAME_LIST[7] return TITLE_NAME_LIST[8] OPTION_PVPMODE_MESSAGE_DICT = { 0 : PVP_MODE_NORMAL, 1 : PVP_MODE_REVENGE, 2 : PVP_MODE_KILL, 3 : PVP_MODE_PROTECT, 4 : PVP_MODE_GUILD, } error = mapping( CREATE_WINDOW = GAME_INIT_ERROR_MAIN_WINDOW, CREATE_CURSOR = GAME_INIT_ERROR_CURSOR, CREATE_NETWORK = GAME_INIT_ERROR_NETWORK, CREATE_ITEM_PROTO = GAME_INIT_ERROR_ITEM_PROTO, CREATE_MOB_PROTO = GAME_INIT_ERROR_MOB_PROTO, CREATE_NO_DIRECTX = GAME_INIT_ERROR_DIRECTX, CREATE_DEVICE = GAME_INIT_ERROR_GRAPHICS_NOT_EXIST, CREATE_NO_APPROPRIATE_DEVICE = GAME_INIT_ERROR_GRAPHICS_BAD_PERFORMANCE, CREATE_FORMAT = GAME_INIT_ERROR_GRAPHICS_NOT_SUPPORT_32BIT, NO_ERROR = "" ) GUILDWAR_NORMAL_DESCLIST = [GUILD_WAR_USE_NORMAL_MAP, GUILD_WAR_LIMIT_30MIN, GUILD_WAR_WIN_CHECK_SCORE] GUILDWAR_WARP_DESCLIST = [GUILD_WAR_USE_BATTLE_MAP, GUILD_WAR_WIN_WIPE_OUT_GUILD, GUILD_WAR_REWARD_POTION] GUILDWAR_CTF_DESCLIST = [GUILD_WAR_USE_BATTLE_MAP, GUILD_WAR_WIN_TAKE_AWAY_FLAG1, GUILD_WAR_WIN_TAKE_AWAY_FLAG2, GUILD_WAR_REWARD_POTION] MINIMAP_ZONE_NAME_DICT = { "metin2_map_a1" : MAP_A1, "map_a2" : MAP_A2, "metin2_map_a3" : MAP_A3, "metin2_map_b1" : MAP_B1, "map_b2" : MAP_B2, "metin2_map_b3" : MAP_B3, "metin2_map_c1" : MAP_C1, "map_c2" : MAP_C2, "metin2_map_c3" : MAP_C3, "map_n_snowm_01" : MAP_SNOW, "metin2_map_n_flame_01" : MAP_FLAME, "metin2_map_n_desert_01" : MAP_DESERT, "metin2_map_milgyo" : MAP_TEMPLE, "metin2_map_spiderdungeon" : MAP_SPIDER, "metin2_map_deviltower1" : MAP_SKELTOWER, "metin2_map_guild_01" : MAP_AG, "metin2_map_guild_02" : MAP_BG, "metin2_map_guild_03" : MAP_CG, "metin2_map_trent" : MAP_TREE, "metin2_map_trent02" : MAP_TREE2, "season1/metin2_map_WL_01" : MAP_WL, "season1/metin2_map_nusluck01" : MAP_NUSLUCK, "Metin2_map_CapeDragonHead" : MAP_CAPE, "metin2_map_Mt_Thunder" : MAP_THUNDER, "metin2_map_dawnmistwood" : MAP_DAWN, "metin2_map_BayBlackSand" : MAP_BAY, } JOBINFO_TITLE = [ [JOB_WARRIOR0, JOB_WARRIOR1, JOB_WARRIOR2,], [JOB_ASSASSIN0, JOB_ASSASSIN1, JOB_ASSASSIN2,], [JOB_SURA0, JOB_SURA1, JOB_SURA2,], [JOB_SHAMAN0, JOB_SHAMAN1, JOB_SHAMAN2,], ] if app.ENABLE_WOLFMAN_CHARACTER: JOBINFO_TITLE += [[JOB_WOLFMAN0,JOB_WOLFMAN1,JOB_WOLFMAN2,],] WHISPER_ERROR = { 1 : CANNOT_WHISPER_NOT_LOGON, 2 : CANNOT_WHISPER_DEST_REFUSE, 3 : CANNOT_WHISPER_SELF_REFUSE, } NOTIFY_MESSAGE = { "CANNOT_EQUIP_SHOP" : CANNOT_EQUIP_IN_SHOP, "CANNOT_EQUIP_EXCHANGE" : CANNOT_EQUIP_IN_EXCHANGE, } ATTACK_ERROR_TAIL_DICT = { "IN_SAFE" : CANNOT_ATTACK_SELF_IN_SAFE, "DEST_IN_SAFE" : CANNOT_ATTACK_DEST_IN_SAFE, } SHOT_ERROR_TAIL_DICT = { "EMPTY_ARROW" : CANNOT_SHOOT_EMPTY_ARROW, "IN_SAFE" : CANNOT_SHOOT_SELF_IN_SAFE, "DEST_IN_SAFE" : CANNOT_SHOOT_DEST_IN_SAFE, } USE_SKILL_ERROR_TAIL_DICT = { "IN_SAFE" : CANNOT_SKILL_SELF_IN_SAFE, "NEED_TARGET" : CANNOT_SKILL_NEED_TARGET, "NEED_EMPTY_BOTTLE" : CANNOT_SKILL_NEED_EMPTY_BOTTLE, "NEED_POISON_BOTTLE" : CANNOT_SKILL_NEED_POISON_BOTTLE, "REMOVE_FISHING_ROD" : CANNOT_SKILL_REMOVE_FISHING_ROD, "NOT_YET_LEARN" : CANNOT_SKILL_NOT_YET_LEARN, "NOT_MATCHABLE_WEAPON" : CANNOT_SKILL_NOT_MATCHABLE_WEAPON, "WAIT_COOLTIME" : CANNOT_SKILL_WAIT_COOLTIME, "NOT_ENOUGH_HP" : CANNOT_SKILL_NOT_ENOUGH_HP, "NOT_ENOUGH_SP" : CANNOT_SKILL_NOT_ENOUGH_SP, "CANNOT_USE_SELF" : CANNOT_SKILL_USE_SELF, "ONLY_FOR_ALLIANCE" : CANNOT_SKILL_ONLY_FOR_ALLIANCE, "CANNOT_ATTACK_ENEMY_IN_SAFE_AREA" : CANNOT_SKILL_DEST_IN_SAFE, "CANNOT_APPROACH" : CANNOT_SKILL_APPROACH, "CANNOT_ATTACK" : CANNOT_SKILL_ATTACK, "ONLY_FOR_CORPSE" : CANNOT_SKILL_ONLY_FOR_CORPSE, "EQUIP_FISHING_ROD" : CANNOT_SKILL_EQUIP_FISHING_ROD, "NOT_HORSE_SKILL" : CANNOT_SKILL_NOT_HORSE_SKILL, "HAVE_TO_RIDE" : CANNOT_SKILL_HAVE_TO_RIDE, } LEVEL_LIST=["", HORSE_LEVEL1, HORSE_LEVEL2, HORSE_LEVEL3] HEALTH_LIST=[ HORSE_HEALTH0, HORSE_HEALTH1, HORSE_HEALTH2, HORSE_HEALTH3, ] USE_SKILL_ERROR_CHAT_DICT = { "NEED_EMPTY_BOTTLE" : SKILL_NEED_EMPTY_BOTTLE, "NEED_POISON_BOTTLE" : SKILL_NEED_POISON_BOTTLE, "ONLY_FOR_GUILD_WAR" : SKILL_ONLY_FOR_GUILD_WAR, } SHOP_ERROR_DICT = { "NOT_ENOUGH_MONEY" : SHOP_NOT_ENOUGH_MONEY, "SOLDOUT" : SHOP_SOLDOUT, "INVENTORY_FULL" : SHOP_INVENTORY_FULL, "INVALID_POS" : SHOP_INVALID_POS, "NOT_ENOUGH_MONEY_EX" : SHOP_NOT_ENOUGH_MONEY_EX, } if app.ENABLE_CHEQUE_SYSTEM: SHOP_ERROR_DICT["NOT_ENOUGH_CHEQUE"] = SHOP_NOT_ENOUGH_CHEQUE SHOP_ERROR_DICT["NOT_ENOUGH_MONEY_CHEQUE"] = SHOP_NOT_ENOUGH_MONEY_CHEQUE STAT_MINUS_DESCRIPTION = { "HTH-" : STAT_MINUS_CON, "INT-" : STAT_MINUS_INT, "STR-" : STAT_MINUS_STR, "DEX-" : STAT_MINUS_DEX, } MODE_NAME_LIST = ( PVP_OPTION_NORMAL, PVP_OPTION_REVENGE, PVP_OPTION_KILL, PVP_OPTION_PROTECT, ) TITLE_NAME_LIST = ( PVP_LEVEL0, PVP_LEVEL1, PVP_LEVEL2, PVP_LEVEL3, PVP_LEVEL4, PVP_LEVEL5, PVP_LEVEL6, PVP_LEVEL7, PVP_LEVEL8, ) def GetLetterImageName(): return "season1/icon/scroll_close.tga" def GetLetterOpenImageName(): return "season1/icon/scroll_open.tga" def GetLetterCloseImageName(): return "season1/icon/scroll_close.tga" def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice): if sellItemCount > 1 : return DO_YOU_SELL_ITEM2 % (sellItemName, sellItemCount, NumberToString(sellItemPrice) ) else: return DO_YOU_SELL_ITEM1 % (sellItemName, NumberToString(sellItemPrice) ) def DO_YOU_BUY_ITEM(buyItemName, buyItemCount, buyItemPrice) : if buyItemCount > 1 : return DO_YOU_BUY_ITEM2 % ( buyItemName, buyItemCount, buyItemPrice ) else: return DO_YOU_BUY_ITEM1 % ( buyItemName, buyItemPrice ) def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName) : return REFINE_FAILURE_CAN_NOT_ATTACH0 % (attachedItemName) def REFINE_FAILURE_NO_SOCKET(attachedItemName) : return REFINE_FAILURE_NO_SOCKET0 % (attachedItemName) def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName) : return REFINE_FAILURE_NO_GOLD_SOCKET0 % (attachedItemName) def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount) : if dropItemCount > 1 : return HOW_MANY_ITEM_DO_YOU_DROP2 % (dropItemName, dropItemCount) else : return HOW_MANY_ITEM_DO_YOU_DROP1 % (dropItemName) def FISHING_NOTIFY(isFish, fishName) : if isFish : return FISHING_NOTIFY1 % ( fishName ) else : return FISHING_NOTIFY2 % ( fishName ) def FISHING_SUCCESS(isFish, fishName) : if isFish : return FISHING_SUCCESS1 % (fishName) else : return FISHING_SUCCESS2 % (fishName) def NumberToString(n): if n <= 0: return "0" return '.'.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]) def NumberToMoneyString(n) : if n <= 0 : return "0 %s" % (MONETARY_UNIT0) return "%s %s" % ('.'.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]), MONETARY_UNIT0) def NumberToSecondaryCoinString(n) : if n <= 0 : return "0 %s" % (MONETARY_UNIT_JUN) return "%s %s" % ('.'.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]), MONETARY_UNIT_JUN) def MoneyFormat(n): return "%s" % ('.'.join([i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]))