#pragma once #include "GrpBase.h" class CPixelShader : public CGraphicBase { public: CPixelShader(); virtual ~CPixelShader(); void Destroy(); bool CreateFromDiskFile(const char* c_szFileName); void Set(); protected: void Initialize(); protected: DWORD m_handle; }; //martysama0134's 2e58d0b8baeb072acdf3afc4a5d1999f