#pragma once #include "GrpBase.h" class CVertexShader : public CGraphicBase { public: CVertexShader(); virtual ~CVertexShader(); void Destroy(); bool CreateFromDiskFile(const char* c_szFileName, const DWORD* c_pdwVertexDecl); void Set(); protected: void Initialize(); protected: DWORD m_handle; }; //martysama0134's 2e58d0b8baeb072acdf3afc4a5d1999f