metin2clean e94957cd33 client
2024-06-01 15:32:17 -05:00

507 lines
14 KiB
Python

import net
import player
import item
import snd
import shop
import net
import wndMgr
import app
import chat
import ui
import uiCommon
import mouseModule
import localeInfo
import constInfo
from _weakref import proxy
###################################################################################################
## Shop
class ShopDialog(ui.ScriptWindow):
def __init__(self):
ui.ScriptWindow.__init__(self)
self.tooltipItem = 0
self.xShopStart = 0
self.yShopStart = 0
self.questionDialog = None
self.popup = None
self.itemBuyQuestionDialog = None
def __del__(self):
ui.ScriptWindow.__del__(self)
def __GetRealIndex(self, i):
return self.tabIdx * shop.SHOP_SLOT_COUNT + i
def Refresh(self):
getItemID=shop.GetItemID
getItemCount=shop.GetItemCount
setItemID=self.itemSlotWindow.SetItemSlot
for i in xrange(shop.SHOP_SLOT_COUNT):
idx = self.__GetRealIndex(i)
itemCount = getItemCount(idx)
if itemCount <= 1:
itemCount = 0
setItemID(i, getItemID(idx), itemCount)
wndMgr.RefreshSlot(self.itemSlotWindow.GetWindowHandle())
def SetItemData(self, pos, itemID, itemCount, itemPrice):
shop.SetItemData(pos, itemID, itemCount, itemPrice)
def LoadDialog(self):
try:
PythonScriptLoader = ui.PythonScriptLoader()
PythonScriptLoader.LoadScriptFile(self, "UIScript/shopdialog.py")
except:
import exception
exception.Abort("ShopDialog.LoadDialog.LoadObject")
smallTab1 = None
smallTab2 = None
smallTab3 = None
middleTab1 = None
middleTab2 = None
try:
GetObject = self.GetChild
self.itemSlotWindow = GetObject("ItemSlot")
self.btnBuy = GetObject("BuyButton")
self.btnSell = GetObject("SellButton")
self.btnClose = GetObject("CloseButton")
self.titleBar = GetObject("TitleBar")
middleTab1 = GetObject("MiddleTab1")
middleTab2 = GetObject("MiddleTab2")
smallTab1 = GetObject("SmallTab1")
smallTab2 = GetObject("SmallTab2")
smallTab3 = GetObject("SmallTab3")
except:
import exception
exception.Abort("ShopDialog.LoadDialog.BindObject")
self.itemSlotWindow.SetSlotStyle(wndMgr.SLOT_STYLE_NONE)
self.itemSlotWindow.SAFE_SetButtonEvent("LEFT", "EMPTY", self.SelectEmptySlot)
self.itemSlotWindow.SAFE_SetButtonEvent("LEFT", "EXIST", self.SelectItemSlot)
self.itemSlotWindow.SAFE_SetButtonEvent("RIGHT", "EXIST", self.UnselectItemSlot)
self.itemSlotWindow.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
self.itemSlotWindow.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
self.btnBuy.SetToggleUpEvent(ui.__mem_func__(self.CancelShopping))
self.btnBuy.SetToggleDownEvent(ui.__mem_func__(self.OnBuy))
self.btnSell.SetToggleUpEvent(ui.__mem_func__(self.CancelShopping))
self.btnSell.SetToggleDownEvent(ui.__mem_func__(self.OnSell))
self.btnClose.SetEvent(ui.__mem_func__(self.AskClosePrivateShop))
self.titleBar.SetCloseEvent(ui.__mem_func__(self.Close))
self.smallRadioButtonGroup = ui.RadioButtonGroup.Create([[smallTab1, lambda argSelf=proxy(self): argSelf.OnClickTabButton(0), None], [smallTab2, lambda argSelf=proxy(self): argSelf.OnClickTabButton(1), None], [smallTab3, lambda argSelf=proxy(self): argSelf.OnClickTabButton(2), None]])
self.middleRadioButtonGroup = ui.RadioButtonGroup.Create([[middleTab1, lambda argSelf=proxy(self): argSelf.OnClickTabButton(0), None], [middleTab2, lambda argSelf=proxy(self): argSelf.OnClickTabButton(1), None]])
self.__HideMiddleTabs()
self.__HideSmallTabs()
self.tabIdx = 0
self.coinType = shop.SHOP_COIN_TYPE_GOLD
self.Refresh()
def __ShowBuySellButton(self):
self.btnBuy.Show()
self.btnSell.Show()
def __ShowMiddleTabs(self):
self.middleRadioButtonGroup.Show()
def __ShowSmallTabs(self):
self.smallRadioButtonGroup.Show()
def __HideBuySellButton(self):
self.btnBuy.Hide()
self.btnSell.Hide()
def __HideMiddleTabs(self):
if self.middleRadioButtonGroup:
self.middleRadioButtonGroup.Hide()
def __HideSmallTabs(self):
if self.smallRadioButtonGroup:
self.smallRadioButtonGroup.Hide()
def __SetTabNames(self):
if shop.GetTabCount() == 2:
self.middleRadioButtonGroup.SetText(0, shop.GetTabName(0))
self.middleRadioButtonGroup.SetText(1, shop.GetTabName(1))
elif shop.GetTabCount() == 3:
self.smallRadioButtonGroup.SetText(0, shop.GetTabName(0))
self.smallRadioButtonGroup.SetText(1, shop.GetTabName(1))
self.smallRadioButtonGroup.SetText(2, shop.GetTabName(2))
@ui.WindowDestroy
def Destroy(self):
self.ClearDictionary()
self.tooltipItem = 0
self.itemSlotWindow = 0
self.btnBuy = 0
self.btnSell = 0
self.btnClose = 0
self.titleBar = 0
self.questionDialog = None
self.popup = None
self.xShopStart = 0
self.yShopStart = 0
self.smallRadioButtonGroup = None
self.middleRadioButtonGroup = None
def Open(self, vid):
isPrivateShop = False
isMainPlayerPrivateShop = False
import chr
if chr.IsNPC(vid):
isPrivateShop = False
else:
isPrivateShop = True
if player.IsMainCharacterIndex(vid):
isMainPlayerPrivateShop = True
self.btnBuy.Hide()
self.btnSell.Hide()
self.btnClose.Show()
else:
isMainPlayerPrivateShop = False
self.btnBuy.Show()
self.btnSell.Show()
self.btnClose.Hide()
shop.Open(isPrivateShop, isMainPlayerPrivateShop)
self.tabIdx = 0
if isPrivateShop:
self.__HideMiddleTabs()
self.__HideSmallTabs()
else:
if shop.GetTabCount() == 1:
self.__ShowBuySellButton()
self.__HideMiddleTabs()
self.__HideSmallTabs()
elif shop.GetTabCount() == 2:
self.__HideBuySellButton()
self.__ShowMiddleTabs()
self.__HideSmallTabs()
self.__SetTabNames()
self.middleRadioButtonGroup.OnClick(0)
elif shop.GetTabCount() == 3:
self.__HideBuySellButton()
self.__HideMiddleTabs()
self.__ShowSmallTabs()
self.__SetTabNames()
self.smallRadioButtonGroup.OnClick(0) # @fixme002 (middleRadioButtonGroup(1) -> smallRadioButtonGroup(0))
self.Refresh()
self.SetTop()
self.Show()
(self.xShopStart, self.yShopStart, z) = player.GetMainCharacterPosition()
def Close(self):
if self.itemBuyQuestionDialog:
self.itemBuyQuestionDialog.Close()
self.itemBuyQuestionDialog = None
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
if self.questionDialog:
self.OnCloseQuestionDialog()
shop.Close()
net.SendShopEndPacket()
self.CancelShopping()
self.tooltipItem.HideToolTip()
self.Hide()
def GetIndexFromSlotPos(self, slotPos):
return self.tabIdx * shop.SHOP_SLOT_COUNT + slotPos
def OnClickTabButton(self, idx):
self.tabIdx = idx
self.Refresh()
def AskClosePrivateShop(self):
questionDialog = uiCommon.QuestionDialog()
questionDialog.SetText(localeInfo.PRIVATE_SHOP_CLOSE_QUESTION)
questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnClosePrivateShop))
questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
questionDialog.Open()
self.questionDialog = questionDialog
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
return True
def OnClosePrivateShop(self):
net.SendChatPacket("/close_shop")
self.OnCloseQuestionDialog()
return True
def OnPressEscapeKey(self):
self.Close()
return True
def OnPressExitKey(self):
self.Close()
return True
def OnBuy(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_BUY_INFO)
app.SetCursor(app.BUY)
self.btnSell.SetUp()
def OnSell(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_SELL_INFO)
app.SetCursor(app.SELL)
self.btnBuy.SetUp()
def CancelShopping(self):
self.btnBuy.SetUp()
self.btnSell.SetUp()
app.SetCursor(app.NORMAL)
def __OnClosePopupDialog(self):
self.pop = None
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
def SellAttachedItem(self):
if shop.IsPrivateShop():
mouseModule.mouseController.DeattachObject()
return
attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
if player.SLOT_TYPE_INVENTORY == attachedSlotType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedSlotType:
item.SelectItem(attachedItemIndex)
if item.IsAntiFlag(item.ANTIFLAG_SELL):
popup = uiCommon.PopupDialog()
popup.SetText(localeInfo.SHOP_CANNOT_SELL_ITEM)
popup.SetAcceptEvent(self.__OnClosePopupDialog)
popup.Open()
self.popup = popup
return
itemtype = player.INVENTORY
if player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedSlotType:
itemtype = player.DRAGON_SOUL_INVENTORY
if player.IsValuableItem(itemtype, attachedSlotPos):
itemPrice = item.GetISellItemPrice()
if item.Is1GoldItem():
itemPrice = attachedCount / itemPrice
else:
itemPrice = itemPrice * max(1, attachedCount)
if not app.ENABLE_NO_SELL_PRICE_DIVIDED_BY_5:
itemPrice /= 5
itemName = item.GetItemName()
questionDialog = uiCommon.QuestionDialog()
questionDialog.SetText(localeInfo.DO_YOU_SELL_ITEM(itemName, attachedCount, itemPrice))
questionDialog.SetAcceptEvent(lambda arg1=attachedSlotPos, arg2=attachedCount, arg3 = itemtype: self.OnSellItem(arg1, arg2, arg3))
questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
questionDialog.Open()
self.questionDialog = questionDialog
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
else:
self.OnSellItem(attachedSlotPos, attachedCount, itemtype)
else:
snd.PlaySound("sound/ui/loginfail.wav")
mouseModule.mouseController.DeattachObject()
def OnSellItem(self, slotPos, count, itemtype):
net.SendShopSellPacketNew(slotPos, count, itemtype)
snd.PlaySound("sound/ui/money.wav")
self.OnCloseQuestionDialog()
def OnCloseQuestionDialog(self):
if not self.questionDialog:
return
self.questionDialog.Close()
self.questionDialog = None
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
def SelectEmptySlot(self, selectedSlotPos):
isAttached = mouseModule.mouseController.isAttached()
if isAttached:
self.SellAttachedItem()
def UnselectItemSlot(self, selectedSlotPos):
if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
return
if shop.IsPrivateShop():
self.AskBuyItem(selectedSlotPos)
else:
net.SendShopBuyPacket(self.__GetRealIndex(selectedSlotPos))
def SelectItemSlot(self, selectedSlotPos):
if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
return
isAttached = mouseModule.mouseController.isAttached()
selectedSlotPos = self.__GetRealIndex(selectedSlotPos)
if isAttached:
self.SellAttachedItem()
else:
if True == shop.IsMainPlayerPrivateShop():
return
curCursorNum = app.GetCursor()
if app.BUY == curCursorNum:
self.AskBuyItem(selectedSlotPos)
elif app.SELL == curCursorNum:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_SELL_INFO)
else:
selectedItemID = shop.GetItemID(selectedSlotPos)
itemCount = shop.GetItemCount(selectedSlotPos)
type = player.SLOT_TYPE_SHOP
if shop.IsPrivateShop():
type = player.SLOT_TYPE_PRIVATE_SHOP
mouseModule.mouseController.AttachObject(self, type, selectedSlotPos, selectedItemID, itemCount)
mouseModule.mouseController.SetCallBack("INVENTORY", ui.__mem_func__(self.DropToInventory))
snd.PlaySound("sound/ui/pick.wav")
def DropToInventory(self):
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
self.AskBuyItem(attachedSlotPos)
def AskBuyItem(self, slotPos):
slotPos = self.__GetRealIndex(slotPos)
itemIndex = shop.GetItemID(slotPos)
itemPrice = shop.GetItemPrice(slotPos)
itemCount = shop.GetItemCount(slotPos)
if app.ENABLE_CHEQUE_SYSTEM:
itemCheque = shop.GetItemCheque(slotPos)
item.SelectItem(itemIndex)
itemName = item.GetItemName()
itemBuyQuestionDialog = uiCommon.QuestionDialog()
if app.ENABLE_CHEQUE_SYSTEM:
if itemCheque > 0 and itemPrice <=0:
itemBuyQuestionDialog.SetText(localeInfo.DO_YOU_BUY_ITEM_CHEQUE_SIN_YANG(itemName, itemCount, localeInfo.NumberToCheque(itemCheque)))
elif itemCheque <= 0 and itemPrice > 0:
itemBuyQuestionDialog.SetText(localeInfo.DO_YOU_BUY_ITEM(itemName, itemCount, localeInfo.NumberToGoldNotText(itemPrice)))
elif itemCheque > 0 and itemPrice > 0:
itemBuyQuestionDialog.SetText(localeInfo.DO_YOU_BUY_ITEM_YANG_CHEQUE(itemName, itemCount, localeInfo.NumberToGoldNotText(itemPrice),localeInfo.NumberToGoldNotText(itemCheque) ))
else:
itemBuyQuestionDialog.SetText(localeInfo.DO_YOU_BUY_ITEM(itemName, itemCount, localeInfo.NumberToMoneyString(itemPrice)))
itemBuyQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerBuyItem(arg))
itemBuyQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerBuyItem(arg))
itemBuyQuestionDialog.Open()
itemBuyQuestionDialog.pos = slotPos
self.itemBuyQuestionDialog = itemBuyQuestionDialog
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
def AnswerBuyItem(self, flag):
if flag:
pos = self.itemBuyQuestionDialog.pos
net.SendShopBuyPacket(pos)
self.itemBuyQuestionDialog.Close()
self.itemBuyQuestionDialog = None
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
def SetItemToolTip(self, tooltipItem):
self.tooltipItem = tooltipItem
def OverInItem(self, slotIndex):
slotIndex = self.__GetRealIndex(slotIndex)
if mouseModule.mouseController.isAttached():
return
if 0 != self.tooltipItem:
if shop.SHOP_COIN_TYPE_GOLD == shop.GetTabCoinType(self.tabIdx):
self.tooltipItem.SetShopItem(slotIndex)
else:
self.tooltipItem.SetShopItemBySecondaryCoin(slotIndex)
def OverOutItem(self):
if 0 != self.tooltipItem:
self.tooltipItem.HideToolTip()
def OnUpdate(self):
USE_SHOP_LIMIT_RANGE = 1000
(x, y, z) = player.GetMainCharacterPosition()
if abs(x - self.xShopStart) > USE_SHOP_LIMIT_RANGE or abs(y - self.yShopStart) > USE_SHOP_LIMIT_RANGE:
self.Close()
class MallPageDialog(ui.ScriptWindow):
def __init__(self):
ui.ScriptWindow.__init__(self)
def __del__(self):
ui.ScriptWindow.__del__(self)
@ui.WindowDestroy
def Destroy(self):
self.ClearDictionary()
def Open(self):
scriptLoader = ui.PythonScriptLoader()
scriptLoader.LoadScriptFile(self, "uiscript/mallpagedialog.py")
self.GetChild("titlebar").SetCloseEvent(ui.__mem_func__(self.Close))
(x, y)=self.GetGlobalPosition()
x+=10
y+=30
MALL_PAGE_WIDTH = 600
MALL_PAGE_HEIGHT = 480
app.ShowWebPage(
"http://metin2.co.kr/08_mall/game_mall/login_fail.htm",
(x, y, x+MALL_PAGE_WIDTH, y+MALL_PAGE_HEIGHT))
self.Lock()
self.Show()
def Close(self):
app.HideWebPage()
self.Unlock()
self.Hide()
def OnPressEscapeKey(self):
self.Close()
return True