Marty-v58/client/pack/root/uiinventory.py
metin2clean e94957cd33 client
2024-06-01 15:32:17 -05:00

1456 lines
44 KiB
Python

import ui
import player
import mouseModule
import net
import app
import snd
import item
import player
import chat
import grp
import uiScriptLocale
import uiRefine
import uiAttachMetin
import uiPickMoney
import uiCommon
import uiPrivateShopBuilder
import localeInfo
import constInfo
import ime
import wndMgr
import dbg
if app.ENABLE_CHEQUE_SYSTEM:
import uiToolTip
import uiPickETC
if app.ENABLE_ACCE_COSTUME_SYSTEM:
import acce
from _weakref import proxy
ITEM_MALL_BUTTON_ENABLE = True
ITEM_FLAG_APPLICABLE = 1 << 14
class CostumeWindow(ui.ScriptWindow):
def __init__(self, wndInventory):
import exception
if not app.ENABLE_COSTUME_SYSTEM:
exception.Abort("What do you do?")
return
if not wndInventory:
exception.Abort("wndInventory parameter must be set to InventoryWindow")
return
ui.ScriptWindow.__init__(self)
self.isLoaded = 0
self.wndInventory = wndInventory;
self.__LoadWindow()
def __del__(self):
ui.ScriptWindow.__del__(self)
@ui.WindowDestroy
def Destroy(self):
self.ClearDictionary()
self.wndInventory = None
def Show(self):
self.__LoadWindow()
self.RefreshCostumeSlot()
ui.ScriptWindow.Show(self)
def Close(self):
self.Hide()
def __LoadWindow(self):
if self.isLoaded == 1:
return
self.isLoaded = 1
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, "UIScript/CostumeWindow.py")
except:
import exception
exception.Abort("CostumeWindow.LoadWindow.LoadObject")
try:
wndEquip = self.GetChild("CostumeSlot")
self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
except:
import exception
exception.Abort("CostumeWindow.LoadWindow.BindObject")
## Equipment
wndEquip.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
wndEquip.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))
self.wndEquip = wndEquip
def RefreshCostumeSlot(self):
getItemVNum=player.GetItemIndex
for i in xrange(item.COSTUME_SLOT_COUNT):
slotNumber = item.COSTUME_SLOT_START + i
self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
if app.ENABLE_WEAPON_COSTUME_SYSTEM:
self.wndEquip.SetItemSlot(item.COSTUME_SLOT_WEAPON, getItemVNum(item.COSTUME_SLOT_WEAPON), 0)
self.wndEquip.RefreshSlot()
class BeltInventoryWindow(ui.ScriptWindow):
def __init__(self, wndInventory):
import exception
if not app.ENABLE_NEW_EQUIPMENT_SYSTEM:
exception.Abort("What do you do?")
return
if not wndInventory:
exception.Abort("wndInventory parameter must be set to InventoryWindow")
return
ui.ScriptWindow.__init__(self)
self.isLoaded = 0
self.wndInventory = wndInventory
self.wndBeltInventoryLayer = None
self.wndBeltInventorySlot = None
self.expandBtn = None
self.minBtn = None
self.__LoadWindow()
def __del__(self):
ui.ScriptWindow.__del__(self)
@ui.WindowDestroy
def Destroy(self):
self.wndInventory = None
def Show(self, openBeltSlot = False):
self.__LoadWindow()
self.RefreshSlot()
ui.ScriptWindow.Show(self)
if openBeltSlot:
self.OpenInventory()
else:
self.CloseInventory()
def Close(self):
self.Hide()
def IsOpeningInventory(self):
if self.wndBeltInventoryLayer:
return self.wndBeltInventoryLayer.IsShow()
return False
def OpenInventory(self):
self.wndBeltInventoryLayer.Show()
self.expandBtn.Hide()
if localeInfo.IsARABIC() == 0:
self.AdjustPositionAndSize()
def CloseInventory(self):
self.wndBeltInventoryLayer.Hide()
self.expandBtn.Show()
if localeInfo.IsARABIC() == 0:
self.AdjustPositionAndSize()
def GetBasePosition(self):
x, y = self.wndInventory.GetGlobalPosition()
return x - 148, y + 241
def AdjustPositionAndSize(self):
bx, by = self.GetBasePosition()
if self.IsOpeningInventory():
self.SetPosition(bx, by)
self.SetSize(self.ORIGINAL_WIDTH, self.GetHeight())
else:
self.SetPosition(bx + 138, by);
self.SetSize(10, self.GetHeight())
def __LoadWindow(self):
if self.isLoaded == 1:
return
self.isLoaded = 1
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, "UIScript/BeltInventoryWindow.py")
except:
import exception
exception.Abort("CostumeWindow.LoadWindow.LoadObject")
try:
self.ORIGINAL_WIDTH = self.GetWidth()
wndBeltInventorySlot = self.GetChild("BeltInventorySlot")
self.wndBeltInventoryLayer = self.GetChild("BeltInventoryLayer")
self.expandBtn = self.GetChild("ExpandBtn")
self.minBtn = self.GetChild("MinimizeBtn")
self.expandBtn.SetEvent(ui.__mem_func__(self.OpenInventory))
self.minBtn.SetEvent(ui.__mem_func__(self.CloseInventory))
if localeInfo.IsARABIC() :
self.expandBtn.SetPosition(self.expandBtn.GetWidth() - 2, 15)
self.wndBeltInventoryLayer.SetPosition(self.wndBeltInventoryLayer.GetWidth() - 5, 0)
self.minBtn.SetPosition(self.minBtn.GetWidth() + 3, 15)
for i in xrange(item.BELT_INVENTORY_SLOT_COUNT):
slotNumber = item.BELT_INVENTORY_SLOT_START + i
wndBeltInventorySlot.SetCoverButton(slotNumber, "d:/ymir work/ui/game/quest/slot_button_01.sub",\
"d:/ymir work/ui/game/quest/slot_button_01.sub",\
"d:/ymir work/ui/game/quest/slot_button_01.sub",\
"d:/ymir work/ui/game/belt_inventory/slot_disabled.tga", False, False)
except:
import exception
exception.Abort("CostumeWindow.LoadWindow.BindObject")
## Equipment
wndBeltInventorySlot.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
wndBeltInventorySlot.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
wndBeltInventorySlot.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
wndBeltInventorySlot.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
wndBeltInventorySlot.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
wndBeltInventorySlot.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))
self.wndBeltInventorySlot = wndBeltInventorySlot
def RefreshSlot(self):
getItemVNum=player.GetItemIndex
for i in xrange(item.BELT_INVENTORY_SLOT_COUNT):
slotNumber = item.BELT_INVENTORY_SLOT_START + i
self.wndBeltInventorySlot.SetItemSlot(slotNumber, getItemVNum(slotNumber), player.GetItemCount(slotNumber))
self.wndBeltInventorySlot.SetAlwaysRenderCoverButton(slotNumber, True)
avail = "0"
if player.IsAvailableBeltInventoryCell(slotNumber):
self.wndBeltInventorySlot.EnableCoverButton(slotNumber)
else:
self.wndBeltInventorySlot.DisableCoverButton(slotNumber)
self.wndBeltInventorySlot.RefreshSlot()
class InventoryWindow(ui.ScriptWindow):
USE_TYPE_TUPLE = ("USE_CLEAN_SOCKET", "USE_CHANGE_ATTRIBUTE", "USE_ADD_ATTRIBUTE", "USE_ADD_ATTRIBUTE2", "USE_ADD_ACCESSORY_SOCKET", "USE_PUT_INTO_ACCESSORY_SOCKET", "USE_PUT_INTO_BELT_SOCKET", "USE_PUT_INTO_RING_SOCKET")
if app.ENABLE_USE_COSTUME_ATTR:
USE_TYPE_TUPLE = tuple(list(USE_TYPE_TUPLE) + ["USE_CHANGE_COSTUME_ATTR", "USE_RESET_COSTUME_ATTR"])
questionDialog = None
tooltipItem = None
wndCostume = None
wndBelt = None
dlgPickMoney = None
if app.ENABLE_CHEQUE_SYSTEM:
dlgPickETC = None
sellingSlotNumber = -1
isLoaded = 0
isOpenedCostumeWindowWhenClosingInventory = 0
isOpenedBeltWindowWhenClosingInventory = 0
if app.ENABLE_HIGHLIGHT_NEW_ITEM:
liHighlightedItems = []
def __init__(self):
ui.ScriptWindow.__init__(self)
self.isOpenedBeltWindowWhenClosingInventory = 0
self.inventoryPageIndex = 0
if app.ENABLE_ACCE_COSTUME_SYSTEM:
self.wndAcceCombine = None
self.wndAcceAbsorption = None
self.__LoadWindow()
def __del__(self):
ui.ScriptWindow.__del__(self)
def Show(self):
self.__LoadWindow()
ui.ScriptWindow.Show(self)
if self.isOpenedCostumeWindowWhenClosingInventory and self.wndCostume:
self.wndCostume.Show()
if self.wndBelt:
self.wndBelt.Show(self.isOpenedBeltWindowWhenClosingInventory)
def BindInterfaceClass(self, interface):
self.interface = interface
if app.ENABLE_WON_EXCHANGE_WINDOW and self.interface and self.wndChequeSlot:
self.wndChequeSlot.SetEvent(ui.__mem_func__(self.interface.ToggleWonExchangeWindow))
def __LoadWindow(self):
if self.isLoaded == 1:
return
self.isLoaded = 1
try:
pyScrLoader = ui.PythonScriptLoader()
if app.ENABLE_EXTEND_INVEN_SYSTEM:
if not localeInfo.IsARABIC():
pyScrLoader.LoadScriptFile(self, "UIScript/InventoryWindowEx.py")
else:
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "InventoryWindow.py")
else:
pyScrLoader.LoadScriptFile(self, "UIScript/InventoryWindow.py")
except:
import exception
exception.Abort("InventoryWindow.LoadWindow.LoadObject")
try:
wndItem = self.GetChild("ItemSlot")
wndEquip = self.GetChild("EquipmentSlot")
self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
self.wndMoney = self.GetChild("Money")
self.wndMoneySlot = self.GetChild("Money_Slot")
self.mallButton = self.GetChild2("MallButton")
self.DSSButton = self.GetChild2("DSSButton")
self.costumeButton = self.GetChild2("CostumeButton")
if app.ENABLE_CHEQUE_SYSTEM:
self.wndCheque = self.GetChild("Cheque")
self.wndChequeSlot = self.GetChild("Cheque_Slot")
self.wndMoneyIcon = self.GetChild("Money_Icon")
self.wndChequeIcon = self.GetChild("Cheque_Icon")
self.wndMoneyIcon.SetEvent(ui.__mem_func__(self.EventProgress), "mouse_over_in", 0)
self.wndChequeIcon.SetEvent(ui.__mem_func__(self.EventProgress), "mouse_over_in", 1)
self.wndMoneyIcon.SetEvent(ui.__mem_func__(self.EventProgress), "mouse_over_out", 0)
self.wndChequeIcon.SetEvent(ui.__mem_func__(self.EventProgress), "mouse_over_out", 1)
self.toolTip = uiToolTip.ToolTip()
self.toolTip.ClearToolTip()
self.inventoryTab = []
for i in xrange(player.INVENTORY_PAGE_COUNT):
self.inventoryTab.append(self.GetChild("Inventory_Tab_%02d" % (i+1)))
self.equipmentTab = []
self.equipmentTab.append(self.GetChild("Equipment_Tab_01"))
self.equipmentTab.append(self.GetChild("Equipment_Tab_02"))
if self.costumeButton and not app.ENABLE_COSTUME_SYSTEM:
self.costumeButton.Hide()
self.costumeButton.Destroy()
self.costumeButton = 0
# Belt Inventory Window
self.wndBelt = None
if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
self.wndBelt = BeltInventoryWindow(self)
except:
import exception
exception.Abort("InventoryWindow.LoadWindow.BindObject")
## Item
wndItem.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
wndItem.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
wndItem.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndItem.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
## Equipment
wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndEquip.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndEquip.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
## PickMoneyDialog
dlgPickMoney = uiPickMoney.PickMoneyDialog()
dlgPickMoney.LoadDialog()
dlgPickMoney.Hide()
## PickETCDialog
if app.ENABLE_CHEQUE_SYSTEM:
dlgPickETC = uiPickETC.PickETCDialog()
dlgPickETC.LoadDialog()
dlgPickETC.Hide()
## RefineDialog
self.refineDialog = uiRefine.RefineDialog()
self.refineDialog.Hide()
## AttachMetinDialog
self.attachMetinDialog = uiAttachMetin.AttachMetinDialog()
self.attachMetinDialog.Hide()
## MoneySlot
if app.ENABLE_CHEQUE_SYSTEM:
self.wndChequeSlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog), 1)
self.wndMoneySlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog), 0)
else:
self.wndMoneySlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog))
for i in xrange(player.INVENTORY_PAGE_COUNT):
self.inventoryTab[i].SAFE_SetEvent(self.SetInventoryPage, i)
self.inventoryTab[0].Down()
self.equipmentTab[0].SAFE_SetEvent(self.SetEquipmentPage, 0)
self.equipmentTab[1].SAFE_SetEvent(self.SetEquipmentPage, 1)
self.equipmentTab[0].Down()
self.equipmentTab[0].Hide()
self.equipmentTab[1].Hide()
self.wndItem = wndItem
self.wndEquip = wndEquip
self.dlgPickMoney = dlgPickMoney
if app.ENABLE_CHEQUE_SYSTEM:
self.dlgPickETC = dlgPickETC
# MallButton
if self.mallButton:
self.mallButton.SetEvent(ui.__mem_func__(self.ClickMallButton))
if self.DSSButton:
self.DSSButton.SetEvent(ui.__mem_func__(self.ClickDSSButton))
# Costume Button
if self.costumeButton:
self.costumeButton.SetEvent(ui.__mem_func__(self.ClickCostumeButton))
self.wndCostume = None
#####
if app.ENABLE_ACCE_COSTUME_SYSTEM:
self.listAttachedAcces = []
## Refresh
self.SetInventoryPage(0)
self.SetEquipmentPage(0)
self.RefreshItemSlot()
self.RefreshStatus()
@ui.WindowDestroy
def Destroy(self):
self.ClearDictionary()
if self.dlgPickMoney:
self.dlgPickMoney.Destroy()
self.dlgPickMoney = 0
if self.refineDialog:
self.refineDialog.Destroy()
self.refineDialog = 0
if app.ENABLE_CHEQUE_SYSTEM and self.dlgPickETC:
self.dlgPickETC.Destroy()
self.dlgPickETC = 0
if self.attachMetinDialog:
self.attachMetinDialog.Destroy()
self.attachMetinDialog = 0
self.tooltipItem = None
self.wndItem = 0
self.wndEquip = 0
self.dlgPickMoney = 0
self.wndMoney = 0
self.wndMoneySlot = 0
if app.ENABLE_CHEQUE_SYSTEM:
self.wndCheque = 0
self.wndChequeSlot = 0
self.dlgPickETC = 0
self.questionDialog = None
self.mallButton = None
self.DSSButton = None
self.costumeButton = None
self.wndDragonSoulRefine = None
self.interface = None
if self.wndCostume:
self.wndCostume.Destroy()
self.wndCostume = None
if self.wndBelt:
self.wndBelt.Destroy()
self.wndBelt = None
if app.ENABLE_ACCE_COSTUME_SYSTEM:
self.wndAcceCombine = None
self.wndAcceAbsorption = None
self.inventoryTab = []
self.equipmentTab = []
def Hide(self):
if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS():
self.OnCloseQuestionDialog()
return
if None != self.tooltipItem:
self.tooltipItem.HideToolTip()
if self.wndCostume:
self.isOpenedCostumeWindowWhenClosingInventory = self.wndCostume.IsShow()
self.wndCostume.Close()
if self.wndBelt:
self.isOpenedBeltWindowWhenClosingInventory = self.wndBelt.IsOpeningInventory()
print "Is Opening Belt Inven?? ", self.isOpenedBeltWindowWhenClosingInventory
self.wndBelt.Close()
if self.dlgPickMoney:
self.dlgPickMoney.Close()
if app.ENABLE_CHEQUE_SYSTEM:
if self.dlgPickETC:
self.dlgPickETC.Close()
wndMgr.Hide(self.hWnd)
def Close(self):
self.Hide()
def SetInventoryPage(self, page):
self.inventoryPageIndex = page
for i in xrange(player.INVENTORY_PAGE_COUNT):
if i!=page:
self.inventoryTab[i].SetUp()
self.RefreshBagSlotWindow()
def SetEquipmentPage(self, page):
self.equipmentPageIndex = page
self.equipmentTab[1-page].SetUp()
self.RefreshEquipSlotWindow()
def ClickMallButton(self):
print "click_mall_button"
net.SendChatPacket("/click_mall")
# DSSButton
def ClickDSSButton(self):
print "click_dss_button"
self.interface.ToggleDragonSoulWindow()
def ClickCostumeButton(self):
print "Click Costume Button"
if self.wndCostume:
if self.wndCostume.IsShow():
self.wndCostume.Hide()
else:
self.wndCostume.Show()
else:
self.wndCostume = CostumeWindow(self)
self.wndCostume.Show()
def OpenPickMoneyDialog(self, focus_idx = 0):
if mouseModule.mouseController.isAttached():
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
if player.SLOT_TYPE_SAFEBOX == mouseModule.mouseController.GetAttachedType():
if player.ITEM_MONEY == mouseModule.mouseController.GetAttachedItemIndex():
net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
snd.PlaySound("sound/ui/money.wav")
mouseModule.mouseController.DeattachObject()
else:
curMoney = player.GetElk()
if app.ENABLE_CHEQUE_SYSTEM:
curCheque = player.GetCheque()
if curMoney <= 0 and curCheque <= 0:
return
else:
curCheque = 1 # default money value
if curMoney <= 0:
return
self.dlgPickMoney.SetTitleName(localeInfo.PICK_MONEY_TITLE)
self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickMoney))
self.dlgPickMoney.Open(curMoney, curCheque)
if app.ENABLE_CHEQUE_SYSTEM:
if focus_idx==0:
self.dlgPickMoney.SetMaxCheque(3)
self.dlgPickMoney.SetMax(9)
else:
self.dlgPickMoney.SetMax(9)
self.dlgPickMoney.SetMaxCheque(3)
self.dlgPickMoney.SetFocus(focus_idx)
else:
self.dlgPickMoney.SetMax(9)
def OnPickMoney(self, money, cheque=0):
mouseModule.mouseController.AttachMoney(self, player.SLOT_TYPE_INVENTORY, money, cheque)
def OnPickItem(self, count):
if app.ENABLE_CHEQUE_SYSTEM:
itemSlotIndex = self.dlgPickETC.itemGlobalSlotIndex
else:
itemSlotIndex = self.dlgPickMoney.itemGlobalSlotIndex
selectedItemVNum = player.GetItemIndex(itemSlotIndex)
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, count)
def __InventoryLocalSlotPosToGlobalSlotPos(self, local):
if player.IsEquipmentSlot(local) or player.IsCostumeSlot(local) or (app.ENABLE_NEW_EQUIPMENT_SYSTEM and player.IsBeltInventorySlot(local)):
return local
return self.inventoryPageIndex*player.INVENTORY_PAGE_SIZE + local
def RefreshBagSlotWindow(self):
getItemVNum=player.GetItemIndex
getItemCount=player.GetItemCount
setItemVNum=self.wndItem.SetItemSlot
for i in xrange(player.INVENTORY_PAGE_SIZE):
slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
itemCount = getItemCount(slotNumber)
if 0 == itemCount:
self.wndItem.ClearSlot(i)
continue
elif 1 == itemCount:
itemCount = 0
itemVnum = getItemVNum(slotNumber)
setItemVNum(i, itemVnum, itemCount)
if constInfo.IS_AUTO_POTION(itemVnum):
metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
isActivated = 0 != metinSocket[0]
if isActivated:
self.wndItem.ActivateSlot(i)
potionType = 0
if constInfo.IS_AUTO_POTION_HP(itemVnum):
potionType = player.AUTO_POTION_TYPE_HP
elif constInfo.IS_AUTO_POTION_SP(itemVnum):
potionType = player.AUTO_POTION_TYPE_SP
usedAmount = int(metinSocket[1])
totalAmount = int(metinSocket[2])
player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i))
else:
self.wndItem.DeactivateSlot(i)
if app.ENABLE_ACCE_COSTUME_SYSTEM:
slotNumberChecked = 0
if not constInfo.IS_AUTO_POTION(itemVnum):
if app.ENABLE_HIGHLIGHT_NEW_ITEM:
if not slotNumber in self.liHighlightedItems:
self.wndItem.DeactivateSlot(i)
else:
self.wndItem.DeactivateSlot(i)
for j in xrange(acce.WINDOW_MAX_MATERIALS):
(isHere, iCell) = acce.GetAttachedItem(j)
if isHere:
if iCell == slotNumber:
self.wndItem.ActivateSlot(i, (36.00 / 255.0), (222.00 / 255.0), (3.00 / 255.0), 1.0)
if not slotNumber in self.listAttachedAcces:
self.listAttachedAcces.append(slotNumber)
slotNumberChecked = 1
else:
if slotNumber in self.listAttachedAcces and not slotNumberChecked:
self.wndItem.DeactivateSlot(i)
self.listAttachedAcces.remove(slotNumber)
elif app.ENABLE_HIGHLIGHT_NEW_ITEM and not constInfo.IS_AUTO_POTION(itemVnum):
if not slotNumber in self.liHighlightedItems:
self.wndItem.DeactivateSlot(i)
if constInfo.ENABLE_ACTIVE_PET_SEAL_EFFECT and constInfo.IS_PET_SEAL(itemVnum):
metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
isActivated = 0 != metinSocket[2]
if isActivated:
self.wndItem.ActivateSlot(i)
else:
self.wndItem.DeactivateSlot(i)
self.wndItem.RefreshSlot()
if app.ENABLE_HIGHLIGHT_NEW_ITEM:
self.__RefreshHighlights()
if self.wndBelt:
self.wndBelt.RefreshSlot()
if app.ENABLE_HIGHLIGHT_NEW_ITEM:
def HighlightSlot(self, slot):
if not slot in self.liHighlightedItems:
self.liHighlightedItems.append(slot)
def __RefreshHighlights(self):
for i in xrange(player.INVENTORY_PAGE_SIZE):
slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
if slotNumber in self.liHighlightedItems:
self.wndItem.ActivateSlot(i)
def SetItemSlotVnum(self, slotNumber):
getItemVNum=player.GetItemIndex
getItemCount=player.GetItemCount
setItemVNum=self.wndEquip.SetItemSlot
itemCount = getItemCount(slotNumber)
if itemCount <= 1:
itemCount = 0
setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
return
def RefreshEquipSlotWindow(self):
SetItemSlotVnum = self.SetItemSlotVnum
for i in xrange(player.EQUIPMENT_PAGE_COUNT):
SetItemSlotVnum(player.EQUIPMENT_SLOT_START + i)
if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
SetItemSlotVnum(item.EQUIPMENT_BELT)
if app.ENABLE_PENDANT_SYSTEM:
SetItemSlotVnum(item.EQUIPMENT_PENDANT)
if app.ENABLE_GLOVE_SYSTEM:
SetItemSlotVnum(item.EQUIPMENT_GLOVE)
self.wndEquip.RefreshSlot()
if self.wndCostume:
self.wndCostume.RefreshCostumeSlot()
def RefreshItemSlot(self):
self.RefreshBagSlotWindow()
self.RefreshEquipSlotWindow()
def RefreshStatus(self):
money = player.GetElk()
self.wndMoney.SetText(localeInfo.NumberToString(money) if app.ENABLE_CHEQUE_SYSTEM else localeInfo.NumberToMoneyString(money))
if app.ENABLE_CHEQUE_SYSTEM:
cheque = player.GetCheque()
self.wndCheque.SetText(localeInfo.NumberToGoldNotText(cheque))
def SetItemToolTip(self, tooltipItem):
self.tooltipItem = tooltipItem
def SellItem(self):
if self.sellingSlotitemIndex == player.GetItemIndex(self.sellingSlotNumber):
if self.sellingSlotitemCount == player.GetItemCount(self.sellingSlotNumber):
net.SendShopSellPacketNew(self.sellingSlotNumber, self.questionDialog.count, player.INVENTORY)
snd.PlaySound("sound/ui/money.wav")
self.OnCloseQuestionDialog()
def OnDetachMetinFromItem(self):
if None == self.questionDialog:
return
#net.SendItemUseToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)
self.__SendUseItemToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)
self.OnCloseQuestionDialog()
def OnCloseQuestionDialog(self):
if not self.questionDialog:
return
self.questionDialog.Close()
self.questionDialog = None
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
## Slot Event
def SelectEmptySlot(self, selectedSlotPos):
if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
return
selectedSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(selectedSlotPos)
if mouseModule.mouseController.isAttached():
attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
if player.SLOT_TYPE_INVENTORY == attachedSlotType:
#@fixme011 BEGIN (block ds equip)
attachedInvenType = player.SlotTypeToInvenType(attachedSlotType)
if player.IsDSEquipmentSlot(attachedInvenType, attachedSlotPos):
mouseModule.mouseController.DeattachObject()
return
#@fixme011 END
itemCount = player.GetItemCount(attachedSlotPos)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
self.__SendMoveItemPacket(attachedSlotPos, selectedSlotPos, attachedCount)
if item.IsRefineScroll(attachedItemIndex):
self.wndItem.SetUseMode(False)
elif player.SLOT_TYPE_PRIVATE_SHOP == attachedSlotType:
mouseModule.mouseController.RunCallBack("INVENTORY")
elif player.SLOT_TYPE_SHOP == attachedSlotType:
net.SendShopBuyPacket(attachedSlotPos)
elif player.SLOT_TYPE_SAFEBOX == attachedSlotType:
if player.ITEM_MONEY == attachedItemIndex:
net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
snd.PlaySound("sound/ui/money.wav")
else:
net.SendSafeboxCheckoutPacket(attachedSlotPos, selectedSlotPos)
elif player.SLOT_TYPE_MALL == attachedSlotType:
net.SendMallCheckoutPacket(attachedSlotPos, selectedSlotPos)
mouseModule.mouseController.DeattachObject()
def SelectItemSlot(self, itemSlotIndex):
if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
return
itemSlotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(itemSlotIndex)
if mouseModule.mouseController.isAttached():
attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemVID = mouseModule.mouseController.GetAttachedItemIndex()
if player.SLOT_TYPE_INVENTORY == attachedSlotType:
#@fixme011 BEGIN (block ds equip)
attachedInvenType = player.SlotTypeToInvenType(attachedSlotType)
if player.IsDSEquipmentSlot(attachedInvenType, attachedSlotPos):
mouseModule.mouseController.DeattachObject()
return
#@fixme011 END
self.__DropSrcItemToDestItemInInventory(attachedItemVID, attachedSlotPos, itemSlotIndex)
mouseModule.mouseController.DeattachObject()
else:
curCursorNum = app.GetCursor()
if app.SELL == curCursorNum:
self.__SellItem(itemSlotIndex)
elif app.BUY == curCursorNum:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_BUY_INFO)
elif app.IsPressed(app.DIK_LALT):
link = player.GetItemLink(itemSlotIndex)
ime.PasteString(link)
elif app.IsPressed(app.DIK_LSHIFT):
itemCount = player.GetItemCount(itemSlotIndex)
if app.ENABLE_CHEQUE_SYSTEM:
if itemCount > 1:
self.dlgPickETC.SetTitleName(localeInfo.PICK_ITEM_TITLE)
self.dlgPickETC.SetAcceptEvent(ui.__mem_func__(self.OnPickItem))
self.dlgPickETC.Open(itemCount)
self.dlgPickETC.itemGlobalSlotIndex = itemSlotIndex
else:
if itemCount > 1:
self.dlgPickMoney.SetTitleName(localeInfo.PICK_ITEM_TITLE)
self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickItem))
self.dlgPickMoney.Open(itemCount)
self.dlgPickMoney.itemGlobalSlotIndex = itemSlotIndex
#else:
#selectedItemVNum = player.GetItemIndex(itemSlotIndex)
#mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum)
elif app.IsPressed(app.DIK_LCONTROL):
itemIndex = player.GetItemIndex(itemSlotIndex)
if True == item.CanAddToQuickSlotItem(itemIndex):
player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_INVENTORY, itemSlotIndex)
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.QUICKSLOT_REGISTER_DISABLE_ITEM)
else:
selectedItemVNum = player.GetItemIndex(itemSlotIndex)
itemCount = player.GetItemCount(itemSlotIndex)
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
if self.__IsUsableItemToItem(selectedItemVNum, itemSlotIndex):
self.wndItem.SetUseMode(True)
else:
self.wndItem.SetUseMode(False)
snd.PlaySound("sound/ui/pick.wav")
if app.ENABLE_CHEQUE_SYSTEM:
def OverInToolTip(self, arg):
arglen = len(str(arg))
pos_x, pos_y = wndMgr.GetMousePosition()
self.toolTip.ClearToolTip()
self.toolTip.SetThinBoardSize(11 * arglen)
self.toolTip.SetToolTipPosition(pos_x + 5, pos_y - 5)
self.toolTip.AppendTextLine(arg, 0xffffff00)
self.toolTip.Show()
def OverOutToolTip(self):
self.toolTip.Hide()
def EventProgress(self, event_type, idx):
if "mouse_over_in" == str(event_type):
if idx == 0 :
self.OverInToolTip(localeInfo.CHEQUE_SYSTEM_UNIT_YANG)
elif idx == 1 :
self.OverInToolTip(localeInfo.CHEQUE_SYSTEM_UNIT_WON)
else:
return
elif "mouse_over_out" == str(event_type) :
self.OverOutToolTip()
else:
return
def __DropSrcItemToDestItemInInventory(self, srcItemVID, srcItemSlotPos, dstItemSlotPos):
if srcItemSlotPos == dstItemSlotPos:
return
# cyh itemseal 2013 11 08
if app.ENABLE_SOULBIND_SYSTEM and item.IsSealScroll(srcItemVID):
self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
elif item.IsRefineScroll(srcItemVID):
if constInfo.ENABLE_SELF_STACK_SCROLLS and player.GetItemIndex(srcItemSlotPos) == player.GetItemIndex(dstItemSlotPos):
self.__SendMoveItemPacket(srcItemSlotPos, dstItemSlotPos,0)
else:
self.RefineItem(srcItemSlotPos, dstItemSlotPos)
self.wndItem.SetUseMode(False)
elif item.IsMetin(srcItemVID):
self.AttachMetinToItem(srcItemSlotPos, dstItemSlotPos)
elif item.IsDetachScroll(srcItemVID):
self.DetachMetinFromItem(srcItemSlotPos, dstItemSlotPos)
elif item.IsKey(srcItemVID):
self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
elif (player.GetItemFlags(srcItemSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
elif item.GetUseType(srcItemVID) in self.USE_TYPE_TUPLE:
self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
elif constInfo.ENABLE_SELF_STACK_SCROLLS and srcItemVID in (71052,71051,71084,71085):
self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
else:
#snd.PlaySound("sound/ui/drop.wav")
if player.IsEquipmentSlot(dstItemSlotPos):
if item.IsEquipmentVID(srcItemVID):
self.__UseItem(srcItemSlotPos)
else:
self.__SendMoveItemPacket(srcItemSlotPos, dstItemSlotPos, 0)
#net.SendItemMovePacket(srcItemSlotPos, dstItemSlotPos, 0)
def __SellItem(self, itemSlotPos):
if not player.IsEquipmentSlot(itemSlotPos):
self.sellingSlotNumber = itemSlotPos
itemIndex = player.GetItemIndex(itemSlotPos)
itemCount = player.GetItemCount(itemSlotPos)
self.sellingSlotitemIndex = itemIndex
self.sellingSlotitemCount = itemCount
item.SelectItem(itemIndex)
## 20140220
if item.IsAntiFlag(item.ANTIFLAG_SELL):
popup = uiCommon.PopupDialog()
popup.SetText(localeInfo.SHOP_CANNOT_SELL_ITEM)
popup.SetAcceptEvent(self.__OnClosePopupDialog)
popup.Open()
self.popup = popup
return
itemPrice = item.GetISellItemPrice()
if item.Is1GoldItem():
itemPrice = itemCount / itemPrice
else:
itemPrice = itemPrice * itemCount
if not app.ENABLE_NO_SELL_PRICE_DIVIDED_BY_5:
itemPrice /= 5
item.GetItemName(itemIndex)
itemName = item.GetItemName()
self.questionDialog = uiCommon.QuestionDialog()
self.questionDialog.SetText(localeInfo.DO_YOU_SELL_ITEM(itemName, itemCount, itemPrice))
self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.SellItem))
self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
self.questionDialog.Open()
self.questionDialog.count = itemCount
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
def __OnClosePopupDialog(self):
self.pop = None
def RefineItem(self, scrollSlotPos, targetSlotPos):
scrollIndex = player.GetItemIndex(scrollSlotPos)
targetIndex = player.GetItemIndex(targetSlotPos)
if player.REFINE_OK != player.CanRefine(scrollIndex, targetSlotPos):
return
###########################################################
self.__SendUseItemToItemPacket(scrollSlotPos, targetSlotPos)
#net.SendItemUseToItemPacket(scrollSlotPos, targetSlotPos)
return
def DetachMetinFromItem(self, scrollSlotPos, targetSlotPos):
scrollIndex = player.GetItemIndex(scrollSlotPos)
targetIndex = player.GetItemIndex(targetSlotPos)
if not player.CanDetach(scrollIndex, targetSlotPos):
if app.ENABLE_ACCE_COSTUME_SYSTEM:
item.SelectItem(scrollIndex)
if item.GetValue(0) == acce.CLEAN_ATTR_VALUE0:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.ACCE_FAILURE_CLEAN)
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
return
self.questionDialog = uiCommon.QuestionDialog()
self.questionDialog.SetText(localeInfo.REFINE_DO_YOU_SEPARATE_METIN)
if app.ENABLE_ACCE_COSTUME_SYSTEM:
item.SelectItem(targetIndex)
if item.GetItemType() == item.ITEM_TYPE_COSTUME and item.GetItemSubType() == item.COSTUME_TYPE_ACCE:
item.SelectItem(scrollIndex)
if item.GetValue(0) == acce.CLEAN_ATTR_VALUE0:
self.questionDialog.SetText(localeInfo.ACCE_DO_YOU_CLEAN)
self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDetachMetinFromItem))
self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
self.questionDialog.Open()
self.questionDialog.sourcePos = scrollSlotPos
self.questionDialog.targetPos = targetSlotPos
def AttachMetinToItem(self, metinSlotPos, targetSlotPos):
metinIndex = player.GetItemIndex(metinSlotPos)
targetIndex = player.GetItemIndex(targetSlotPos)
item.SelectItem(metinIndex)
itemName = item.GetItemName()
result = player.CanAttachMetin(metinIndex, targetSlotPos)
if player.ATTACH_METIN_NOT_MATCHABLE_ITEM == result:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_CAN_NOT_ATTACH(itemName))
if player.ATTACH_METIN_NO_MATCHABLE_SOCKET == result:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_SOCKET(itemName))
elif player.ATTACH_METIN_NOT_EXIST_GOLD_SOCKET == result:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_GOLD_SOCKET(itemName))
elif player.ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT == result:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_EQUIP_ITEM)
if player.ATTACH_METIN_OK != result:
return
self.attachMetinDialog.Open(metinSlotPos, targetSlotPos)
def OverOutItem(self):
self.wndItem.SetUsableItem(False)
if None != self.tooltipItem:
self.tooltipItem.HideToolTip()
def OverInItem(self, overSlotPos):
overSlotPosGlobal = self.__InventoryLocalSlotPosToGlobalSlotPos(overSlotPos)
self.wndItem.SetUsableItem(False)
if app.ENABLE_HIGHLIGHT_NEW_ITEM and overSlotPosGlobal in self.liHighlightedItems:
self.liHighlightedItems.remove(overSlotPosGlobal)
self.wndItem.DeactivateSlot(overSlotPos)
if mouseModule.mouseController.isAttached():
attachedItemType = mouseModule.mouseController.GetAttachedType()
if player.SLOT_TYPE_INVENTORY == attachedItemType:
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemVNum = mouseModule.mouseController.GetAttachedItemIndex()
if attachedItemVNum==player.ITEM_MONEY: # @fixme005
pass
elif self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPosGlobal):
self.wndItem.SetUsableItem(True)
self.ShowToolTip(overSlotPosGlobal)
return
self.ShowToolTip(overSlotPosGlobal)
def __IsUsableItemToItem(self, srcItemVNum, srcSlotPos):
if item.IsRefineScroll(srcItemVNum):
return True
elif item.IsMetin(srcItemVNum):
return True
elif item.IsDetachScroll(srcItemVNum):
return True
elif item.IsKey(srcItemVNum):
return True
elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
return True
elif constInfo.ENABLE_SELF_STACK_SCROLLS and srcItemVNum in (71052,71051,71084,71085):
return True
else:
if item.GetUseType(srcItemVNum) in self.USE_TYPE_TUPLE:
return True
return False
def __CanUseSrcItemToDstItem(self, srcItemVNum, srcSlotPos, dstSlotPos):
if srcSlotPos == dstSlotPos:
return False
if item.IsRefineScroll(srcItemVNum):
if player.REFINE_OK == player.CanRefine(srcItemVNum, dstSlotPos):
return True
elif constInfo.ENABLE_SELF_STACK_SCROLLS and player.GetItemIndex(dstSlotPos) == srcItemVNum:
return True
elif item.IsMetin(srcItemVNum):
if player.ATTACH_METIN_OK == player.CanAttachMetin(srcItemVNum, dstSlotPos):
return True
elif item.IsDetachScroll(srcItemVNum):
if player.DETACH_METIN_OK == player.CanDetach(srcItemVNum, dstSlotPos):
return True
elif item.IsKey(srcItemVNum):
if player.CanUnlock(srcItemVNum, dstSlotPos):
return True
elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
return True
elif constInfo.ENABLE_SELF_STACK_SCROLLS and srcItemVNum in (71052,71051,71084,71085):
return True
else:
useType=item.GetUseType(srcItemVNum)
if "USE_CLEAN_SOCKET" == useType:
if self.__CanCleanBrokenMetinStone(dstSlotPos):
return True
elif "USE_CHANGE_ATTRIBUTE" == useType:
if self.__CanChangeItemAttrList(dstSlotPos):
return True
elif "USE_ADD_ATTRIBUTE" == useType:
if self.__CanAddItemAttr(dstSlotPos):
return True
elif "USE_ADD_ATTRIBUTE2" == useType:
if self.__CanAddItemAttr(dstSlotPos):
return True
elif "USE_ADD_ACCESSORY_SOCKET" == useType:
if self.__CanAddAccessorySocket(dstSlotPos):
return True
elif "USE_PUT_INTO_ACCESSORY_SOCKET" == useType:
if self.__CanPutAccessorySocket(dstSlotPos, srcItemVNum):
return True;
elif "USE_PUT_INTO_BELT_SOCKET" == useType:
dstItemVNum = player.GetItemIndex(dstSlotPos)
print "USE_PUT_INTO_BELT_SOCKET", srcItemVNum, dstItemVNum
item.SelectItem(dstItemVNum)
if item.ITEM_TYPE_BELT == item.GetItemType():
return True
elif app.ENABLE_USE_COSTUME_ATTR and "USE_CHANGE_COSTUME_ATTR" == useType:
if self.__CanChangeCostumeAttrList(dstSlotPos):
return True
elif app.ENABLE_USE_COSTUME_ATTR and "USE_RESET_COSTUME_ATTR" == useType:
if self.__CanResetCostumeAttr(dstSlotPos):
return True
return False
def __CanCleanBrokenMetinStone(self, dstSlotPos):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return False
item.SelectItem(dstItemVNum)
if item.ITEM_TYPE_WEAPON != item.GetItemType():
return False
for i in xrange(player.METIN_SOCKET_MAX_NUM):
if player.GetItemMetinSocket(dstSlotPos, i) == constInfo.ERROR_METIN_STONE:
return True
return False
def __CanChangeItemAttrList(self, dstSlotPos):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return False
item.SelectItem(dstItemVNum)
if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
return False
for i in xrange(player.METIN_SOCKET_MAX_NUM):
if player.GetItemAttribute(dstSlotPos, i)[0] != 0:
return True
return False
if app.ENABLE_USE_COSTUME_ATTR:
def __CanChangeCostumeAttrList(self, dstSlotPos):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return False
item.SelectItem(dstItemVNum)
if item.GetItemType() != item.ITEM_TYPE_COSTUME:
return False
for i in xrange(player.METIN_SOCKET_MAX_NUM):
if player.GetItemAttribute(dstSlotPos, i)[0] != 0:
return True
return False
def __CanResetCostumeAttr(self, dstSlotPos):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return False
item.SelectItem(dstItemVNum)
if item.GetItemType() != item.ITEM_TYPE_COSTUME:
return False
for i in xrange(player.METIN_SOCKET_MAX_NUM):
if player.GetItemAttribute(dstSlotPos, i)[0] != 0:
return True
return False
def __CanPutAccessorySocket(self, dstSlotPos, mtrlVnum):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return False
item.SelectItem(dstItemVNum)
if item.GetItemType() != item.ITEM_TYPE_ARMOR:
return False
if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
return False
curCount = player.GetItemMetinSocket(dstSlotPos, 0)
maxCount = player.GetItemMetinSocket(dstSlotPos, 1)
if mtrlVnum != constInfo.GET_ACCESSORY_MATERIAL_VNUM(dstItemVNum, item.GetItemSubType()):
return False
if curCount>=maxCount:
return False
return True
def __CanAddAccessorySocket(self, dstSlotPos):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return False
item.SelectItem(dstItemVNum)
if item.GetItemType() != item.ITEM_TYPE_ARMOR:
return False
if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
return False
curCount = player.GetItemMetinSocket(dstSlotPos, 0)
maxCount = player.GetItemMetinSocket(dstSlotPos, 1)
ACCESSORY_SOCKET_MAX_SIZE = 3
if maxCount >= ACCESSORY_SOCKET_MAX_SIZE:
return False
return True
def __CanAddItemAttr(self, dstSlotPos):
dstItemVNum = player.GetItemIndex(dstSlotPos)
if dstItemVNum == 0:
return False
item.SelectItem(dstItemVNum)
if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
return False
attrCount = 0
for i in xrange(player.METIN_SOCKET_MAX_NUM):
if player.GetItemAttribute(dstSlotPos, i)[0] != 0:
attrCount += 1
if attrCount<4:
return True
return False
def ShowToolTip(self, slotIndex):
if None != self.tooltipItem:
self.tooltipItem.SetInventoryItem(slotIndex)
def OnTop(self):
if None != self.tooltipItem:
self.tooltipItem.SetTop()
def OnPressEscapeKey(self):
self.Close()
return True
def UseItemSlot(self, slotIndex):
curCursorNum = app.GetCursor()
if app.SELL == curCursorNum:
return
if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS():
return
slotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(slotIndex)
if app.ENABLE_DRAGON_SOUL_SYSTEM:
if self.wndDragonSoulRefine.IsShow():
self.wndDragonSoulRefine.AutoSetItem((player.INVENTORY, slotIndex), 1)
return
if app.ENABLE_ACCE_COSTUME_SYSTEM:
if self.isShowAcceWindow():
acce.Add(player.INVENTORY, slotIndex, 255)
return
self.__UseItem(slotIndex)
mouseModule.mouseController.DeattachObject()
self.OverOutItem()
def __UseItem(self, slotIndex):
ItemVNum = player.GetItemIndex(slotIndex)
item.SelectItem(ItemVNum)
if item.IsFlag(item.ITEM_FLAG_CONFIRM_WHEN_USE):
self.questionDialog = uiCommon.QuestionDialog()
self.questionDialog.SetText(localeInfo.INVENTORY_REALLY_USE_ITEM)
self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnAccept))
self.questionDialog.SetCancelEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnCancel))
self.questionDialog.Open()
self.questionDialog.slotIndex = slotIndex
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
else:
self.__SendUseItemPacket(slotIndex)
#net.SendItemUsePacket(slotIndex)
def __UseItemQuestionDialog_OnCancel(self):
self.OnCloseQuestionDialog()
def __UseItemQuestionDialog_OnAccept(self):
self.__SendUseItemPacket(self.questionDialog.slotIndex)
self.OnCloseQuestionDialog()
def __SendUseItemToItemPacket(self, srcSlotPos, dstSlotPos):
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
return
dstItemVNum = player.GetItemIndex(dstSlotPos)
srcItemVNum = player.GetItemIndex(srcSlotPos)
if constInfo.ENABLE_SELF_STACK_SCROLLS and dstItemVNum == srcItemVNum:
self.__SendMoveItemPacket(srcSlotPos, dstSlotPos, 0)
else:
net.SendItemUseToItemPacket(srcSlotPos, dstSlotPos)
def __SendUseItemPacket(self, slotPos):
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
return
net.SendItemUsePacket(slotPos)
def __SendMoveItemPacket(self, srcSlotPos, dstSlotPos, srcItemCount):
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
return
net.SendItemMovePacket(srcSlotPos, dstSlotPos, srcItemCount)
def SetDragonSoulRefineWindow(self, wndDragonSoulRefine):
if app.ENABLE_DRAGON_SOUL_SYSTEM:
self.wndDragonSoulRefine = wndDragonSoulRefine
def OnMoveWindow(self, x, y):
# print "Inventory Global Pos : ", self.GetGlobalPosition()
if self.wndBelt:
# print "Belt Global Pos : ", self.wndBelt.GetGlobalPosition()
self.wndBelt.AdjustPositionAndSize()
if app.ENABLE_ACCE_COSTUME_SYSTEM:
def SetAcceWindow(self, wndAcceCombine, wndAcceAbsorption):
self.wndAcceCombine = wndAcceCombine
self.wndAcceAbsorption = wndAcceAbsorption
def isShowAcceWindow(self):
if self.wndAcceCombine:
if self.wndAcceCombine.IsShow():
return 1
if self.wndAcceAbsorption:
if self.wndAcceAbsorption.IsShow():
return 1
return 0