27 lines
621 B
C++
27 lines
621 B
C++
#pragma once
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#include "ActorInstance.h"
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// CGameEventManager
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//
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//
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//
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class CGameEventManager : public CSingleton<CGameEventManager>, public CScreen
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{
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public:
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CGameEventManager();
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virtual ~CGameEventManager();
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void SetCenterPosition(float fx, float fy, float fz);
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void Update();
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void ProcessEventScreenWaving(CActorInstance * pActorInstance, const CRaceMotionData::TScreenWavingEventData * c_pData);
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protected:
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TPixelPosition m_CenterPosition;
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};
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//martysama0134's 2e58d0b8baeb072acdf3afc4a5d1999f
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