327 lines
8.1 KiB
C++
327 lines
8.1 KiB
C++
#pragma once
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#include "../milesLib/Type.h"
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#include "RaceMotionDataEvent.h"
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#include "GameLibDefines.h"
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class CRaceMotionData
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{
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public:
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enum EType
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{
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TYPE_NONE,
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TYPE_WAIT,
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TYPE_MOVE,
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TYPE_ATTACK,
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TYPE_COMBO,
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TYPE_DAMAGE,
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TYPE_KNOCKDOWN,
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TYPE_DIE,
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TYPE_SKILL,
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TYPE_STANDUP,
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TYPE_EVENT,
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TYPE_FISHING,
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TYPE_NUM,
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};
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enum
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{
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SKILL_NUM = 255,
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};
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enum EMode
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{
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MODE_RESERVED,
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MODE_GENERAL,
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MODE_ONEHAND_SWORD,
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MODE_TWOHAND_SWORD,
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MODE_DUALHAND_SWORD,
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MODE_BOW,
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MODE_FAN,
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MODE_BELL,
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MODE_FISHING,
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MODE_HORSE,
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MODE_HORSE_ONEHAND_SWORD,
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MODE_HORSE_TWOHAND_SWORD,
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MODE_HORSE_DUALHAND_SWORD,
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MODE_HORSE_BOW,
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MODE_HORSE_FAN,
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MODE_HORSE_BELL,
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MODE_WEDDING_DRESS,
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#ifdef ENABLE_WOLFMAN_CHARACTER
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MODE_CLAW,
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MODE_HORSE_CLAW,
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#endif
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MODE_MAX_NUM,
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};
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enum EName
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{
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NAME_NONE,
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NAME_WAIT,
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NAME_WALK,
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NAME_RUN,
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NAME_CHANGE_WEAPON,
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NAME_DAMAGE,
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NAME_DAMAGE_FLYING,
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NAME_STAND_UP,
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NAME_DAMAGE_BACK,
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NAME_DAMAGE_FLYING_BACK,
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NAME_STAND_UP_BACK,
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NAME_DEAD,
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NAME_DEAD_BACK,
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NAME_NORMAL_ATTACK,
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NAME_COMBO_ATTACK_1,
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NAME_COMBO_ATTACK_2,
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NAME_COMBO_ATTACK_3,
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NAME_COMBO_ATTACK_4,
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NAME_COMBO_ATTACK_5,
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NAME_COMBO_ATTACK_6,
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NAME_COMBO_ATTACK_7,
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NAME_COMBO_ATTACK_8,
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NAME_INTRO_WAIT,
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NAME_INTRO_SELECTED,
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NAME_INTRO_NOT_SELECTED,
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NAME_SPAWN,
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NAME_FISHING_THROW,
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NAME_FISHING_WAIT,
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NAME_FISHING_STOP,
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NAME_FISHING_REACT,
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NAME_FISHING_CATCH,
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NAME_FISHING_FAIL,
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NAME_STOP,
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NAME_SPECIAL_1,
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NAME_SPECIAL_2,
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NAME_SPECIAL_3,
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NAME_SPECIAL_4,
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NAME_SPECIAL_5,
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NAME_SPECIAL_6,
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NAME_SKILL = 50,
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NAME_SKILL_END = NAME_SKILL+SKILL_NUM,
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// CLAP
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NAME_CLAP,
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// CHEERS
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NAME_CHEERS_1,
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NAME_CHEERS_2,
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// KISS
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NAME_KISS_START,
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NAME_KISS_WITH_WARRIOR = NAME_KISS_START + 0,
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NAME_KISS_WITH_ASSASSIN = NAME_KISS_START + 1,
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NAME_KISS_WITH_SURA = NAME_KISS_START + 2,
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NAME_KISS_WITH_SHAMAN = NAME_KISS_START + 3,
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#ifdef ENABLE_WOLFMAN_CHARACTER
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NAME_KISS_WITH_WOLFMAN = NAME_KISS_START + 4,
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#endif
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// FRENCH_KISS
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NAME_FRENCH_KISS_START,
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NAME_FRENCH_KISS_WITH_WARRIOR = NAME_FRENCH_KISS_START + 0,
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NAME_FRENCH_KISS_WITH_ASSASSIN = NAME_FRENCH_KISS_START + 1,
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NAME_FRENCH_KISS_WITH_SURA = NAME_FRENCH_KISS_START + 2,
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NAME_FRENCH_KISS_WITH_SHAMAN = NAME_FRENCH_KISS_START + 3,
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#ifdef ENABLE_WOLFMAN_CHARACTER
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NAME_FRENCH_KISS_WITH_WOLFMAN = NAME_FRENCH_KISS_START + 4,
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#endif
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// SLAP
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NAME_SLAP_HIT_START,
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NAME_SLAP_HIT_WITH_WARRIOR = NAME_SLAP_HIT_START + 0,
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NAME_SLAP_HIT_WITH_ASSASSIN = NAME_SLAP_HIT_START + 1,
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NAME_SLAP_HIT_WITH_SURA = NAME_SLAP_HIT_START + 2,
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NAME_SLAP_HIT_WITH_SHAMAN = NAME_SLAP_HIT_START + 3,
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#ifdef ENABLE_WOLFMAN_CHARACTER
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NAME_SLAP_HIT_WITH_WOLFMAN = NAME_SLAP_HIT_START + 4,
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#endif
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NAME_SLAP_HURT_START,
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NAME_SLAP_HURT_WITH_WARRIOR = NAME_SLAP_HURT_START + 0,
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NAME_SLAP_HURT_WITH_ASSASSIN = NAME_SLAP_HURT_START + 1,
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NAME_SLAP_HURT_WITH_SURA = NAME_SLAP_HURT_START + 2,
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NAME_SLAP_HURT_WITH_SHAMAN = NAME_SLAP_HURT_START + 3,
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#ifdef ENABLE_WOLFMAN_CHARACTER
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NAME_SLAP_HURT_WITH_WOLFMAN = NAME_SLAP_HURT_START + 4,
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#endif
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NAME_DIG,
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NAME_DANCE_1,
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NAME_DANCE_2,
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NAME_DANCE_3,
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NAME_DANCE_4,
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NAME_DANCE_5,
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NAME_DANCE_6,
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NAME_DANCE_END = NAME_DANCE_1 + 16,
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NAME_CONGRATULATION,
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NAME_FORGIVE,
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NAME_ANGRY,
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NAME_ATTRACTIVE,
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NAME_SAD,
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NAME_SHY,
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NAME_CHEERUP,
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NAME_BANTER,
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NAME_JOY,
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NAME_MAX_NUM,
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};
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enum EMotionEventType
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{
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MOTION_EVENT_TYPE_NONE,
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MOTION_EVENT_TYPE_EFFECT,
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MOTION_EVENT_TYPE_SCREEN_WAVING,
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MOTION_EVENT_TYPE_SCREEN_FLASHING,
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MOTION_EVENT_TYPE_SPECIAL_ATTACKING,
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MOTION_EVENT_TYPE_SOUND,
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MOTION_EVENT_TYPE_FLY,
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MOTION_EVENT_TYPE_CHARACTER_SHOW,
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MOTION_EVENT_TYPE_CHARACTER_HIDE,
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MOTION_EVENT_TYPE_WARP,
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MOTION_EVENT_TYPE_EFFECT_TO_TARGET,
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#ifdef ENABLE_WOLFMAN_CHARACTER
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MOTION_EVENT_TYPE_UNK11,
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MOTION_EVENT_TYPE_UNK12,
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#endif
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MOTION_EVENT_TYPE_MAX_NUM,
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};
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typedef struct SComboInputData
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{
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float fInputStartTime;
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float fNextComboTime;
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float fInputEndTime;
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} TComboInputData;
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typedef struct NMotionEvent::SMotionEventData TMotionEventData;
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typedef struct NMotionEvent::SMotionEventDataScreenWaving TScreenWavingEventData;
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typedef struct NMotionEvent::SMotionEventDataScreenFlashing TScreenFlashingEventData;
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typedef struct NMotionEvent::SMotionEventDataEffect TMotionEffectEventData;
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typedef struct NMotionEvent::SMotionEventDataFly TMotionFlyEventData;
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typedef struct NMotionEvent::SMotionEventDataAttack TMotionAttackingEventData;
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typedef struct NMotionEvent::SMotionEventDataSound TMotionSoundEventData;
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typedef struct NMotionEvent::SMotionEventDataCharacterShow TMotionCharacterShowEventData;
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typedef struct NMotionEvent::SMotionEventDataCharacterHide TMotionCharacterHideEventData;
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typedef struct NMotionEvent::SMotionEventDataWarp TMotionWarpEventData;
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typedef struct NMotionEvent::SMotionEventDataEffectToTarget TMotionEffectToTargetEventData;
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#ifdef ENABLE_WOLFMAN_CHARACTER
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typedef struct NMotionEvent::SMotionEventDataUnk11 TMotionUnk11EventData;
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typedef struct NMotionEvent::SMotionEventDataUnk12 TMotionUnk12EventData;
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#endif
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typedef std::vector<TMotionEventData*> TMotionEventDataVector;
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public:
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static CRaceMotionData* New();
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static void Delete(CRaceMotionData* pkData);
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static void CreateSystem(UINT uCapacity);
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static void DestroySystem();
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public:
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CRaceMotionData();
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virtual ~CRaceMotionData();
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void Initialize();
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void Destroy();
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void SetName(UINT eName);
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UINT GetType() const;
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bool IsLock() const;
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int GetLoopCount() const;
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const char * GetMotionFileName() const;
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const char * GetSoundScriptFileName() const;
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void SetMotionDuration(float fDur);
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float GetMotionDuration();
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bool IsAccumulationMotion();
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void SetAccumulationPosition(const TPixelPosition & c_rPos);
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const TPixelPosition & GetAccumulationPosition() { return m_accumulationPosition; }
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BOOL IsComboInputTimeData() const;
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float GetComboInputStartTime() const;
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float GetNextComboTime() const;
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float GetComboInputEndTime() const;
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// Attacking
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BOOL isAttackingMotion() const;
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const NRaceData::TMotionAttackData * GetMotionAttackDataPointer() const;
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const NRaceData::TMotionAttackData & GetMotionAttackDataReference() const;
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BOOL HasSplashMotionEvent() const;
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// Skill
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BOOL IsCancelEnableSkill() const;
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// Loop
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BOOL IsLoopMotion() const;
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float GetLoopStartTime() const;
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float GetLoopEndTime() const;
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// Motion Event Data
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DWORD GetMotionEventDataCount() const;
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BOOL GetMotionEventDataPointer(BYTE byIndex, const CRaceMotionData::TMotionEventData ** c_ppData) const;
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BOOL GetMotionAttackingEventDataPointer(BYTE byIndex, const CRaceMotionData::TMotionAttackingEventData ** c_ppMotionEventData) const;
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int GetEventType(DWORD dwIndex) const;
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float GetEventStartTime(DWORD dwIndex) const;
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// Sound Data
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const NSound::TSoundInstanceVector * GetSoundInstanceVectorPointer() const;
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// File
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#ifdef WORLD_EDITOR
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bool SaveMotionData(const char * c_szFileName);
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#endif
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bool LoadMotionData(const char * c_szFileName);
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bool LoadSoundScriptData(const char * c_szFileName);
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protected:
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void SetType(UINT eType);
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protected:
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UINT m_eType;
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UINT m_eName;
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BOOL m_isLock;
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int m_iLoopCount;
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std::string m_strMotionFileName;
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std::string m_strSoundScriptDataFileName;
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float m_fMotionDuration;
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BOOL m_isAccumulationMotion;
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TPixelPosition m_accumulationPosition;
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BOOL m_isComboMotion;
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TComboInputData m_ComboInputData;
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BOOL m_isLoopMotion;
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float m_fLoopStartTime;
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float m_fLoopEndTime;
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BOOL m_isAttackingMotion;
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NRaceData::TMotionAttackData m_MotionAttackData;
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BOOL m_bCancelEnableSkill;
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TMotionEventDataVector m_MotionEventDataVector;
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NSound::TSoundInstanceVector m_SoundInstanceVector;
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private:
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BOOL m_hasSplashEvent;
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protected:
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static CDynamicPool<CRaceMotionData> ms_kPool;
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};
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//martysama0134's 2e58d0b8baeb072acdf3afc4a5d1999f
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