304 lines
17 KiB
Python
304 lines
17 KiB
Python
import ui
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import localeInfo
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import player
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import item
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import uiToolTip
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import wndMgr
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import app
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class CharacterDetailsUI(ui.ScriptWindow):
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def __init__(self, parent):
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#print "CharacterDetailsUI __init__"
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self.uiCharacterStatus = parent
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ui.ScriptWindow.__init__(self)
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self.toolTip = uiToolTip.ToolTip()
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self.__LoadScript()
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#fix first time position
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self.AutoAdjustPosition()
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def __del__(self):
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#print "CharacterDetailsUI __del__"
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self.uiCharacterStatus = None
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self.toolTip = None
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ui.ScriptWindow.__del__(self)
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def __LoadScript(self):
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#print "CharacterDetailsUI __LoadScript"
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try:
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pyScrLoader = ui.PythonScriptLoader()
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pyScrLoader.LoadScriptFile(self, "UIScript/CharacterDetailsWindow.py")
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except:
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import exception
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exception.Abort("CharacterDetailsUI.__LoadScript")
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## CharacterWindow.py width = 253
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self.Width = 253 - 3
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self.GetChild("TitleBar").CloseButtonHide()
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self.ScrollBar = self.GetChild("ScrollBar")
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self.ScrollBar.SetScrollEvent(ui.__mem_func__(self.OnScroll))
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self.UI_MAX_COUNT = 13
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## UI KEY & VALUE
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self.INFO_TEXT = 0
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self.INFO_TOOLTIP = 1
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self.INFO_VALUE = 2
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self.CATEGORY_STARTLINE = -1
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self.CATEGORY_ENDLINE = -2
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## Child
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self.labelList = []
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self.labelValueList = []
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self.labelTextList = []
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self.horizonBarList = []
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self.horizonBarNameList = []
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for i in xrange(self.UI_MAX_COUNT):
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self.labelList.append( self.GetChild("label%s"%i) )
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self.labelValueList.append( self.GetChild("labelvalue%s"%i) )
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self.labelTextList.append( self.GetChild("labelname%s"%i) )
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self.horizonBarList.append( self.GetChild("horizontalbar%s"%i) )
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self.horizonBarNameList.append( self.GetChild("horizontalbarName%s"%i) )
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for i in xrange(self.UI_MAX_COUNT):
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self.labelTextList[i].SetOverEvent( ui.__mem_func__(self.__ButtonOverIn), i )
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self.labelTextList[i].SetOverOutEvent( ui.__mem_func__(self.__ButtonOverOut), i )
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if localeInfo.IsARABIC():
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(x,y) = self.labelTextList[i].GetLocalPosition()
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self.labelTextList[i].SetPosition(30, y)
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self.labelTextList[i].SetWindowHorizontalAlignLeft()
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self.labelTextList[i].ButtonText.SetHorizontalAlignRight()
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(x,y) = self.labelList[i].GetLocalPosition()
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self.labelList[i].SetPosition(10 , y)
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self.labelList[i].SetWindowHorizontalAlignLeft()
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else:
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(x,y) = self.labelTextList[i].GetLocalPosition()
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self.labelTextList[i].SetPosition(80, y)
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self.labelTextList[i].SetWindowHorizontalAlignLeft()
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self.labelTextList[i].ButtonText.SetHorizontalAlignRight()
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(x,y) = self.labelList[i].GetLocalPosition()
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self.labelList[i].SetPosition(120 , y)
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self.labelList[i].SetWindowHorizontalAlignLeft()
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self.__Initialize()
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def OnMouseWheel(self, delta):
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if not self.ScrollBar or not self.ScrollBar.IsShow():
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return False
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return self.ScrollBar.OnMouseWheel(delta)
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def __Initialize(self):
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self.InfoList = []
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self.InfoList.append( [ localeInfo.DETAILS_CATE_1, "", self.CATEGORY_STARTLINE ] )
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self.InfoList.append( [ localeInfo.DETAILS_1, localeInfo.DETAILS_TOOLTIP_1, item.GetApplyPoint( item.APPLY_ATTBONUS_HUMAN ) ] )
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if app.ENABLE_PENDANT_SYSTEM:
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self.InfoList.append( [ localeInfo.DETAILS_2, localeInfo.DETAILS_TOOLTIP_2, item.GetApplyPoint( item.APPLY_RESIST_HUMAN ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_3, localeInfo.DETAILS_TOOLTIP_3, item.GetApplyPoint( item.APPLY_ATTBONUS_ORC ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_4, localeInfo.DETAILS_TOOLTIP_4, item.GetApplyPoint( item.APPLY_ATTBONUS_UNDEAD ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_5, localeInfo.DETAILS_TOOLTIP_5, item.GetApplyPoint( item.APPLY_ATTBONUS_MONSTER ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_6, localeInfo.DETAILS_TOOLTIP_6, item.GetApplyPoint( item.APPLY_ATTBONUS_CZ ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_7, localeInfo.DETAILS_TOOLTIP_7, item.GetApplyPoint( item.APPLY_ATTBONUS_ANIMAL ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_8, localeInfo.DETAILS_TOOLTIP_8, item.GetApplyPoint( item.APPLY_ATTBONUS_MILGYO ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_9, localeInfo.DETAILS_TOOLTIP_9, item.GetApplyPoint( item.APPLY_ATTBONUS_DEVIL ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_10, localeInfo.DETAILS_TOOLTIP_10, item.GetApplyPoint( item.APPLY_ATTBONUS_DESERT ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_11, localeInfo.DETAILS_TOOLTIP_11, item.GetApplyPoint( item.APPLY_ATTBONUS_INSECT ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_12, localeInfo.DETAILS_TOOLTIP_12, item.GetApplyPoint( item.APPLY_ATT_GRADE_BONUS ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_13, localeInfo.DETAILS_TOOLTIP_13, item.GetApplyPoint( item.APPLY_DEF_GRADE_BONUS ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_14, localeInfo.DETAILS_TOOLTIP_14, item.GetApplyPoint( item.APPLY_NORMAL_HIT_DAMAGE_BONUS ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_15, localeInfo.DETAILS_TOOLTIP_15, item.GetApplyPoint( item.APPLY_NORMAL_HIT_DEFEND_BONUS ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_16, localeInfo.DETAILS_TOOLTIP_16, item.GetApplyPoint( item.APPLY_SKILL_DAMAGE_BONUS ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_17, localeInfo.DETAILS_TOOLTIP_17, item.GetApplyPoint( item.APPLY_SKILL_DEFEND_BONUS ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_18, localeInfo.DETAILS_TOOLTIP_18, item.GetApplyPoint( item.APPLY_MELEE_MAGIC_ATTBONUS_PER ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_19, localeInfo.DETAILS_TOOLTIP_19, item.GetApplyPoint( item.APPLY_MAGIC_ATTBONUS_PER ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_20, localeInfo.DETAILS_TOOLTIP_20, item.GetApplyPoint( item.APPLY_CRITICAL_PCT ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_21, localeInfo.DETAILS_TOOLTIP_21, item.GetApplyPoint( item.APPLY_PENETRATE_PCT ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_22, localeInfo.DETAILS_TOOLTIP_22, item.GetApplyPoint( item.APPLY_ANTI_CRITICAL_PCT ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_23, localeInfo.DETAILS_TOOLTIP_23, item.GetApplyPoint( item.APPLY_ANTI_PENETRATE_PCT ) ] )
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self.InfoList.append( [ "", "", self.CATEGORY_ENDLINE ] )
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self.InfoList.append( [ localeInfo.DETAILS_CATE_2, "", self.CATEGORY_STARTLINE ] )
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self.InfoList.append( [ localeInfo.DETAILS_76, localeInfo.DETAILS_TOOLTIP_76, item.GetApplyPoint( item.APPLY_RESIST_MAGIC ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_24, localeInfo.DETAILS_TOOLTIP_24, item.GetApplyPoint( item.APPLY_RESIST_ELEC ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_25, localeInfo.DETAILS_TOOLTIP_25, item.GetApplyPoint( item.APPLY_RESIST_ICE ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_26, localeInfo.DETAILS_TOOLTIP_26, item.GetApplyPoint( item.APPLY_RESIST_DARK ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_27, localeInfo.DETAILS_TOOLTIP_27, item.GetApplyPoint( item.APPLY_RESIST_FIRE ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_28, localeInfo.DETAILS_TOOLTIP_28, item.GetApplyPoint( item.APPLY_RESIST_WIND ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_29, localeInfo.DETAILS_TOOLTIP_29, item.GetApplyPoint( item.APPLY_RESIST_EARTH ) ] )
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if app.ENABLE_MAGIC_REDUCTION_SYSTEM:
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self.InfoList.append( [ localeInfo.DETAILS_77, localeInfo.DETAILS_TOOLTIP_77, item.GetApplyPoint( item.APPLY_RESIST_MAGIC_REDUCTION ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_30, localeInfo.DETAILS_TOOLTIP_30, item.GetApplyPoint( item.APPLY_ENCHANT_ELECT ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_31, localeInfo.DETAILS_TOOLTIP_31, item.GetApplyPoint( item.APPLY_ENCHANT_ICE ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_32, localeInfo.DETAILS_TOOLTIP_32, item.GetApplyPoint( item.APPLY_ENCHANT_DARK ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_33, localeInfo.DETAILS_TOOLTIP_33, item.GetApplyPoint( item.APPLY_ENCHANT_FIRE ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_34, localeInfo.DETAILS_TOOLTIP_34, item.GetApplyPoint( item.APPLY_ENCHANT_WIND ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_35, localeInfo.DETAILS_TOOLTIP_35, item.GetApplyPoint( item.APPLY_ENCHANT_EARTH ) ] )
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self.InfoList.append( [ "", "", self.CATEGORY_ENDLINE ] )
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self.InfoList.append( [ localeInfo.DETAILS_CATE_3, "", self.CATEGORY_STARTLINE ] )
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self.InfoList.append( [ localeInfo.DETAILS_36, localeInfo.DETAILS_TOOLTIP_36, item.GetApplyPoint( item.APPLY_ATTBONUS_WARRIOR ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_37, localeInfo.DETAILS_TOOLTIP_37, item.GetApplyPoint( item.APPLY_ATTBONUS_ASSASSIN ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_38, localeInfo.DETAILS_TOOLTIP_38, item.GetApplyPoint( item.APPLY_ATTBONUS_SURA ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_39, localeInfo.DETAILS_TOOLTIP_39, item.GetApplyPoint( item.APPLY_ATTBONUS_SHAMAN ) ] )
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if app.ENABLE_WOLFMAN_CHARACTER:
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self.InfoList.append( [ localeInfo.DETAILS_40, localeInfo.DETAILS_TOOLTIP_40, item.GetApplyPoint( item.APPLY_ATTBONUS_WOLFMAN ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_41, localeInfo.DETAILS_TOOLTIP_41, item.GetApplyPoint( item.APPLY_RESIST_WARRIOR ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_42, localeInfo.DETAILS_TOOLTIP_42, item.GetApplyPoint( item.APPLY_RESIST_ASSASSIN ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_43, localeInfo.DETAILS_TOOLTIP_43, item.GetApplyPoint( item.APPLY_RESIST_SURA ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_44, localeInfo.DETAILS_TOOLTIP_44, item.GetApplyPoint( item.APPLY_RESIST_SHAMAN ) ] )
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if app.ENABLE_WOLFMAN_CHARACTER:
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self.InfoList.append( [ localeInfo.DETAILS_45, localeInfo.DETAILS_TOOLTIP_45, item.GetApplyPoint( item.APPLY_RESIST_WOLFMAN ) ] )
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self.InfoList.append( [ "", "", self.CATEGORY_ENDLINE ] )
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self.InfoList.append( [ localeInfo.DETAILS_CATE_4, "", self.CATEGORY_STARTLINE ] )
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self.InfoList.append( [ localeInfo.DETAILS_46, localeInfo.DETAILS_TOOLTIP_46, item.GetApplyPoint( item.APPLY_RESIST_SWORD ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_47, localeInfo.DETAILS_TOOLTIP_47, item.GetApplyPoint( item.APPLY_RESIST_TWOHAND ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_48, localeInfo.DETAILS_TOOLTIP_48, item.GetApplyPoint( item.APPLY_RESIST_DAGGER ) ] )
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if app.ENABLE_WOLFMAN_CHARACTER:
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self.InfoList.append( [ localeInfo.DETAILS_49, localeInfo.DETAILS_TOOLTIP_49, item.GetApplyPoint( item.APPLY_RESIST_CLAW ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_50, localeInfo.DETAILS_TOOLTIP_50, item.GetApplyPoint( item.APPLY_RESIST_BELL ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_51, localeInfo.DETAILS_TOOLTIP_51, item.GetApplyPoint( item.APPLY_RESIST_FAN ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_52, localeInfo.DETAILS_TOOLTIP_52, item.GetApplyPoint( item.APPLY_RESIST_BOW ) ] )
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if app.ENABLE_PENDANT_SYSTEM:
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self.InfoList.append( [ localeInfo.DETAILS_ATTBONUS_SWORD, localeInfo.DETAILS_TOOLTIP_ATTBONUS_SWORD , item.GetApplyPoint( item.APPLY_ATTBONUS_SWORD ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_ATTBONUS_TWOHAND, localeInfo.DETAILS_TOOLTIP_ATTBONUS_TWOHAND, item.GetApplyPoint( item.APPLY_ATTBONUS_TWOHAND ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_ATTBONUS_DAGGER, localeInfo.DETAILS_TOOLTIP_ATTBONUS_DAGGER , item.GetApplyPoint( item.APPLY_ATTBONUS_DAGGER ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_ATTBONUS_BELL, localeInfo.DETAILS_TOOLTIP_ATTBONUS_BELL , item.GetApplyPoint( item.APPLY_ATTBONUS_BELL ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_ATTBONUS_FAN , localeInfo.DETAILS_TOOLTIP_ATTBONUS_FAN , item.GetApplyPoint( item.APPLY_ATTBONUS_FAN ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_ATTBONUS_BOW, localeInfo.DETAILS_TOOLTIP_ATTBONUS_BOW , item.GetApplyPoint( item.APPLY_ATTBONUS_BOW ) ] )
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if app.ENABLE_WOLFMAN_CHARACTER:
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self.InfoList.append( [ localeInfo.DETAILS_ATTBONUS_CLAW, localeInfo.DETAILS_TOOLTIP_ATTBONUS_CLAW , item.GetApplyPoint( item.APPLY_ATTBONUS_CLAW ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_RESIST_MOUNT_FALL, localeInfo.DETAILS_TOOLTIP_RESIST_MOUNT_FALL , item.GetApplyPoint( item.APPLY_RESIST_MOUNT_FALL ) ] )
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self.InfoList.append( [ "", "", self.CATEGORY_ENDLINE ] )
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self.InfoList.append( [ localeInfo.DETAILS_CATE_5, "", self.CATEGORY_STARTLINE ] )
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self.InfoList.append( [ localeInfo.DETAILS_53, localeInfo.DETAILS_TOOLTIP_53, item.GetApplyPoint( item.APPLY_STUN_PCT ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_54, localeInfo.DETAILS_TOOLTIP_54, item.GetApplyPoint( item.APPLY_SLOW_PCT ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_55, localeInfo.DETAILS_TOOLTIP_55, item.GetApplyPoint( item.APPLY_POISON_PCT ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_56, localeInfo.DETAILS_TOOLTIP_56, item.GetApplyPoint( item.APPLY_POISON_REDUCE) ] )
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if app.ENABLE_WOLFMAN_CHARACTER:
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self.InfoList.append( [ localeInfo.DETAILS_57, localeInfo.DETAILS_TOOLTIP_57, item.GetApplyPoint( item.APPLY_BLEEDING_PCT ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_58, localeInfo.DETAILS_TOOLTIP_58, item.GetApplyPoint( item.APPLY_BLEEDING_REDUCE ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_59, localeInfo.DETAILS_TOOLTIP_59, item.GetApplyPoint( item.APPLY_STEAL_HP ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_60, localeInfo.DETAILS_TOOLTIP_60, item.GetApplyPoint( item.APPLY_STEAL_SP ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_61, localeInfo.DETAILS_TOOLTIP_61, item.GetApplyPoint( item.APPLY_HP_REGEN ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_62, localeInfo.DETAILS_TOOLTIP_62, item.GetApplyPoint( item.APPLY_SP_REGEN ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_63, localeInfo.DETAILS_TOOLTIP_63, item.GetApplyPoint( item.APPLY_BLOCK ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_64, localeInfo.DETAILS_TOOLTIP_64, item.GetApplyPoint( item.APPLY_DODGE ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_65, localeInfo.DETAILS_TOOLTIP_65, item.GetApplyPoint( item.APPLY_REFLECT_MELEE ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_66, localeInfo.DETAILS_TOOLTIP_66, item.GetApplyPoint( item.APPLY_KILL_HP_RECOVER ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_67, localeInfo.DETAILS_TOOLTIP_67, item.GetApplyPoint( item.APPLY_KILL_SP_RECOVER ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_68, localeInfo.DETAILS_TOOLTIP_68, item.GetApplyPoint( item.APPLY_EXP_DOUBLE_BONUS ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_69, localeInfo.DETAILS_TOOLTIP_69, item.GetApplyPoint( item.APPLY_GOLD_DOUBLE_BONUS ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_70, localeInfo.DETAILS_TOOLTIP_70, item.GetApplyPoint( item.APPLY_ITEM_DROP_BONUS ) ] )
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self.InfoList.append( [ "", "", self.CATEGORY_ENDLINE ] )
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## MALL
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self.InfoList.append( [ localeInfo.DETAILS_CATE_6, "", self.CATEGORY_STARTLINE ] )
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self.InfoList.append( [ localeInfo.DETAILS_71, localeInfo.DETAILS_TOOLTIP_71, item.GetApplyPoint( item.APPLY_MALL_ATTBONUS ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_72, localeInfo.DETAILS_TOOLTIP_72, item.GetApplyPoint( item.APPLY_MALL_DEFBONUS ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_73, localeInfo.DETAILS_TOOLTIP_73, item.GetApplyPoint( item.APPLY_MALL_EXPBONUS ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_74, localeInfo.DETAILS_TOOLTIP_74, item.GetApplyPoint( item.APPLY_MALL_ITEMBONUS ) ] )
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self.InfoList.append( [ localeInfo.DETAILS_75, localeInfo.DETAILS_TOOLTIP_75, item.GetApplyPoint( item.APPLY_MALL_GOLDBONUS ) ] )
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#self.InfoList.append( [ "", "", self.CATEGORY_ENDLINE ] )
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self.Diff = len(self.InfoList) - self.UI_MAX_COUNT
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stepSize = 1.0 / self.Diff
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# self.ScrollBar.SetScrollStep( stepSize )
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self.ScollPos = 0
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self.RefreshLabel()
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def Show(self):
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#print "CharacterDetailsUI Show"
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ui.ScriptWindow.Show(self)
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self.SetTop()
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def Close(self):
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#print "CharacterDetailsUI Close"
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self.Hide()
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def AdjustPosition(self, x, y):
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self.SetPosition(x + self.Width, y)
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def AutoAdjustPosition(self):
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if self.uiCharacterStatus:
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(x, y) = self.uiCharacterStatus.GetGlobalPosition()
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width = self.uiCharacterStatus.GetWidth()
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self.SetPosition(x + width, y)
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def OnScroll(self):
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self.RefreshLabel()
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pass
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def RefreshLabel(self):
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self.ScollPos = int(self.ScrollBar.GetPos() * self.Diff)
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# self.ScollPos = int(self.ScrollBar.GetPos())
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for i in xrange(self.UI_MAX_COUNT) :
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idx = i + self.ScollPos
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text = self.InfoList[idx][self.INFO_TEXT]
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type = self.InfoList[idx][self.INFO_VALUE]
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if type == self.CATEGORY_STARTLINE:
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self.__LabelTitleLine(i, text)
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elif type == self.CATEGORY_ENDLINE:
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self.__EmptyLine(i)
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else:
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value = player.GetStatus(type)
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self.__LabelLine(i, text, value)
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def __LabelTitleLine(self, idx, text):
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self.labelList[idx].Hide()
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self.labelTextList[idx].Hide()
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self.horizonBarList[idx].Show()
|
|
self.horizonBarNameList[idx].SetText( text )
|
|
|
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def __EmptyLine(self, idx):
|
|
self.labelList[idx].Hide()
|
|
self.labelTextList[idx].Hide()
|
|
self.horizonBarList[idx].Hide()
|
|
|
|
def __LabelLine(self, idx, text, value):
|
|
self.labelList[idx].Show()
|
|
self.labelTextList[idx].Show()
|
|
self.horizonBarList[idx].Hide()
|
|
|
|
self.labelTextList[idx].SetText( text )
|
|
# self.labelTextList[idx].ButtonText.SetHorizontalAlignRight()
|
|
# self.labelTextList[idx].ButtonText.SetHorizontalAlignLeft()
|
|
self.labelValueList[idx].SetText( str(value) )
|
|
|
|
def __ButtonOverIn(self, i):
|
|
#print "__ButtonOverIn %s" % i
|
|
idx = i + self.ScollPos
|
|
tooltip = self.InfoList[idx][self.INFO_TOOLTIP]
|
|
|
|
arglen = len(str(tooltip))
|
|
pos_x, pos_y = wndMgr.GetMousePosition()
|
|
|
|
self.toolTip.ClearToolTip()
|
|
self.toolTip.SetThinBoardSize(6 * arglen)
|
|
self.toolTip.SetToolTipPosition(pos_x + 50, pos_y + 50)
|
|
self.toolTip.AppendTextLine(tooltip, 0xffffff00)
|
|
self.toolTip.Show()
|
|
|
|
def __ButtonOverOut(self, idx):
|
|
self.toolTip.Hide()
|
|
|
|
def OnTop(self):
|
|
if self.uiCharacterStatus:
|
|
self.uiCharacterStatus.SetTop()
|