20 lines
414 B
C++
20 lines
414 B
C++
#pragma once
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#include "../eterGrnLib/ThingInstance.h"
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class IActorInstance : public CGraphicThingInstance
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{
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public:
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enum
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{
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ID = ACTOR_OBJECT
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};
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int GetType() const { return ID; }
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IActorInstance() {}
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virtual ~IActorInstance() {}
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virtual bool TestCollisionWithDynamicSphere(const CDynamicSphereInstance & dsi) = 0;
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virtual DWORD GetVirtualID() = 0;
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};
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//martysama0134's 2e58d0b8baeb072acdf3afc4a5d1999f
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