2024-06-01 15:57:23 -05:00

59 lines
1.0 KiB
C++

#pragma once
#include <d3dx8.h>
#include "../eterLib/TextFileLoader.h"
#include "Type.h"
#include "EffectElementBase.h"
class CLightData : public CEffectElementBase
{
friend class CLightInstance;
public:
CLightData();
virtual ~CLightData();
void GetRange(float fTime, float& rRange);
float GetDuration();
BOOL isLoop()
{
return m_bLoopFlag;
}
int GetLoopCount()
{
return m_iLoopCount;
}
void InitializeLight(D3DLIGHT8& light);
protected:
void OnClear();
bool OnIsData();
BOOL OnLoadScript(CTextFileLoader & rTextFileLoader);
protected:
float m_fMaxRange;
float m_fDuration;
TTimeEventTableFloat m_TimeEventTableRange;
D3DXCOLOR m_cAmbient;
D3DXCOLOR m_cDiffuse;
BOOL m_bLoopFlag;
int m_iLoopCount;
float m_fAttenuation0;
float m_fAttenuation1;
float m_fAttenuation2;
public:
static void DestroySystem();
static CLightData* New();
static void Delete(CLightData* pkData);
static CDynamicPool<CLightData> ms_kPool;
};
//martysama0134's 2e58d0b8baeb072acdf3afc4a5d1999f