874 lines
17 KiB
C
874 lines
17 KiB
C
#ifndef __INC_METIN_II_LENGTH_H__
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#define __INC_METIN_II_LENGTH_H__
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#include "CommonDefines.h"
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#define WORD_MAX 0xffff
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enum EMisc
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{
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MAX_HOST_LENGTH = 15,
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IP_ADDRESS_LENGTH = 15,
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LOGIN_MAX_LEN = 30,
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PASSWD_MAX_LEN = 16,
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#ifdef ENABLE_PLAYER_PER_ACCOUNT5
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PLAYER_PER_ACCOUNT = 5,
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#else
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PLAYER_PER_ACCOUNT = 4,
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#endif
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ACCOUNT_STATUS_MAX_LEN = 8,
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CHARACTER_NAME_MAX_LEN = 24,
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SHOP_SIGN_MAX_LEN = 32,
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INVENTORY_PAGE_COLUMN = 5, // 5 (default)
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INVENTORY_PAGE_ROW = 9, // 9 (default)
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INVENTORY_PAGE_SIZE = INVENTORY_PAGE_COLUMN*INVENTORY_PAGE_ROW,
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#ifdef ENABLE_EXTEND_INVEN_SYSTEM
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INVENTORY_PAGE_COUNT = 4, // 2 (default)
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#else
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INVENTORY_PAGE_COUNT = 2, // 2 (default)
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#endif
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INVENTORY_MAX_NUM = INVENTORY_PAGE_SIZE*INVENTORY_PAGE_COUNT, // 90 (default)
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ABILITY_MAX_NUM = 50,
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EMPIRE_MAX_NUM = 4,
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BANWORD_MAX_LEN = 24,
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SOCIAL_ID_MAX_LEN = 18,
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GUILD_NAME_MAX_LEN = 12,
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SHOP_HOST_ITEM_MAX_NUM = 40,
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SHOP_GUEST_ITEM_MAX_NUM = 18,
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SHOP_PRICELIST_MAX_NUM = 40,
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CHAT_MAX_LEN = 512,
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QUICKSLOT_MAX_NUM = 36,
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JOURNAL_MAX_NUM = 2,
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QUERY_MAX_LEN = 8192,
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FILE_MAX_LEN = 128,
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PLAYER_EXP_TABLE_MAX = 120,
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PLAYER_MAX_LEVEL_CONST = 250,
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GUILD_MAX_LEVEL = 20,
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MOB_MAX_LEVEL = 100,
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ATTRIBUTE_MAX_VALUE = 20,
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CHARACTER_PATH_MAX_NUM = 64,
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SKILL_MAX_NUM = 255,
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SKILLBOOK_DELAY_MIN = 64800,
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SKILLBOOK_DELAY_MAX = 108000,
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SKILL_MAX_LEVEL = 40,
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APPLY_NAME_MAX_LEN = 32,
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EVENT_FLAG_NAME_MAX_LEN = 32,
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MOB_SKILL_MAX_NUM = 5,
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POINT_MAX_NUM = 255,
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DRAGON_SOUL_BOX_SIZE = 32,
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DRAGON_SOUL_BOX_COLUMN_NUM = 8,
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DRAGON_SOUL_BOX_ROW_NUM = DRAGON_SOUL_BOX_SIZE / DRAGON_SOUL_BOX_COLUMN_NUM,
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DRAGON_SOUL_REFINE_GRID_SIZE = 15,
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MAX_AMOUNT_OF_MALL_BONUS = 20,
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WEAR_MAX_NUM = 32,
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//LIMIT_GOLD
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GOLD_MAX = 2000000000,
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#ifdef ENABLE_CHEQUE_SYSTEM
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CHEQUE_MAX = 1000,
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CHEQUE_VNUM = 2,
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#ifndef ENABLE_IKASHOP_RENEWAL
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YANG_PER_CHEQUE = 100000000,
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#endif
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#endif
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//END_LIMIT_GOLD
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SHOP_TAB_NAME_MAX = 32,
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SHOP_TAB_COUNT_MAX = 3,
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BELT_INVENTORY_SLOT_WIDTH = 4,
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BELT_INVENTORY_SLOT_HEIGHT= 4,
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BELT_INVENTORY_SLOT_COUNT = BELT_INVENTORY_SLOT_WIDTH * BELT_INVENTORY_SLOT_HEIGHT,
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};
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enum EWearPositions
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{
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WEAR_BODY, // 0
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WEAR_HEAD, // 1
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WEAR_FOOTS, // 2
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WEAR_WRIST, // 3
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WEAR_WEAPON, // 4
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WEAR_NECK, // 5
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WEAR_EAR, // 6
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WEAR_UNIQUE1, // 7
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WEAR_UNIQUE2, // 8
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WEAR_ARROW, // 9
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WEAR_SHIELD, // 10
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WEAR_ABILITY1, // 11
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WEAR_ABILITY2, // 12
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WEAR_ABILITY3, // 13
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WEAR_ABILITY4, // 14
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WEAR_ABILITY5, // 15
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WEAR_ABILITY6, // 16
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WEAR_ABILITY7, // 17
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WEAR_ABILITY8, // 18
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WEAR_COSTUME_BODY, // 19
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WEAR_COSTUME_HAIR, // 20
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#ifdef ENABLE_MOUNT_COSTUME_SYSTEM
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WEAR_COSTUME_MOUNT, // 21
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#endif
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#ifdef ENABLE_ACCE_COSTUME_SYSTEM
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WEAR_COSTUME_ACCE, // 22
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#endif
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WEAR_BELT, // 23
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#ifdef ENABLE_WEAPON_COSTUME_SYSTEM
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WEAR_COSTUME_WEAPON,// 24
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#endif
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WEAR_PENDANT, // 25
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WEAR_GLOVE, // 26
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WEAR_MAX = 32
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};
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enum EDragonSoulDeckType
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{
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DRAGON_SOUL_DECK_0,
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DRAGON_SOUL_DECK_1,
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DRAGON_SOUL_DECK_MAX_NUM = 2,
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DRAGON_SOUL_DECK_RESERVED_MAX_NUM = 3,
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};
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enum ESex
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{
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SEX_MALE,
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SEX_FEMALE
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};
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enum EDirection
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{
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DIR_NORTH,
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DIR_NORTHEAST,
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DIR_EAST,
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DIR_SOUTHEAST,
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DIR_SOUTH,
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DIR_SOUTHWEST,
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DIR_WEST,
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DIR_NORTHWEST,
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DIR_MAX_NUM
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};
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#define ABILITY_MAX_LEVEL 10
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enum EAbilityDifficulty
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{
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DIFFICULTY_EASY,
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DIFFICULTY_NORMAL,
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DIFFICULTY_HARD,
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DIFFICULTY_VERY_HARD,
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DIFFICULTY_NUM_TYPES
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};
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enum EAbilityCategory
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{
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CATEGORY_PHYSICAL,
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CATEGORY_MENTAL,
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CATEGORY_ATTRIBUTE,
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CATEGORY_NUM_TYPES
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};
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enum EJobs
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{
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JOB_WARRIOR,
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JOB_ASSASSIN,
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JOB_SURA,
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JOB_SHAMAN,
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#ifdef ENABLE_WOLFMAN_CHARACTER
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JOB_WOLFMAN,
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#endif
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JOB_MAX_NUM
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};
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enum ESkillGroups
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{
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SKILL_GROUP_MAX_NUM = 2,
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};
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enum ERaceFlags
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{
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RACE_FLAG_ANIMAL = (1 << 0),
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RACE_FLAG_UNDEAD = (1 << 1),
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RACE_FLAG_DEVIL = (1 << 2),
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RACE_FLAG_HUMAN = (1 << 3),
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RACE_FLAG_ORC = (1 << 4),
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RACE_FLAG_MILGYO = (1 << 5),
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RACE_FLAG_INSECT = (1 << 6),
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RACE_FLAG_FIRE = (1 << 7),
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RACE_FLAG_ICE = (1 << 8),
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RACE_FLAG_DESERT = (1 << 9),
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RACE_FLAG_TREE = (1 << 10),
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RACE_FLAG_ATT_ELEC = (1 << 11),
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RACE_FLAG_ATT_FIRE = (1 << 12),
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RACE_FLAG_ATT_ICE = (1 << 13),
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RACE_FLAG_ATT_WIND = (1 << 14),
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RACE_FLAG_ATT_EARTH = (1 << 15),
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RACE_FLAG_ATT_DARK = (1 << 16),
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RACE_FLAG_CZ = (1 << 17), // 1<<11 official
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};
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enum ELoads
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{
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LOAD_NONE,
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LOAD_LIGHT,
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LOAD_NORMAL,
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LOAD_HEAVY,
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LOAD_MASSIVE
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};
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enum
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{
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QUICKSLOT_TYPE_NONE,
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QUICKSLOT_TYPE_ITEM,
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QUICKSLOT_TYPE_SKILL,
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QUICKSLOT_TYPE_COMMAND,
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QUICKSLOT_TYPE_MAX_NUM,
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};
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enum EParts
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{
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PART_MAIN,
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PART_WEAPON,
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PART_HEAD,
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PART_HAIR,
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#ifdef ENABLE_ACCE_COSTUME_SYSTEM
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PART_ACCE,
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#endif
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PART_MAX_NUM,
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PART_WEAPON_SUB,
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};
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enum EChatType
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{
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CHAT_TYPE_TALKING,
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CHAT_TYPE_INFO,
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CHAT_TYPE_NOTICE,
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CHAT_TYPE_PARTY,
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CHAT_TYPE_GUILD,
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CHAT_TYPE_COMMAND,
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CHAT_TYPE_SHOUT,
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CHAT_TYPE_WHISPER,
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CHAT_TYPE_BIG_NOTICE,
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CHAT_TYPE_MONARCH_NOTICE,
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#ifdef ENABLE_DICE_SYSTEM
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CHAT_TYPE_DICE_INFO, //11
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#endif
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CHAT_TYPE_MAX_NUM
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};
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enum EWhisperType
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{
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WHISPER_TYPE_NORMAL = 0,
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WHISPER_TYPE_NOT_EXIST = 1,
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WHISPER_TYPE_TARGET_BLOCKED = 2,
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WHISPER_TYPE_SENDER_BLOCKED = 3,
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WHISPER_TYPE_ERROR = 4,
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WHISPER_TYPE_GM = 5,
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WHISPER_TYPE_SYSTEM = 0xFF
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};
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enum ECharacterPosition
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{
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POSITION_GENERAL,
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POSITION_BATTLE,
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POSITION_DYING,
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POSITION_SITTING_CHAIR,
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POSITION_SITTING_GROUND,
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POSITION_INTRO,
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POSITION_MAX_NUM
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};
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enum EGMLevels
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{
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GM_PLAYER,
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GM_LOW_WIZARD,
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GM_WIZARD,
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GM_HIGH_WIZARD,
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GM_GOD,
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GM_IMPLEMENTOR,
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GM_DISABLE,
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};
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enum EMobRank
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{
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MOB_RANK_PAWN,
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MOB_RANK_S_PAWN,
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MOB_RANK_KNIGHT,
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MOB_RANK_S_KNIGHT,
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MOB_RANK_BOSS,
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MOB_RANK_KING,
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MOB_RANK_MAX_NUM
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};
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enum ECharType
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{
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CHAR_TYPE_MONSTER,
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CHAR_TYPE_NPC,
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CHAR_TYPE_STONE,
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CHAR_TYPE_WARP,
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CHAR_TYPE_DOOR,
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CHAR_TYPE_BUILDING,
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CHAR_TYPE_PC,
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CHAR_TYPE_POLYMORPH_PC,
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CHAR_TYPE_HORSE,
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CHAR_TYPE_GOTO
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};
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enum EBattleType
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{
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BATTLE_TYPE_MELEE,
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BATTLE_TYPE_RANGE,
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BATTLE_TYPE_MAGIC,
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BATTLE_TYPE_SPECIAL,
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BATTLE_TYPE_POWER,
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BATTLE_TYPE_TANKER,
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BATTLE_TYPE_SUPER_POWER,
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BATTLE_TYPE_SUPER_TANKER,
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BATTLE_TYPE_MAX_NUM
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};
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enum EApplyTypes
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{
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APPLY_NONE, // 0
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APPLY_MAX_HP, // 1
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APPLY_MAX_SP, // 2
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APPLY_CON, // 3
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APPLY_INT, // 4
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APPLY_STR, // 5
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APPLY_DEX, // 6
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APPLY_ATT_SPEED, // 7
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APPLY_MOV_SPEED, // 8
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APPLY_CAST_SPEED, // 9
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APPLY_HP_REGEN, // 10
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APPLY_SP_REGEN, // 11
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APPLY_POISON_PCT, // 12
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APPLY_STUN_PCT, // 13
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APPLY_SLOW_PCT, // 14
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APPLY_CRITICAL_PCT, // 15
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APPLY_PENETRATE_PCT, // 16
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APPLY_ATTBONUS_HUMAN, // 17
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APPLY_ATTBONUS_ANIMAL, // 18
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APPLY_ATTBONUS_ORC, // 19
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APPLY_ATTBONUS_MILGYO, // 20
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APPLY_ATTBONUS_UNDEAD, // 21
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APPLY_ATTBONUS_DEVIL, // 22
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APPLY_STEAL_HP, // 23
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APPLY_STEAL_SP, // 24
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APPLY_MANA_BURN_PCT, // 25
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APPLY_DAMAGE_SP_RECOVER, // 26
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APPLY_BLOCK, // 27
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APPLY_DODGE, // 28
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APPLY_RESIST_SWORD, // 29
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APPLY_RESIST_TWOHAND, // 30
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APPLY_RESIST_DAGGER, // 31
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APPLY_RESIST_BELL, // 32
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APPLY_RESIST_FAN, // 33
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APPLY_RESIST_BOW, // 34
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APPLY_RESIST_FIRE, // 35
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APPLY_RESIST_ELEC, // 36
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APPLY_RESIST_MAGIC, // 37
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APPLY_RESIST_WIND, // 38
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APPLY_REFLECT_MELEE, // 39
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APPLY_REFLECT_CURSE, // 40
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APPLY_POISON_REDUCE, // 41
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APPLY_KILL_SP_RECOVER, // 42
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APPLY_EXP_DOUBLE_BONUS, // 43
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APPLY_GOLD_DOUBLE_BONUS, // 44
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APPLY_ITEM_DROP_BONUS, // 45
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APPLY_POTION_BONUS, // 46
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APPLY_KILL_HP_RECOVER, // 47
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APPLY_IMMUNE_STUN, // 48
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APPLY_IMMUNE_SLOW, // 49
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APPLY_IMMUNE_FALL, // 50
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APPLY_SKILL, // 51
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APPLY_BOW_DISTANCE, // 52
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APPLY_ATT_GRADE_BONUS, // 53
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APPLY_DEF_GRADE_BONUS, // 54
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APPLY_MAGIC_ATT_GRADE, // 55
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APPLY_MAGIC_DEF_GRADE, // 56
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APPLY_CURSE_PCT, // 57
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APPLY_MAX_STAMINA, // 58
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APPLY_ATTBONUS_WARRIOR, // 59
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APPLY_ATTBONUS_ASSASSIN, // 60
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APPLY_ATTBONUS_SURA, // 61
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APPLY_ATTBONUS_SHAMAN, // 62
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APPLY_ATTBONUS_MONSTER, // 63
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APPLY_MALL_ATTBONUS,
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APPLY_MALL_DEFBONUS,
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APPLY_MALL_EXPBONUS,
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APPLY_MALL_ITEMBONUS,
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APPLY_MALL_GOLDBONUS,
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APPLY_MAX_HP_PCT,
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APPLY_MAX_SP_PCT,
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APPLY_SKILL_DAMAGE_BONUS,
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APPLY_NORMAL_HIT_DAMAGE_BONUS,
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APPLY_SKILL_DEFEND_BONUS,
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APPLY_NORMAL_HIT_DEFEND_BONUS,
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APPLY_PC_BANG_EXP_BONUS, //reserved for backwards compatibility
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APPLY_PC_BANG_DROP_BONUS, //reserved for backwards compatibility
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APPLY_EXTRACT_HP_PCT,
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APPLY_RESIST_WARRIOR,
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APPLY_RESIST_ASSASSIN,
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APPLY_RESIST_SURA,
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APPLY_RESIST_SHAMAN,
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APPLY_ENERGY,
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APPLY_DEF_GRADE,
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APPLY_COSTUME_ATTR_BONUS,
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APPLY_MAGIC_ATTBONUS_PER,
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APPLY_MELEE_MAGIC_ATTBONUS_PER,
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APPLY_RESIST_ICE,
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APPLY_RESIST_EARTH,
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APPLY_RESIST_DARK,
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APPLY_ANTI_CRITICAL_PCT,
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APPLY_ANTI_PENETRATE_PCT,
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#ifdef ENABLE_WOLFMAN_CHARACTER
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APPLY_BLEEDING_REDUCE = 92, //92
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APPLY_BLEEDING_PCT = 93, //93
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APPLY_ATTBONUS_WOLFMAN = 94,
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APPLY_RESIST_WOLFMAN = 95,
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APPLY_RESIST_CLAW = 96,
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#endif
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#ifdef ENABLE_ACCE_COSTUME_SYSTEM
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APPLY_ACCEDRAIN_RATE = 97, //97
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#endif
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#ifdef ENABLE_MAGIC_REDUCTION_SYSTEM
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APPLY_RESIST_MAGIC_REDUCTION = 98, //98
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#endif
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APPLY_ENCHANT_ELECT = 99,
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APPLY_ENCHANT_FIRE = 100,
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APPLY_ENCHANT_ICE = 101,
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APPLY_ENCHANT_WIND = 102,
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APPLY_ENCHANT_EARTH = 103,
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APPLY_ENCHANT_DARK = 104,
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APPLY_ATTBONUS_CZ = 105,
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APPLY_ATTBONUS_INSECT = 106,
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APPLY_ATTBONUS_DESERT = 107,
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APPLY_ATTBONUS_SWORD = 108,
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APPLY_ATTBONUS_TWOHAND = 109,
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APPLY_ATTBONUS_DAGGER = 110,
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APPLY_ATTBONUS_BELL = 111,
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APPLY_ATTBONUS_FAN = 112,
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APPLY_ATTBONUS_BOW = 113,
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#ifdef ENABLE_WOLFMAN_CHARACTER
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APPLY_ATTBONUS_CLAW = 114,
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#endif
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APPLY_RESIST_HUMAN = 115,
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APPLY_RESIST_MOUNT_FALL = 116,
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APPLY_MOUNT = 118,
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MAX_APPLY_NUM = 127,
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};
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enum EOnClickEvents
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{
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ON_CLICK_NONE,
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ON_CLICK_SHOP,
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ON_CLICK_TALK,
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ON_CLICK_MAX_NUM
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};
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enum EOnIdleEvents
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{
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ON_IDLE_NONE,
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ON_IDLE_GENERAL,
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ON_IDLE_MAX_NUM
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};
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enum EWindows
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{
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RESERVED_WINDOW,
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INVENTORY,
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EQUIPMENT,
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SAFEBOX,
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|
MALL,
|
|
DRAGON_SOUL_INVENTORY,
|
|
BELT_INVENTORY,
|
|
GROUND,
|
|
WINDOW_TYPE_MAX,
|
|
};
|
|
|
|
enum EMobSizes
|
|
{
|
|
MOBSIZE_RESERVED,
|
|
MOBSIZE_SMALL,
|
|
MOBSIZE_MEDIUM,
|
|
MOBSIZE_BIG
|
|
};
|
|
|
|
enum EAIFlags
|
|
{
|
|
AIFLAG_AGGRESSIVE = (1 << 0),
|
|
AIFLAG_NOMOVE = (1 << 1),
|
|
AIFLAG_COWARD = (1 << 2),
|
|
AIFLAG_NOATTACKSHINSU = (1 << 3),
|
|
AIFLAG_NOATTACKJINNO = (1 << 4),
|
|
AIFLAG_NOATTACKCHUNJO = (1 << 5),
|
|
AIFLAG_ATTACKMOB = (1 << 6),
|
|
AIFLAG_BERSERK = (1 << 7),
|
|
AIFLAG_STONESKIN = (1 << 8),
|
|
AIFLAG_GODSPEED = (1 << 9),
|
|
AIFLAG_DEATHBLOW = (1 << 10),
|
|
AIFLAG_REVIVE = (1 << 11),
|
|
AIFLAG_HEALER = (1 << 12),
|
|
AIFLAG_COUNT = (1 << 13),
|
|
AIFLAG_NORECOVERY = (1 << 14),
|
|
AIFLAG_REFLECT = (1 << 15),
|
|
AIFLAG_FALL = (1 << 16),
|
|
AIFLAG_VIT = (1 << 17),
|
|
AIFLAG_RATTSPEED = (1 << 18),
|
|
AIFLAG_RCASTSPEED = (1 << 19),
|
|
AIFLAG_RHP_REGEN = (1 << 20),
|
|
AIFLAG_TIMEVIT = (1 << 21),
|
|
};
|
|
|
|
enum EMobStatType
|
|
{
|
|
MOB_STATTYPE_POWER,
|
|
MOB_STATTYPE_TANKER,
|
|
MOB_STATTYPE_SUPER_POWER,
|
|
MOB_STATTYPE_SUPER_TANKER,
|
|
MOB_STATTYPE_RANGE,
|
|
MOB_STATTYPE_MAGIC,
|
|
MOB_STATTYPE_MAX_NUM
|
|
};
|
|
|
|
enum EImmuneFlags
|
|
{
|
|
IMMUNE_STUN = (1 << 0),
|
|
IMMUNE_SLOW = (1 << 1),
|
|
IMMUNE_FALL = (1 << 2),
|
|
IMMUNE_CURSE = (1 << 3),
|
|
IMMUNE_POISON = (1 << 4),
|
|
IMMUNE_TERROR = (1 << 5),
|
|
IMMUNE_REFLECT = (1 << 6),
|
|
};
|
|
|
|
enum EMobEnchants
|
|
{
|
|
MOB_ENCHANT_CURSE,
|
|
MOB_ENCHANT_SLOW,
|
|
MOB_ENCHANT_POISON,
|
|
MOB_ENCHANT_STUN,
|
|
MOB_ENCHANT_CRITICAL,
|
|
MOB_ENCHANT_PENETRATE,
|
|
#if defined(ENABLE_WOLFMAN_CHARACTER) && !defined(USE_MOB_BLEEDING_AS_POISON)
|
|
MOB_ENCHANT_BLEEDING,
|
|
#endif
|
|
MOB_ENCHANTS_MAX_NUM
|
|
};
|
|
|
|
enum EMobResists
|
|
{
|
|
MOB_RESIST_SWORD,
|
|
MOB_RESIST_TWOHAND,
|
|
MOB_RESIST_DAGGER,
|
|
MOB_RESIST_BELL,
|
|
MOB_RESIST_FAN,
|
|
MOB_RESIST_BOW,
|
|
MOB_RESIST_FIRE,
|
|
MOB_RESIST_ELECT,
|
|
MOB_RESIST_MAGIC,
|
|
MOB_RESIST_WIND,
|
|
MOB_RESIST_POISON,
|
|
#if defined(ENABLE_WOLFMAN_CHARACTER) && !defined(USE_MOB_CLAW_AS_DAGGER)
|
|
MOB_RESIST_CLAW,
|
|
#endif
|
|
#if defined(ENABLE_WOLFMAN_CHARACTER) && !defined(USE_MOB_BLEEDING_AS_POISON)
|
|
MOB_RESIST_BLEEDING,
|
|
#endif
|
|
MOB_RESISTS_MAX_NUM
|
|
};
|
|
|
|
enum
|
|
{
|
|
SKILL_ATTR_TYPE_NORMAL = 1,
|
|
SKILL_ATTR_TYPE_MELEE,
|
|
SKILL_ATTR_TYPE_RANGE,
|
|
SKILL_ATTR_TYPE_MAGIC
|
|
/*
|
|
SKILL_ATTR_TYPE_FIRE,
|
|
SKILL_ATTR_TYPE_ICE,
|
|
SKILL_ATTR_TYPE_ELEC,
|
|
SKILL_ATTR_TYPE_DARK,
|
|
*/
|
|
};
|
|
|
|
enum
|
|
{
|
|
SKILL_NORMAL,
|
|
SKILL_MASTER,
|
|
SKILL_GRAND_MASTER,
|
|
SKILL_PERFECT_MASTER,
|
|
};
|
|
|
|
enum EGuildWarType
|
|
{
|
|
GUILD_WAR_TYPE_FIELD,
|
|
GUILD_WAR_TYPE_BATTLE,
|
|
GUILD_WAR_TYPE_FLAG,
|
|
GUILD_WAR_TYPE_MAX_NUM
|
|
};
|
|
|
|
enum EGuildWarState
|
|
{
|
|
GUILD_WAR_NONE,
|
|
GUILD_WAR_SEND_DECLARE,
|
|
GUILD_WAR_REFUSE,
|
|
GUILD_WAR_RECV_DECLARE,
|
|
GUILD_WAR_WAIT_START,
|
|
GUILD_WAR_CANCEL,
|
|
GUILD_WAR_ON_WAR,
|
|
GUILD_WAR_END,
|
|
GUILD_WAR_OVER,
|
|
GUILD_WAR_RESERVE,
|
|
|
|
GUILD_WAR_DURATION = 30*60,
|
|
GUILD_WAR_WIN_POINT = 1000,
|
|
GUILD_WAR_LADDER_HALF_PENALTY_TIME = 12*60*60,
|
|
};
|
|
|
|
enum EAttributeSet
|
|
{
|
|
ATTRIBUTE_SET_WEAPON,
|
|
ATTRIBUTE_SET_BODY,
|
|
ATTRIBUTE_SET_WRIST,
|
|
ATTRIBUTE_SET_FOOTS,
|
|
ATTRIBUTE_SET_NECK,
|
|
ATTRIBUTE_SET_HEAD,
|
|
ATTRIBUTE_SET_SHIELD,
|
|
ATTRIBUTE_SET_EAR,
|
|
#ifdef ENABLE_ITEM_ATTR_COSTUME
|
|
ATTRIBUTE_SET_COSTUME_BODY,
|
|
ATTRIBUTE_SET_COSTUME_HAIR,
|
|
#if defined(ENABLE_ITEM_ATTR_COSTUME) && defined(ENABLE_WEAPON_COSTUME_SYSTEM)
|
|
ATTRIBUTE_SET_COSTUME_WEAPON,
|
|
#endif
|
|
#endif
|
|
#ifdef ENABLE_PENDANT_SYSTEM
|
|
ATTRIBUTE_SET_PENDANT,
|
|
#endif
|
|
#ifdef ENABLE_GLOVE_SYSTEM
|
|
ATTRIBUTE_SET_GLOVE,
|
|
#endif
|
|
ATTRIBUTE_SET_MAX_NUM
|
|
};
|
|
|
|
enum EPrivType
|
|
{
|
|
PRIV_NONE,
|
|
PRIV_ITEM_DROP,
|
|
PRIV_GOLD_DROP,
|
|
PRIV_GOLD10_DROP,
|
|
PRIV_EXP_PCT,
|
|
MAX_PRIV_NUM,
|
|
};
|
|
|
|
enum EMoneyLogType
|
|
{
|
|
MONEY_LOG_RESERVED,
|
|
MONEY_LOG_MONSTER,
|
|
MONEY_LOG_SHOP,
|
|
MONEY_LOG_REFINE,
|
|
MONEY_LOG_QUEST,
|
|
MONEY_LOG_GUILD,
|
|
MONEY_LOG_MISC,
|
|
MONEY_LOG_MONSTER_KILL,
|
|
MONEY_LOG_DROP,
|
|
MONEY_LOG_TYPE_MAX_NUM,
|
|
};
|
|
|
|
enum EPremiumTypes
|
|
{
|
|
PREMIUM_EXP,
|
|
PREMIUM_ITEM,
|
|
PREMIUM_SAFEBOX,
|
|
PREMIUM_AUTOLOOT,
|
|
PREMIUM_FISH_MIND,
|
|
PREMIUM_MARRIAGE_FAST,
|
|
PREMIUM_GOLD,
|
|
PREMIUM_MAX_NUM = 9
|
|
};
|
|
|
|
enum SPECIAL_EFFECT
|
|
{
|
|
SE_NONE,
|
|
|
|
SE_HPUP_RED,
|
|
SE_SPUP_BLUE,
|
|
SE_SPEEDUP_GREEN,
|
|
SE_DXUP_PURPLE,
|
|
SE_CRITICAL,
|
|
SE_PENETRATE,
|
|
SE_BLOCK,
|
|
SE_DODGE,
|
|
SE_CHINA_FIREWORK,
|
|
SE_SPIN_TOP,
|
|
SE_SUCCESS,
|
|
SE_FAIL,
|
|
SE_FR_SUCCESS,
|
|
SE_LEVELUP_ON_14_FOR_GERMANY,
|
|
SE_LEVELUP_UNDER_15_FOR_GERMANY,
|
|
SE_PERCENT_DAMAGE1,
|
|
SE_PERCENT_DAMAGE2,
|
|
SE_PERCENT_DAMAGE3,
|
|
|
|
SE_AUTO_HPUP,
|
|
SE_AUTO_SPUP,
|
|
|
|
SE_EQUIP_RAMADAN_RING,
|
|
SE_EQUIP_HALLOWEEN_CANDY,
|
|
SE_EQUIP_HAPPINESS_RING,
|
|
SE_EQUIP_LOVE_PENDANT,
|
|
|
|
#ifdef ENABLE_ACCE_COSTUME_SYSTEM
|
|
SE_EFFECT_ACCE_SUCESS_ABSORB,
|
|
SE_EFFECT_ACCE_EQUIP,
|
|
#endif
|
|
};
|
|
|
|
#include "item_length.h"
|
|
|
|
enum EDragonSoulRefineWindowSize
|
|
{
|
|
DRAGON_SOUL_REFINE_GRID_MAX = 15,
|
|
};
|
|
|
|
enum EMisc2
|
|
{
|
|
DRAGON_SOUL_EQUIP_SLOT_START = INVENTORY_MAX_NUM + WEAR_MAX_NUM,
|
|
DRAGON_SOUL_EQUIP_SLOT_END = DRAGON_SOUL_EQUIP_SLOT_START + (DS_SLOT_MAX * DRAGON_SOUL_DECK_MAX_NUM),
|
|
DRAGON_SOUL_EQUIP_RESERVED_SLOT_END = DRAGON_SOUL_EQUIP_SLOT_END + (DS_SLOT_MAX * DRAGON_SOUL_DECK_RESERVED_MAX_NUM),
|
|
|
|
BELT_INVENTORY_SLOT_START = DRAGON_SOUL_EQUIP_RESERVED_SLOT_END,
|
|
BELT_INVENTORY_SLOT_END = BELT_INVENTORY_SLOT_START + BELT_INVENTORY_SLOT_COUNT,
|
|
|
|
INVENTORY_AND_EQUIP_SLOT_MAX = BELT_INVENTORY_SLOT_END,
|
|
};
|
|
|
|
#pragma pack(push, 1)
|
|
|
|
typedef struct SItemPos
|
|
{
|
|
BYTE window_type;
|
|
WORD cell;
|
|
SItemPos ()
|
|
{
|
|
window_type = INVENTORY;
|
|
cell = WORD_MAX;
|
|
}
|
|
|
|
SItemPos (BYTE _window_type, WORD _cell)
|
|
{
|
|
window_type = _window_type;
|
|
cell = _cell;
|
|
}
|
|
|
|
bool IsValidItemPosition() const
|
|
{
|
|
switch (window_type)
|
|
{
|
|
case RESERVED_WINDOW:
|
|
return false;
|
|
case INVENTORY:
|
|
case EQUIPMENT:
|
|
case BELT_INVENTORY:
|
|
return cell < INVENTORY_AND_EQUIP_SLOT_MAX;
|
|
case DRAGON_SOUL_INVENTORY:
|
|
return cell < (DRAGON_SOUL_INVENTORY_MAX_NUM);
|
|
|
|
case SAFEBOX:
|
|
case MALL:
|
|
return false;
|
|
default:
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool IsSamePosition(const SItemPos & other) const
|
|
{
|
|
return *this==other
|
|
|| ((INVENTORY == window_type || EQUIPMENT == window_type)
|
|
&& (INVENTORY == other.window_type || EQUIPMENT == other.window_type)
|
|
&& cell == other.cell);
|
|
}
|
|
|
|
bool IsEquipPosition() const
|
|
{
|
|
return ((INVENTORY == window_type || EQUIPMENT == window_type) && cell >= INVENTORY_MAX_NUM && cell < INVENTORY_MAX_NUM + WEAR_MAX_NUM)
|
|
|| IsDragonSoulEquipPosition();
|
|
}
|
|
|
|
bool IsDragonSoulEquipPosition() const
|
|
{
|
|
return (window_type == INVENTORY) && (DRAGON_SOUL_EQUIP_SLOT_START <= cell) && (DRAGON_SOUL_EQUIP_SLOT_END > cell); // @fixme184
|
|
}
|
|
|
|
bool IsBeltInventoryPosition() const // @fixme324 (INVENTORY n EQUIPMENT)
|
|
{
|
|
return (window_type == INVENTORY || window_type == EQUIPMENT) && (BELT_INVENTORY_SLOT_START <= cell) && (BELT_INVENTORY_SLOT_END > cell);
|
|
}
|
|
|
|
bool IsDefaultInventoryPosition() const
|
|
{
|
|
return INVENTORY == window_type && cell < INVENTORY_MAX_NUM;
|
|
}
|
|
|
|
bool operator==(const struct SItemPos& rhs) const
|
|
{
|
|
return (window_type == rhs.window_type) && (cell == rhs.cell);
|
|
}
|
|
bool operator<(const struct SItemPos& rhs) const
|
|
{
|
|
return (window_type < rhs.window_type) || ((window_type == rhs.window_type) && (cell < rhs.cell));
|
|
}
|
|
} TItemPos;
|
|
|
|
const TItemPos NPOS (RESERVED_WINDOW, WORD_MAX);
|
|
|
|
typedef struct SItemPosEx
|
|
{
|
|
TItemPos pos;
|
|
int id{ 0 };
|
|
} TItemPosEx;
|
|
|
|
typedef enum
|
|
{
|
|
SHOP_COIN_TYPE_GOLD, // DEFAULT VALUE
|
|
SHOP_COIN_TYPE_SECONDARY_COIN,
|
|
} EShopCoinType;
|
|
|
|
#pragma pack(pop)
|
|
|
|
#endif
|
|
//martysama0134's 623a0779c74cb7565145d45548376308
|