Marty-v58/client/pack/root/localeinfo.py
2024-10-25 00:07:46 -05:00

769 lines
22 KiB
Python

import app
import pack
import os
MAP_TRENT02 = "MAP_TRENT02"
MAP_WL = "MAP_WL"
MAP_NUSLUCK = "MAP_NUSLUCK"
MAP_TREE2 = "MAP_TREE2"
BLEND_POTION_NO_TIME = "BLEND_POTION_NO_TIME"
BLEND_POTION_NO_INFO = "BLEND_POTION_NO_INFO"
APP_TITLE = "METIN2"
GUILD_HEADQUARTER = "Main Building"
GUILD_FACILITY = "Facility"
GUILD_OBJECT = "Object"
GUILD_MEMBER_COUNT_INFINITY = "INFINITY"
LOGIN_FAILURE_WEB_BLOCK = "BLOCK_LOGIN(WEB)"
LOGIN_FAILURE_BLOCK_LOGIN = "BLOCK_LOGIN"
CHANNEL_NOTIFY_FULL = "CHANNEL_NOTIFY_FULL"
GUILD_BUILDING_LIST_TXT = app.GetLocalePath() + "/GuildBuildingList.txt"
GUILD_MARK_MIN_LEVEL = "3"
GUILD_MARK_NOT_ENOUGH_LEVEL = "Guild mark not enough level."
ERROR_MARK_UPLOAD_NEED_RECONNECT = "UploadMark: Reconnect to game"
ERROR_MARK_CHECK_NEED_RECONNECT = "CheckMark: Reconnect to game"
VIRTUAL_KEY_ALPHABET_LOWERS = r"[1234567890]/qwertyuiop\=asdfghjkl;`'zxcvbnm.,"
VIRTUAL_KEY_ALPHABET_UPPERS = r'{1234567890}?QWERTYUIOP|+ASDFGHJKL:~"ZXCVBNM<>'
VIRTUAL_KEY_SYMBOLS = '!@#$%^&*()_+|{}:"<>?~'
VIRTUAL_KEY_NUMBERS = "1234567890-=\[];',./`"
VIRTUAL_KEY_SYMBOLS_BR = '!@#$%^&*()_+|{}:"<>?~áàãâéèêíìóòôõúùç'
__IS_ENGLISH = "ENGLISH" == app.GetLocaleServiceName()
__IS_HONGKONG = "HONGKONG" == app.GetLocaleServiceName()
__IS_NEWCIBN = "locale/newcibn" == app.GetLocalePath()
__IS_EUROPE = "EUROPE" == app.GetLocaleServiceName()
__IS_CANADA = "locale/ca" == app.GetLocalePath()
__IS_BRAZIL = "locale/br" == app.GetLocalePath()
__IS_SINGAPORE = "locale/sg" == app.GetLocalePath()
__IS_VIETNAM = "locale/vn" == app.GetLocalePath()
__IS_ARABIC = "locale/ae" == app.GetLocalePath()
__IS_CIBN10 = "locale/cibn10" == app.GetLocalePath()
__IS_WE_KOREA = "locale/we_korea" == app.GetLocalePath()
__IS_TAIWAN = "locale/taiwan" == app.GetLocalePath()
__IS_JAPAN = "locale/japan" == app.GetLocalePath()
LOGIN_FAILURE_WRONG_SOCIALID = "ASDF"
LOGIN_FAILURE_SHUTDOWN_TIME = "ASDF"
if __IS_CANADA:
__IS_EUROPE = True
def IsYMIR():
return "locale/ymir" == app.GetLocalePath()
def IsJAPAN():
return "locale/japan" == app.GetLocalePath()
def IsENGLISH():
global __IS_ENGLISH
return __IS_ENGLISH
def IsHONGKONG():
global __IS_HONGKONG
return __IS_HONGKONG
def IsTAIWAN():
return "locale/taiwan" == app.GetLocalePath()
def IsNEWCIBN():
return "locale/newcibn" == app.GetLocalePath()
def IsCIBN10():
global __IS_CIBN10
return __IS_CIBN10
def IsEUROPE():
global __IS_EUROPE
return __IS_EUROPE
def IsCANADA():
global __IS_CANADA
return __IS_CANADA
def IsBRAZIL():
global __IS_BRAZIL
return __IS_BRAZIL
def IsVIETNAM():
global __IS_VIETNAM
return __IS_VIETNAM
def IsSINGAPORE():
global __IS_SINGAPORE
return __IS_SINGAPORE
def IsARABIC():
global __IS_ARABIC
return __IS_ARABIC
def IsWE_KOREA():
return "locale/we_korea" == app.GetLocalePath()
# SUPPORT_NEW_KOREA_SERVER
def LoadLocaleData():
app.LoadLocaleData(app.GetLocalePath())
def IsCHEONMA():
return IsYMIR()
# END_OF_SUPPORT_NEW_KOREA_SERVER
def mapping(**kwargs): return kwargs
def SNA(text):
def f(x):
return text
return f
def SA(text):
def f(x):
return text % x
return f
## PET_SKILL_INFO FNCS BEGIN
def SAN(text):
def f(x):
return text % x
return f
def SAA(text):
def f(x):
return text % x
return f
def SAAAA(text):
def f(x):
return text % x
return f
## PET_SKILL_INFO FNCS END
if app.__BL_MULTI_LANGUAGE__:
def LoadLocaleFile(srcFileName):
localeDict = {}
funcDict = {"SA":SA, "SNA":SNA, "SAA":SAA, "SAN":SAN, "SAAAA":SAAAA}
lineIndex = 1
try:
lines = open(srcFileName, "r").readlines()
except IOError:
import dbg
dbg.LogBox("LoadLocaleError(%s)" % srcFileName)
app.Abort()
for line in lines:
try:
# @fixme010 BEGIN
if not line:
lineIndex += 1
continue
# @fixme010 END
tokens = line[:-1].split("\t")
if len(tokens) == 2:
localeDict[tokens[0]] = tokens[1]
elif len(tokens) >= 3:
type = tokens[2].strip()
if type:
localeDict[tokens[0]] = funcDict[type](tokens[1])
else:
localeDict[tokens[0]] = tokens[1]
# @fixme010 BEGIN
elif len(tokens) == 1:
localeDict[tokens[0]] = ""
elif len(tokens) == 0:
localeDict[tokens.rstrip()] = ""
# @fixme010 END
else:
raise RuntimeError, "Unknown TokenSize"
lineIndex += 1
except:
import dbg
dbg.LogBox("%s: line(%d): %s" % (srcFileName, lineIndex, line), "Error")
raise
globals().update(localeDict)
def ReloadLocaleFile():
global FN_GM_MARK, LOCALE_FILE_NAME, GUILD_BUILDING_LIST_TXT
FN_GM_MARK = "%s/effect/gm.mse" % app.GetLocalePath()
LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath()
GUILD_BUILDING_LIST_TXT = app.GetLocalePath() + "/GuildBuildingList.txt"
global __IS_ENGLISH, __IS_HONGKONG, __IS_NEWCIBN, __IS_EUROPE
global __IS_CANADA, __IS_BRAZIL, __IS_SINGAPORE, __IS_VIETNAM
global __IS_ARABIC, __IS_CIBN10, __IS_WE_KOREA, __IS_TAIWAN, __IS_JAPAN
__IS_ENGLISH = "ENGLISH" == app.GetLocaleServiceName()
__IS_HONGKONG = "HONGKONG" == app.GetLocaleServiceName()
__IS_NEWCIBN = "locale/newcibn" == app.GetLocalePath()
__IS_EUROPE = "EUROPE" == app.GetLocaleServiceName()
__IS_CANADA = "locale/ca" == app.GetLocalePath()
__IS_BRAZIL = "locale/br" == app.GetLocalePath()
__IS_SINGAPORE = "locale/sg" == app.GetLocalePath()
__IS_VIETNAM = "locale/vn" == app.GetLocalePath()
__IS_ARABIC = "locale/ae" == app.GetLocalePath()
__IS_CIBN10 = "locale/cibn10" == app.GetLocalePath()
__IS_WE_KOREA = "locale/we_korea" == app.GetLocalePath()
__IS_TAIWAN = "locale/taiwan" == app.GetLocalePath()
__IS_JAPAN = "locale/japan" == app.GetLocalePath()
LoadLocaleFile(LOCALE_FILE_NAME)
if app.ENABLE_LOCALE_COMMON:
def TryLoadLocaleFile(filename):
if pack.Exist(filename) or os.path.exists(filename):
LoadLocaleFile(filename)
TryLoadLocaleFile("locale/common/locale_game_ex.txt")
TryLoadLocaleFile("%s/locale_game_ex.txt" % app.GetLocalePath())
global OPTION_PVPMODE_MESSAGE_DICT
OPTION_PVPMODE_MESSAGE_DICT = {
0 : PVP_MODE_NORMAL,
1 : PVP_MODE_REVENGE,
2 : PVP_MODE_KILL,
3 : PVP_MODE_PROTECT,
4 : PVP_MODE_GUILD,
}
global GUILDWAR_NORMAL_DESCLIST, GUILDWAR_WARP_DESCLIST, GUILDWAR_CTF_DESCLIST
GUILDWAR_NORMAL_DESCLIST = [GUILD_WAR_USE_NORMAL_MAP, GUILD_WAR_LIMIT_30MIN, GUILD_WAR_WIN_CHECK_SCORE]
GUILDWAR_WARP_DESCLIST = [GUILD_WAR_USE_BATTLE_MAP, GUILD_WAR_WIN_WIPE_OUT_GUILD, GUILD_WAR_REWARD_POTION]
GUILDWAR_CTF_DESCLIST = [GUILD_WAR_USE_BATTLE_MAP, GUILD_WAR_WIN_TAKE_AWAY_FLAG1, GUILD_WAR_WIN_TAKE_AWAY_FLAG2, GUILD_WAR_REWARD_POTION]
global MINIMAP_ZONE_NAME_DICT
MINIMAP_ZONE_NAME_DICT = {
"metin2_map_a1" : MAP_A1,
"map_a2" : MAP_A2,
"metin2_map_a3" : MAP_A3,
"metin2_map_b1" : MAP_B1,
"map_b2" : MAP_B2,
"metin2_map_b3" : MAP_B3,
"metin2_map_c1" : MAP_C1,
"map_c2" : MAP_C2,
"metin2_map_c3" : MAP_C3,
"map_n_snowm_01" : MAP_SNOW,
"metin2_map_n_flame_01" : MAP_FLAME,
"metin2_map_n_desert_01" : MAP_DESERT,
"metin2_map_milgyo" : MAP_TEMPLE,
"metin2_map_spiderdungeon" : MAP_SPIDER,
"metin2_map_deviltower1" : MAP_SKELTOWER,
"metin2_map_guild_01" : MAP_AG,
"metin2_map_guild_02" : MAP_BG,
"metin2_map_guild_03" : MAP_CG,
"metin2_map_trent" : MAP_TREE,
"metin2_map_trent02" : MAP_TREE2,
"season1/metin2_map_WL_01" : MAP_WL,
"season1/metin2_map_nusluck01" : MAP_NUSLUCK,
"Metin2_map_CapeDragonHead" : MAP_CAPE,
"metin2_map_Mt_Thunder" : MAP_THUNDER,
"metin2_map_dawnmistwood" : MAP_DAWN,
"metin2_map_BayBlackSand" : MAP_BAY,
}
global JOBINFO_TITLE
JOBINFO_TITLE = [
[JOB_WARRIOR0, JOB_WARRIOR1, JOB_WARRIOR2,],
[JOB_ASSASSIN0, JOB_ASSASSIN1, JOB_ASSASSIN2,],
[JOB_SURA0, JOB_SURA1, JOB_SURA2,],
[JOB_SHAMAN0, JOB_SHAMAN1, JOB_SHAMAN2,],
]
if app.ENABLE_WOLFMAN_CHARACTER:
JOBINFO_TITLE += [[JOB_WOLFMAN0,JOB_WOLFMAN1,JOB_WOLFMAN2,],]
global WHISPER_ERROR
WHISPER_ERROR = {
1 : CANNOT_WHISPER_NOT_LOGON,
2 : CANNOT_WHISPER_DEST_REFUSE,
3 : CANNOT_WHISPER_SELF_REFUSE,
}
global NOTIFY_MESSAGE
NOTIFY_MESSAGE = {
"CANNOT_EQUIP_SHOP" : CANNOT_EQUIP_IN_SHOP,
"CANNOT_EQUIP_EXCHANGE" : CANNOT_EQUIP_IN_EXCHANGE,
}
global ATTACK_ERROR_TAIL_DICT
ATTACK_ERROR_TAIL_DICT = {
"IN_SAFE" : CANNOT_ATTACK_SELF_IN_SAFE,
"DEST_IN_SAFE" : CANNOT_ATTACK_DEST_IN_SAFE,
}
global SHOT_ERROR_TAIL_DICT
SHOT_ERROR_TAIL_DICT = {
"EMPTY_ARROW" : CANNOT_SHOOT_EMPTY_ARROW,
"IN_SAFE" : CANNOT_SHOOT_SELF_IN_SAFE,
"DEST_IN_SAFE" : CANNOT_SHOOT_DEST_IN_SAFE,
}
global USE_SKILL_ERROR_TAIL_DICT
USE_SKILL_ERROR_TAIL_DICT = {
"IN_SAFE" : CANNOT_SKILL_SELF_IN_SAFE,
"NEED_TARGET" : CANNOT_SKILL_NEED_TARGET,
"NEED_EMPTY_BOTTLE" : CANNOT_SKILL_NEED_EMPTY_BOTTLE,
"NEED_POISON_BOTTLE" : CANNOT_SKILL_NEED_POISON_BOTTLE,
"REMOVE_FISHING_ROD" : CANNOT_SKILL_REMOVE_FISHING_ROD,
"NOT_YET_LEARN" : CANNOT_SKILL_NOT_YET_LEARN,
"NOT_MATCHABLE_WEAPON" : CANNOT_SKILL_NOT_MATCHABLE_WEAPON,
"WAIT_COOLTIME" : CANNOT_SKILL_WAIT_COOLTIME,
"NOT_ENOUGH_HP" : CANNOT_SKILL_NOT_ENOUGH_HP,
"NOT_ENOUGH_SP" : CANNOT_SKILL_NOT_ENOUGH_SP,
"CANNOT_USE_SELF" : CANNOT_SKILL_USE_SELF,
"ONLY_FOR_ALLIANCE" : CANNOT_SKILL_ONLY_FOR_ALLIANCE,
"CANNOT_ATTACK_ENEMY_IN_SAFE_AREA" : CANNOT_SKILL_DEST_IN_SAFE,
"CANNOT_APPROACH" : CANNOT_SKILL_APPROACH,
"CANNOT_ATTACK" : CANNOT_SKILL_ATTACK,
"ONLY_FOR_CORPSE" : CANNOT_SKILL_ONLY_FOR_CORPSE,
"EQUIP_FISHING_ROD" : CANNOT_SKILL_EQUIP_FISHING_ROD,
"NOT_HORSE_SKILL" : CANNOT_SKILL_NOT_HORSE_SKILL,
"HAVE_TO_RIDE" : CANNOT_SKILL_HAVE_TO_RIDE,
}
global LEVEL_LIST
LEVEL_LIST=["", HORSE_LEVEL1, HORSE_LEVEL2, HORSE_LEVEL3]
global HEALTH_LIST
HEALTH_LIST=[
HORSE_HEALTH0,
HORSE_HEALTH1,
HORSE_HEALTH2,
HORSE_HEALTH3,
]
global USE_SKILL_ERROR_CHAT_DICT
USE_SKILL_ERROR_CHAT_DICT = {
"NEED_EMPTY_BOTTLE" : SKILL_NEED_EMPTY_BOTTLE,
"NEED_POISON_BOTTLE" : SKILL_NEED_POISON_BOTTLE,
"ONLY_FOR_GUILD_WAR" : SKILL_ONLY_FOR_GUILD_WAR,
}
global SHOP_ERROR_DICT
SHOP_ERROR_DICT = {
"NOT_ENOUGH_MONEY" : SHOP_NOT_ENOUGH_MONEY,
"SOLDOUT" : SHOP_SOLDOUT,
"INVENTORY_FULL" : SHOP_INVENTORY_FULL,
"INVALID_POS" : SHOP_INVALID_POS,
"NOT_ENOUGH_MONEY_EX" : SHOP_NOT_ENOUGH_MONEY_EX,
}
if app.ENABLE_CHEQUE_SYSTEM:
SHOP_ERROR_DICT["NOT_ENOUGH_CHEQUE"] = SHOP_NOT_ENOUGH_CHEQUE
SHOP_ERROR_DICT["NOT_ENOUGH_MONEY_CHEQUE"] = SHOP_NOT_ENOUGH_MONEY_CHEQUE
global STAT_MINUS_DESCRIPTION
STAT_MINUS_DESCRIPTION = {
"HTH-" : STAT_MINUS_CON,
"INT-" : STAT_MINUS_INT,
"STR-" : STAT_MINUS_STR,
"DEX-" : STAT_MINUS_DEX,
}
global MODE_NAME_LIST, TITLE_NAME_LIST
MODE_NAME_LIST = ( PVP_OPTION_NORMAL, PVP_OPTION_REVENGE, PVP_OPTION_KILL, PVP_OPTION_PROTECT, )
TITLE_NAME_LIST = ( PVP_LEVEL0, PVP_LEVEL1, PVP_LEVEL2, PVP_LEVEL3, PVP_LEVEL4, PVP_LEVEL5, PVP_LEVEL6, PVP_LEVEL7, PVP_LEVEL8, )
else:
def LoadLocaleFile(srcFileName, localeDict):
funcDict = {"SA":SA, "SNA":SNA, "SAA":SAA, "SAN":SAN, "SAAAA":SAAAA}
lineIndex = 1
try:
lines = open(srcFileName, "r").readlines()
except IOError:
import dbg
dbg.LogBox("LoadLocaleError(%(srcFileName)s)" % locals())
app.Abort()
for line in lines:
try:
# @fixme010 BEGIN
if not line:
lineIndex += 1
continue
# @fixme010 END
tokens = line[:-1].split("\t")
if len(tokens) == 2:
localeDict[tokens[0]] = tokens[1]
elif len(tokens) >= 3:
type = tokens[2].strip()
if type:
localeDict[tokens[0]] = funcDict[type](tokens[1])
else:
localeDict[tokens[0]] = tokens[1]
# @fixme010 BEGIN
elif len(tokens) == 1:
localeDict[tokens[0]] = ""
elif len(tokens) == 0:
localeDict[tokens.rstrip()] = ""
# @fixme010 END
else:
raise RuntimeError, "Unknown TokenSize"
lineIndex += 1
except:
import dbg
dbg.LogBox("%s: line(%d): %s" % (srcFileName, lineIndex, line), "Error")
raise
all = ["locale","error"]
FN_GM_MARK = "%s/effect/gm.mse" % app.GetLocalePath()
LOCALE_FILE_NAME = "%s/locale_game.txt" % app.GetLocalePath()
if app.__BL_MULTI_LANGUAGE__:
LoadLocaleFile(LOCALE_FILE_NAME)
else:
LoadLocaleFile(LOCALE_FILE_NAME, locals())
if app.ENABLE_LOCALE_COMMON:
def TryLoadLocaleFile(filename):
if pack.Exist(filename) or os.path.exists(filename):
if app.__BL_MULTI_LANGUAGE__:
LoadLocaleFile(filename)
else:
LoadLocaleFile(filename, globals())
TryLoadLocaleFile("locale/common/locale_game_ex.txt")
TryLoadLocaleFile("%s/locale_game_ex.txt" % app.GetLocalePath())
if app.ENABLE_CHEQUE_SYSTEM:
def NumberToGold(n) :
if n <= 0 :
return "0 %s" % (MONETARY_UNIT0)
return "%s %s" % ('.'.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]), MONETARY_UNIT0)
def NumberToGoldNotText(n) :
if n <= 0 :
return "0 %s" % ("")
return "%s%s" % ('.'.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]), "")
def NumberToCheque(n) :
if n <= 0 :
return "0 %s" % (CHEQUE_SYSTEM_UNIT_CHEQUE)
return "%s %s" % ('.'.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]), CHEQUE_SYSTEM_UNIT_CHEQUE)
def DO_YOU_BUY_ITEM_YANG_CHEQUE(buyItemName, buyItemCount, buyItemPrice, buyItemCheque) :
if buyItemCount > 1 :
return DO_YOU_BUY_ITEM2_CHEQUE % ( buyItemName, buyItemCount, buyItemCheque, buyItemPrice)
else:
return DO_YOU_BUY_ITEM1_CHEQUE % ( buyItemName, buyItemCheque, buyItemPrice)
def DO_YOU_BUY_ITEM_CHEQUE_SIN_YANG(buyItemName, buyItemCount, buyItemCheque) :
if buyItemCount > 1 :
return DO_YOU_BUY_ITEM2_CHEQUE1 % ( buyItemName, buyItemCount, buyItemCheque)
else:
return DO_YOU_BUY_ITEM1_CHEQUE1 % ( buyItemName, buyItemCheque)
def CutMoneyString(sourceText, startIndex, endIndex, insertingText, backText):
sourceLength = len(sourceText)
if sourceLength < startIndex:
return backText
text = sourceText[max(0, sourceLength-endIndex):sourceLength-startIndex]
if not text:
return backText
if int(text) <= 0:
return backText
text = str(int(text))
if backText:
backText = " " + backText
return text + insertingText + backText
def SecondToDHM(time):
if time < 60:
if IsARABIC():
return "%.2f %s" % (time, SECOND)
else:
return "0" + MINUTE
second = int(time % 60)
minute = int((time / 60) % 60)
hour = int((time / 60) / 60) % 24
day = int(int((time / 60) / 60) / 24)
text = ""
if day > 0:
text += str(day) + DAY
text += " "
if hour > 0:
text += str(hour) + HOUR
text += " "
if minute > 0:
text += str(minute) + MINUTE
return text
def SecondToHM(time):
if time < 60:
if IsARABIC():
return "%.2f %s" % (time, SECOND)
else:
return "0" + MINUTE
second = int(time % 60)
minute = int((time / 60) % 60)
hour = int((time / 60) / 60)
text = ""
if hour > 0:
text += str(hour) + HOUR
if hour > 0:
text += " "
if minute > 0:
text += str(minute) + MINUTE
return text
def GetAlignmentTitleName(alignment):
if alignment >= 12000:
return TITLE_NAME_LIST[0]
elif alignment >= 8000:
return TITLE_NAME_LIST[1]
elif alignment >= 4000:
return TITLE_NAME_LIST[2]
elif alignment >= 1000:
return TITLE_NAME_LIST[3]
elif alignment >= 0:
return TITLE_NAME_LIST[4]
elif alignment > -4000:
return TITLE_NAME_LIST[5]
elif alignment > -8000:
return TITLE_NAME_LIST[6]
elif alignment > -12000:
return TITLE_NAME_LIST[7]
return TITLE_NAME_LIST[8]
OPTION_PVPMODE_MESSAGE_DICT = {
0 : PVP_MODE_NORMAL,
1 : PVP_MODE_REVENGE,
2 : PVP_MODE_KILL,
3 : PVP_MODE_PROTECT,
4 : PVP_MODE_GUILD,
}
error = mapping(
CREATE_WINDOW = GAME_INIT_ERROR_MAIN_WINDOW,
CREATE_CURSOR = GAME_INIT_ERROR_CURSOR,
CREATE_NETWORK = GAME_INIT_ERROR_NETWORK,
CREATE_ITEM_PROTO = GAME_INIT_ERROR_ITEM_PROTO,
CREATE_MOB_PROTO = GAME_INIT_ERROR_MOB_PROTO,
CREATE_NO_DIRECTX = GAME_INIT_ERROR_DIRECTX,
CREATE_DEVICE = GAME_INIT_ERROR_GRAPHICS_NOT_EXIST,
CREATE_NO_APPROPRIATE_DEVICE = GAME_INIT_ERROR_GRAPHICS_BAD_PERFORMANCE,
CREATE_FORMAT = GAME_INIT_ERROR_GRAPHICS_NOT_SUPPORT_32BIT,
NO_ERROR = ""
)
GUILDWAR_NORMAL_DESCLIST = [GUILD_WAR_USE_NORMAL_MAP, GUILD_WAR_LIMIT_30MIN, GUILD_WAR_WIN_CHECK_SCORE]
GUILDWAR_WARP_DESCLIST = [GUILD_WAR_USE_BATTLE_MAP, GUILD_WAR_WIN_WIPE_OUT_GUILD, GUILD_WAR_REWARD_POTION]
GUILDWAR_CTF_DESCLIST = [GUILD_WAR_USE_BATTLE_MAP, GUILD_WAR_WIN_TAKE_AWAY_FLAG1, GUILD_WAR_WIN_TAKE_AWAY_FLAG2, GUILD_WAR_REWARD_POTION]
MINIMAP_ZONE_NAME_DICT = {
"metin2_map_a1" : MAP_A1,
"map_a2" : MAP_A2,
"metin2_map_a3" : MAP_A3,
"metin2_map_b1" : MAP_B1,
"map_b2" : MAP_B2,
"metin2_map_b3" : MAP_B3,
"metin2_map_c1" : MAP_C1,
"map_c2" : MAP_C2,
"metin2_map_c3" : MAP_C3,
"map_n_snowm_01" : MAP_SNOW,
"metin2_map_n_flame_01" : MAP_FLAME,
"metin2_map_n_desert_01" : MAP_DESERT,
"metin2_map_milgyo" : MAP_TEMPLE,
"metin2_map_spiderdungeon" : MAP_SPIDER,
"metin2_map_deviltower1" : MAP_SKELTOWER,
"metin2_map_guild_01" : MAP_AG,
"metin2_map_guild_02" : MAP_BG,
"metin2_map_guild_03" : MAP_CG,
"metin2_map_trent" : MAP_TREE,
"metin2_map_trent02" : MAP_TREE2,
"season1/metin2_map_WL_01" : MAP_WL,
"season1/metin2_map_nusluck01" : MAP_NUSLUCK,
"Metin2_map_CapeDragonHead" : MAP_CAPE,
"metin2_map_Mt_Thunder" : MAP_THUNDER,
"metin2_map_dawnmistwood" : MAP_DAWN,
"metin2_map_BayBlackSand" : MAP_BAY,
}
JOBINFO_TITLE = [
[JOB_WARRIOR0, JOB_WARRIOR1, JOB_WARRIOR2,],
[JOB_ASSASSIN0, JOB_ASSASSIN1, JOB_ASSASSIN2,],
[JOB_SURA0, JOB_SURA1, JOB_SURA2,],
[JOB_SHAMAN0, JOB_SHAMAN1, JOB_SHAMAN2,],
]
if app.ENABLE_WOLFMAN_CHARACTER:
JOBINFO_TITLE += [[JOB_WOLFMAN0,JOB_WOLFMAN1,JOB_WOLFMAN2,],]
WHISPER_ERROR = {
1 : CANNOT_WHISPER_NOT_LOGON,
2 : CANNOT_WHISPER_DEST_REFUSE,
3 : CANNOT_WHISPER_SELF_REFUSE,
}
NOTIFY_MESSAGE = {
"CANNOT_EQUIP_SHOP" : CANNOT_EQUIP_IN_SHOP,
"CANNOT_EQUIP_EXCHANGE" : CANNOT_EQUIP_IN_EXCHANGE,
}
ATTACK_ERROR_TAIL_DICT = {
"IN_SAFE" : CANNOT_ATTACK_SELF_IN_SAFE,
"DEST_IN_SAFE" : CANNOT_ATTACK_DEST_IN_SAFE,
}
SHOT_ERROR_TAIL_DICT = {
"EMPTY_ARROW" : CANNOT_SHOOT_EMPTY_ARROW,
"IN_SAFE" : CANNOT_SHOOT_SELF_IN_SAFE,
"DEST_IN_SAFE" : CANNOT_SHOOT_DEST_IN_SAFE,
}
USE_SKILL_ERROR_TAIL_DICT = {
"IN_SAFE" : CANNOT_SKILL_SELF_IN_SAFE,
"NEED_TARGET" : CANNOT_SKILL_NEED_TARGET,
"NEED_EMPTY_BOTTLE" : CANNOT_SKILL_NEED_EMPTY_BOTTLE,
"NEED_POISON_BOTTLE" : CANNOT_SKILL_NEED_POISON_BOTTLE,
"REMOVE_FISHING_ROD" : CANNOT_SKILL_REMOVE_FISHING_ROD,
"NOT_YET_LEARN" : CANNOT_SKILL_NOT_YET_LEARN,
"NOT_MATCHABLE_WEAPON" : CANNOT_SKILL_NOT_MATCHABLE_WEAPON,
"WAIT_COOLTIME" : CANNOT_SKILL_WAIT_COOLTIME,
"NOT_ENOUGH_HP" : CANNOT_SKILL_NOT_ENOUGH_HP,
"NOT_ENOUGH_SP" : CANNOT_SKILL_NOT_ENOUGH_SP,
"CANNOT_USE_SELF" : CANNOT_SKILL_USE_SELF,
"ONLY_FOR_ALLIANCE" : CANNOT_SKILL_ONLY_FOR_ALLIANCE,
"CANNOT_ATTACK_ENEMY_IN_SAFE_AREA" : CANNOT_SKILL_DEST_IN_SAFE,
"CANNOT_APPROACH" : CANNOT_SKILL_APPROACH,
"CANNOT_ATTACK" : CANNOT_SKILL_ATTACK,
"ONLY_FOR_CORPSE" : CANNOT_SKILL_ONLY_FOR_CORPSE,
"EQUIP_FISHING_ROD" : CANNOT_SKILL_EQUIP_FISHING_ROD,
"NOT_HORSE_SKILL" : CANNOT_SKILL_NOT_HORSE_SKILL,
"HAVE_TO_RIDE" : CANNOT_SKILL_HAVE_TO_RIDE,
}
LEVEL_LIST=["", HORSE_LEVEL1, HORSE_LEVEL2, HORSE_LEVEL3]
HEALTH_LIST=[
HORSE_HEALTH0,
HORSE_HEALTH1,
HORSE_HEALTH2,
HORSE_HEALTH3,
]
USE_SKILL_ERROR_CHAT_DICT = {
"NEED_EMPTY_BOTTLE" : SKILL_NEED_EMPTY_BOTTLE,
"NEED_POISON_BOTTLE" : SKILL_NEED_POISON_BOTTLE,
"ONLY_FOR_GUILD_WAR" : SKILL_ONLY_FOR_GUILD_WAR,
}
SHOP_ERROR_DICT = {
"NOT_ENOUGH_MONEY" : SHOP_NOT_ENOUGH_MONEY,
"SOLDOUT" : SHOP_SOLDOUT,
"INVENTORY_FULL" : SHOP_INVENTORY_FULL,
"INVALID_POS" : SHOP_INVALID_POS,
"NOT_ENOUGH_MONEY_EX" : SHOP_NOT_ENOUGH_MONEY_EX,
}
if app.ENABLE_CHEQUE_SYSTEM:
SHOP_ERROR_DICT["NOT_ENOUGH_CHEQUE"] = SHOP_NOT_ENOUGH_CHEQUE
SHOP_ERROR_DICT["NOT_ENOUGH_MONEY_CHEQUE"] = SHOP_NOT_ENOUGH_MONEY_CHEQUE
STAT_MINUS_DESCRIPTION = {
"HTH-" : STAT_MINUS_CON,
"INT-" : STAT_MINUS_INT,
"STR-" : STAT_MINUS_STR,
"DEX-" : STAT_MINUS_DEX,
}
MODE_NAME_LIST = ( PVP_OPTION_NORMAL, PVP_OPTION_REVENGE, PVP_OPTION_KILL, PVP_OPTION_PROTECT, )
TITLE_NAME_LIST = ( PVP_LEVEL0, PVP_LEVEL1, PVP_LEVEL2, PVP_LEVEL3, PVP_LEVEL4, PVP_LEVEL5, PVP_LEVEL6, PVP_LEVEL7, PVP_LEVEL8, )
def GetLetterImageName():
return "season1/icon/scroll_close.tga"
def GetLetterOpenImageName():
return "season1/icon/scroll_open.tga"
def GetLetterCloseImageName():
return "season1/icon/scroll_close.tga"
def DO_YOU_SELL_ITEM(sellItemName, sellItemCount, sellItemPrice):
if sellItemCount > 1 :
return DO_YOU_SELL_ITEM2 % (sellItemName, sellItemCount, NumberToString(sellItemPrice) )
else:
return DO_YOU_SELL_ITEM1 % (sellItemName, NumberToString(sellItemPrice) )
def DO_YOU_BUY_ITEM(buyItemName, buyItemCount, buyItemPrice) :
if buyItemCount > 1 :
return DO_YOU_BUY_ITEM2 % ( buyItemName, buyItemCount, buyItemPrice )
else:
return DO_YOU_BUY_ITEM1 % ( buyItemName, buyItemPrice )
def REFINE_FAILURE_CAN_NOT_ATTACH(attachedItemName) :
return REFINE_FAILURE_CAN_NOT_ATTACH0 % (attachedItemName)
def REFINE_FAILURE_NO_SOCKET(attachedItemName) :
return REFINE_FAILURE_NO_SOCKET0 % (attachedItemName)
def REFINE_FAILURE_NO_GOLD_SOCKET(attachedItemName) :
return REFINE_FAILURE_NO_GOLD_SOCKET0 % (attachedItemName)
def HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, dropItemCount) :
if dropItemCount > 1 :
return HOW_MANY_ITEM_DO_YOU_DROP2 % (dropItemName, dropItemCount)
else :
return HOW_MANY_ITEM_DO_YOU_DROP1 % (dropItemName)
def FISHING_NOTIFY(isFish, fishName) :
if isFish :
return FISHING_NOTIFY1 % ( fishName )
else :
return FISHING_NOTIFY2 % ( fishName )
def FISHING_SUCCESS(isFish, fishName) :
if isFish :
return FISHING_SUCCESS1 % (fishName)
else :
return FISHING_SUCCESS2 % (fishName)
def NumberToString(n):
if n <= 0:
return "0"
return '.'.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ])
def NumberToMoneyString(n) :
if n <= 0 :
return "0 %s" % (MONETARY_UNIT0)
return "%s %s" % ('.'.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]), MONETARY_UNIT0)
def NumberToSecondaryCoinString(n) :
if n <= 0 :
return "0 %s" % (MONETARY_UNIT_JUN)
return "%s %s" % ('.'.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]), MONETARY_UNIT_JUN)
def MoneyFormat(n):
return "%s" % ('.'.join([i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]))